The xen_spore_medium entity places a model of a xen spore sac into the map. The model is purely decorative, but does have clipping.
Attributes
- Render FX (renderfx) - Gives the model certain visual effects depending on Render Mode.
- Normal (0) - No visual effects.
- Slow Pulse (1) - Model slowly pulses with transparency. Faint.
- Fast Pulse (2) - Model quickly pulses with transparency. Faint.
- Slow Wide Pulse (3) - Model slowly pulses with transparency. Strong.
- Fast Wide Pulse (4) - Model quickly pulses with transparency. Strong.
- Slow Fade Away (5) - Seemingly unused.
- Fast Fade Away (6) - Seemingly unused.
- Slow Become Solid (7) - Seemingly unused.
- Fast Become Solid (8) - Seemingly unused.
- Slow Strobe (9) - A very slow strobe effect between visible and invisible.
- Fast Strobe (10) - A medium strobe effect between visible and invisible.
- Faster Strobe (11) - A very fast strobe effect between visible and invisible.
- Slow Flicker (13) - Model flickers in and out of visibility.
- Fast Flicker (13) - Model quickly flickers in and out of visibility.
- Constant Glow (14) - Seemingly unused.
- Distort (15) - Model has a slight fast pulsing of transparency, and occasionally translocates slightly. (Translocation visible with "Normal" Render Mode.)
- Hologram (Distort + fade) (16) - Model has a slight fast pulsing of transparency, and occasionally translocates slightly. (Translocation visible with "Normal" Render Mode.) Model will fade with distance.
- Render Mode (rendermode) - Allows special rendering modes to be applied to the given entity.
- Normal (0) - Standard rendering. Render FX and FX Amount will generally have no effect.
- Color (1) - Allows model to become transparent.
- Texture (2) - Allows model to become transparent.
- Glow (3) - Allows model to become transparent.
- Solid (4) - Allows model to become transparent.
- Additive (5) - Gives the model a white glow. Allows model to become transparent.
- FX Amount (1 - 255) (renderamt) - In all but "Normal" Render Mode, alters how transparent the model is. Scales from 0 (invisible) to 255 (solid, normal).
- FX Color (R G B) (rendercolour) - Seemingly unused.
- Name (targetname) - Name is a general attribute used to identify entities.
- Pitch Yaw Roll (Y Z X) (angles) - Sets the pitch, yaw and roll angles of the model.
Flags
This entity has no flags.
Notes
- This entity has two other variants: xen_spore_small and xen_spore_large.
- The clipping on the medium spore sac is somewhat misleading. The sac is high enough that it seems that you should be able to crouch under it, but the clipping prevents this.
Team Fortress Classic only
Attributes
- Angular Velocity (PYR) (avelocity)