Journals

Rednik18 years ago2006-07-22 02:17:47 UTC 0 comments
Hello Rednik! This is your 500th login. Awesome. :biggrin:
srry18 years ago2006-07-21 23:36:27 UTC 0 comments
Hello srry! This is your 1337th login. 9o()|) s7|_|p/-/!
DarkKilauea18 years ago2006-07-21 23:30:21 UTC 0 comments
I never write in this, do I?

Well, I've been busy with the Black Mesa: East mod, wish I could show you guys some of the stuff I'm doing, but I guess you'll have to wait till the next media update. Which willl be... whenever we decide we have enough to show that's new. :)

I noticed that my site is getting out of date, when I have time I'll go back over it.
RotatorSplint18 years ago2006-07-21 19:44:30 UTC 0 comments
Working on my Subway train map is progressing with fantastic results! I've coppied the original train and reset all the needed parrameters inorder to make the 2nd car it's own (i.e. renaming the train, resetting parents, etc.) This is my 1st map, and I want to put as much effort into it as i can!

Some screen shots of the interior and exterior of the train:
http://i79.photobucket.com/albums/j152/RotatorSplint/Inside.jpg
http://i79.photobucket.com/albums/j152/RotatorSplint/exterior_doors_open.jpg
http://i79.photobucket.com/albums/j152/RotatorSplint/exterior_doors_closed.jpg

I plan to have 4 trains in total, 4 cars per train... 16 cars in total! Each individual car has 8 side doors to allow passengers to enter/exit, and 2 end doors to allow movement to other cars. that's 160 doors to parent to the cars!! Not to mention the windows parented to these doors, windows on the train itself, AND the prop dynamics, such as the poles you would normaly find in a subway train.

I've got the occasional custom texture... yes, made with Paint. Most of them are things like law and safety notices, like "Keep appendages away from vents" or "You are required by law to give up this seat to the Elderly or Disabled".

I have a very long road of work ahead of me, but seeing the improvement keeps driving me on!

Ill continue to post my progress over time.
competitioner18 years ago2006-07-20 10:37:38 UTC 0 comments
Got new harddrive today! 40GB!
Maxtor something...
Now total i got 96GB and 50GB is free!
All my games!
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New project!
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Alot of move_rope and alot of keyframe_rope! CHEEZ!
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Alot of func_detail here! =)
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Here again func_detail!
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This building has a lot of windows!
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Well, here is use prop_static and some other stuff too!
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More move_rope and keyframe_rope! Too eazy!
Looks realistic? Well it is real... and my next project too!
I don't know, to add sun or not to add sun?
Rimrook18 years ago2006-07-20 08:33:06 UTC 0 comments
[b][u]HL1 Props![/b][/u] I'm open to take requests now.
Quakis18 years ago2006-07-19 06:15:21 UTC 0 comments
Unlikely anyone is going to read this, but hey this is pretty damn useful! Recently been learning how to model (using XSI Mod Tool) and feel a lot more comfortable with this compared to previous tools (3Dmax, Milkshape, Blender) Thanks to some video tutorials at iwannamap.com I attempted to recreate the barrel from Duke3D. Nothing too special and nothing too hard to do and managed to make, UV map, texture it (badly) and convert no problem, mainly just practise purposes. I think there is too many polys though but I think it's okay for a first. Hopefully I can stick to it.

http://img.photobucket.com/albums/v220/deathquakis/Barrel_of_Sucks_001.jpg
http://img.photobucket.com/albums/v220/deathquakis/Barrel_of_Sucks_004.jpg
D_man18 years ago2006-07-19 05:59:25 UTC 0 comments
Hello D_man! This is your 700th login.
Rimrook18 years ago2006-07-19 04:05:04 UTC 0 comments
I'm gonna do some GFX stuff for hl1 that anyone could use in their maps. Stuff such as dustmotes that float around, haze and foggy sprites, and a set some props.

Of course, all of this goes into Turnstile, so its not if, but when it is done, this pack will be released. I know some people have asked for props and such, i'm thinking about answering your prayers with a huge pack of content.

gotta admit, props make mapping a little more fun.
competitioner18 years ago2006-07-19 03:56:32 UTC 0 comments
I have got a map what is ~75% ready!
Map name is going to be: de_, fy_ or cs_ destroyedcity or something!
Screenies!
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Ok, this is my favourite part, when the train is in the wall! It's so original!
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Car in the road! Ooh, yeah!
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And a hole in the road! Before there was 4 pipes! One was spark pipe, another was steam pipe, and the others was just pipes, but i deleted them beacause they were lag makers. And who hate lag? (Answer: Everybody)
By the way, in the hole i think there will be somekind a sewers what goes to some warehouse and there might be the hostages or bomb site!
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Nice screenshot!
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The train again!
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The hole and a van in the background!
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Car and train!
The last four pictures was updated version of my map!
The first three were earlier version! I added nice 3D skybox!
Gackt18 years ago2006-07-18 13:11:26 UTC 0 comments
After a long exodus from mapping, brought on mainly by university and its associated deadlines, I have been reborn in kind with the mighty phoenix...only with a lot less flames, ashes and screeching. I don't have a solid mapping idea to focus on just yet, but I'm going to give it my best shot.

Oh, and it has occurred to me that I've given the wrong impression about my nationality - I'm not actually Japanese. Gosh, I wish I were; it would eliminate the necessity of hours upon hours of language study. Alas, I'm a plain, ordinary Canadian that just happens to have an intermediate level of Japanese speaking ability. I didn't think there'd be any confusion about that, because if you're familar with the REAL Gackt Camui, you'd find my account profile to be accurate with regards to his personal statistics...and more than a little amusing, too.

That said, I guess there aren't many mappers who have heard of him, in which case I'm glad to do a little promotional work for my favourite singer.
Xyos21218 years ago2006-07-18 09:56:50 UTC 0 comments
Im progressing pretty good so far on my face model. Its about 49% done so far. I dont know if I will make a body or not though.....

Here's a screenie:
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Its almost done. Ill probably compile it with a animation and make it a prop_dynamic or something.
hydeph18 years ago2006-07-18 05:11:18 UTC 0 comments
I'm currently working on finishing a Colt Python skin. It goes well.
Benn18 years ago2006-07-18 04:05:40 UTC 0 comments
Hey people just joined TWHL :P

The tutorials on here were real helpful and I come on here all the time so i thought why not join lol

Currently I am working on Zombie Panic maps, cant wait for the source version :heart: