Journals

Captain P19 years ago2005-09-07 00:19:06 UTC 0 comments
User posted image
Recently, I've seen some people requesting me to review a map for them. That's fine, if I have some free time on my hands I'm happy to do some review/playtesting work.
However, I'm not often actively browsing through the map vaults these days, so if you want me to comment, send me a PM to get my attention.

Again, didn't finish a map. I was getting problems with the layout again. So Vector-Y isn't going to make it. The HL2 textures were boring anyway. So... I decided to pick up work on mudanchee again. i'll be creating custom materials and models for it this time to give it a distinct look. So far, I've got the layout ready (which means I'm likely to finish it this time ;)) and I'm filling in the several area's now.
Mudanchee might take me a while, since school takes it's time and there's a lot of content to be made for this map.

That was just to keep those interested up-to-date.
Euro Stylez19 years ago2005-09-06 16:20:43 UTC 0 comments
I might quit hammer until i get half-life :furious:
Daubster19 years ago2005-09-06 06:18:34 UTC 0 comments
Hello Daubster! This is your 500th login. Awesome.
W00t!! :cool: :cool: :nuke:
Rimrook19 years ago2005-09-06 04:07:21 UTC 12 comments
From the MV comments of dm_crete

"but with only one texture there is only one question... why?"
~The Hunter
I noticed that i try very hard to crispen up my textures so they look sharp and detailed, but they look blurry all of the time and i seem to never be satisfied with the result. However, the single texture idea frees up the tediousness of adjusting textures, making textures, making it try to look right with textures, etc. the element of that was taken out in this map, and utilized the sharp edges of the archetecture to define the detail as well as the contrasty ambient lighting. It was fun to ignore the textures and have some fun mapping for a change. it didn't feel like work and it tuned up my brushing skills in terms of design. I did notice that people don't get detailed with small brushes and edges very often, but this adds so much flare to a map in terms of detail. So many people are worried about their map looking good that the basics of design are being forgotten. I would gladly suggest everyone at TWHL to map something like this, it's a very good excercise for source and non-source mapping alike. Don't worry about the r_speeds too much either, just keep them under 2000 :P
The Mad Carrot19 years ago2005-09-05 23:40:34 UTC 0 comments
Hello MuzzleFlash! This is your 2000th login. Incredible!
38_9819 years ago2005-09-05 21:46:52 UTC 0 comments
good for you quiet girl! Im glad to see that you are making progress! :D

Also...

User posted image
:D
quiet_girl8619 years ago2005-09-05 18:15:30 UTC 0 comments
EDIT: I played with picuters on my xanga. fun fun. http://www.xanga.com/quiet_girl86

Yay!! I made my first REAL map and it excites me. :P I think I am getting the hang of mapping...little by little...thanks to everyone for encouraging me and especially Slayerwraith for explaining it all to me and always helping me out.;) Everyone has just been so nice and I felt that I should thank you all...so...thank you all! :)

...sounds kind of like I just finished some HUGE project that is totally awesome or something. heh. :nuts:
Dizzy Devil19 years ago2005-09-05 12:07:02 UTC 0 comments
Just finished another map. Check out the complete maps for ApartmentRats here http://twhl.co.za/mapvault_map.php?id=3377.
Trapt19 years ago2005-09-04 22:27:36 UTC 0 comments
Hello trapt! This is your 1400th login.

:cool:
alexb91119 years ago2005-09-04 12:21:47 UTC 0 comments
submitted entries for xen transportation. fingers crossed!!!! :lol:
BJ19 years ago2005-09-04 12:16:39 UTC 0 comments
Finally finished up a tutorial for an animated model for HL2 using XSI and proposed it for the site. Maybe I can work on something else for a change.. maybe like creating a character model?

My college team won their season-opener (US) football game big-time yesterday. Go Bucks!
38_9819 years ago2005-09-04 05:28:13 UTC 0 comments
Unfortunately, im going back to school tommorrow... :(

This stupid uniform is making me feel like a monkey..
FresheD19 years ago2005-09-04 05:03:48 UTC 0 comments
It's a sad fact that a lot of people have no respect for music styles they don't listin to.

If they don't like it, it sucks..
AJ19 years ago2005-09-03 19:44:04 UTC 0 comments
Sweet! I'm a now a Level Designer for the Rogue Threat mod.
satchmo19 years ago2005-09-03 11:25:33 UTC 0 comments
Quiet_girl, just start with something extremely simple. Dare I say it...a killbox. I wouldn't even worry about making a DM map at first. Just make a SP map with a info_player_start, a light entity with default setting, a rectangular box surrounding everything, and perhaps a weapon.

Once you got the hang of compiling your map (and make sure that you turn RAD on when you compile), then I would proceed to more complex things. Just use one texture for all the surfaces at first. Worry about beautifying your map later.

My first map...you wouldn't want to look at it. It might cause your retina to detach. :biggrin: