This creates an invisible area where tools (Fiber Optic Camera, Blowtorch, etc...) can be used.
Attributes
- Name (targetname) - Property used to identify entities.
- Kill Target (killtarget) - When an entity is triggered, it will remove from the game the entity specified by this property.
- RC Bomb Target (rcbombtarget) - Area where the RC bomb will be placed.
- Tool Name (toolname) - Tool to be used in this area.
bomb_defuse
= Bomb Defuse Kit
weapon_blowtorch
= Blowtorch
weapon_briefcase
= Briefcase
weapon_camera
= Camera
weapon_fiberopticcamera
= Fiber-Optic Camera
weapon_radio
= Radio
weapon_radiocontrolledbomb
= Remote Controlled Bomb
- Tool Target (tooltarget) - Sets the angle where the player needs to face to use the tool.
- Bomb Defuse Time (bombdefusetime) - Bomb defusal time, in seconds.
Flags
- Remove on use (1) - Removes the zone when the tool action is completed.
Notes
- If "Remove on use" is used, there is a bug with the weapon_fiberopticcamera (Counter-Strike: Deleted Scenes) that locks the player in the camera screen.
- It is best to think of the "RC Bomb Target" key value as a guide to where the resulting RC bomb will be placed. The main game uses the
w_rcontrolbomb_indicator.mdl
model for this purpose.