trigger_playerfreeze (Half-Life: Blue-Shift)
Last edited 3 years ago2021-09-01 22:23:46 UTC
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Point EntityEntity to freeze and un-freeze player movement like in Blue-Shift's outro. Trigger once to freeze, trigger again to un-freeze.
Attributes
- Target (target) - When an entity is activated, it triggers the entity with the name specified by Target.
- Delay before trigger (delay) - Usually the time in seconds before an entity should trigger its target (after being triggered itself). Under other SmartEdit names, delay might also be the time to wait before performing some other action.
- KillTarget (killtarget) - When an entity is triggered, it will remove from the game the entity specified by this property.
Flags
- Remove On fire (1) - If this is set, the trigger_auto will be removed from the game after firing.
2 Comments
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If you open the map (BSP file) that correspond to Blue-Shift's outro (
ba_outro.bsp
) with a decent text editor like Notepad++ and you go to the entity lump or search fortrigger_playerfreeze
, you will notice that the entity does not have amodel
key/value pair.All brush entities have a
model
key/value pair.