Entity to freeze and un-freeze player movement like in Blue-Shift's outro. Trigger once to freeze, trigger again to un-freeze.
Attributes
- Target (target) - When an entity is activated, it triggers the entity with the name specified by Target.
Notes
- In Half-Life Blue Shift, this entity is broken. Although it works as it should, but the placement of this entity will not allow to use trigger_changelevel and save after the second use of it. Because after these actions the game will crash.
If you open the map (BSP file) that correspond to Blue-Shift's outro (
ba_outro.bsp
) with a decent text editor like Notepad++ and you go to the entity lump or search fortrigger_playerfreeze
, you will notice that the entity does not have amodel
key/value pair.All brush entities have a
model
key/value pair.