Spawns the rocket propelled grenade (RPG) launcher. Replenish ammo with
RPG clip, and comes with one in the barrel on pick-up (but 2 in
deathmatch, somehow). In a deathmatch game, the weapon respawns 20 seconds after being collected.
Attributes
- Name (targetname) - Name is a general attribute used to identify entities.
- Pitch Yaw Roll (Y Z X) (angles) - Changes the rotational position of the item.
- Target (target) - When the weapon is picked up, fires this Target.
- Delay before trigger (delay) - Delay before firing Target (and/or KillTarget), in seconds.
- KillTarget (killtarget) - When the weapon is picked up, it will remove from the game the entity specified by this property.
Flags
- Not in Deathmatch (2048) - If enabled, the entity will not be present in a deathmatch game.
Notes
- Secondary attack toggles a homing laser dot. Launched RPGs will try to home towards the laser dot if it's in their cone of vision. Can be used to cheese RPG rockets fired from a
func_tankrocket
. Likewise in deathmatch can confuse enemy RPGs.