Journals

dandyli0n`19 years ago2005-03-12 17:05:39 UTC 0 comments
I tried GtkRadiant for Soldier of Fortune II recently...It took a while to get used to..

My personal likes:
+Brush creation is automatic; no need to press ENTER like in VHE
+Is somewhat similar to VHE like the clip tool with the clipper

My personal dislikes:
-Brush deselection: you have to press ESC to deselect, unlike VHE where you can just click on another brush to start working on that
-Carve works the same way as VHE: messy, ugly, bound to get a leak, etc.

Well...
[/gtkradiant] [hammer]
odin19 years ago2005-03-12 15:56:26 UTC 0 comments
well, I think I may have figured out the lighting problem, wont know for a bit, the map is compiling as this entry is being written.....The thing was, my map is a model of my house, I have a basemanet in my house, so, my map has a basement.....the lights from the livingroom were somehow shining through the floor (even though they did not light the basement even in the slightest) so, I selected each wall, floor, and ceiling of the house, and tied it to the wall entity....I did this because of the ZHLT light flags, I can turn on Opaque (blocks light) and hopefully solve the problem.....we will see.....
SpaG19 years ago2005-03-12 09:47:57 UTC 0 comments
1519 this time :) got that in second try

http://conils.se/swf/flycopter.html
odin19 years ago2005-03-12 08:12:52 UTC 0 comments
Just got the new ZHLT tools, 3.2.....they are all the way hlRAD!!! :badass:
Habboi19 years ago2005-03-12 07:42:57 UTC 0 comments
Or you could check my example map of a gas trap :P
odin19 years ago2005-03-12 06:55:45 UTC 0 comments
HA! I fixed my fire, its great to....Put that burnt wall texture on the insides of the logs in the cone, and on the logs inside the cone sitting on the ground....I added a textlight, and aimed it for the burned wall texture, selected flicker A for the style, 100 for the brightness, obvioulsy the color was orange, used the flame 2 sprite, and BOOM! Kick ass fire...I might write a tutorial for it
:cool:
odin19 years ago2005-03-12 04:35:22 UTC 0 comments
well, My Map is starting to anger me :x Although it has angered me before....neither here nor there...This whole lights thing is getting me down....the whole cant have to many lights in one area thing blows...what was valve thinking?Thats just one of many probs....the other is, seems that I cant get one of my turret guns to shoot in the right direction, go to shoot it, and it shoots you....not good. And one other prob I am faced with now is a bonfire I tried creating, would set my map off...really would, but the sprite I used (fire) has black al around the fire, which does not look cool. let me tell yeah.
pepper19 years ago2005-03-12 01:56:23 UTC 0 comments
Thank you microsoft for system restore!
My computer almost got blown away because i upgraded the nvidia drivers. only in safemode it would open windows!
Saribous19 years ago2005-03-11 13:16:10 UTC 0 comments
Playing "Promise" by Akira Yamaoka on teh guitar now.
Damn this song pwns!

Tab:
http://www.911tabs.com/link/?787108
tha_crazy19 years ago2005-03-10 15:28:15 UTC 0 comments
Hello tha_crazy! This is your 600th login. :cool:
what, no special message ? :
Saribous19 years ago2005-03-10 13:50:07 UTC 0 comments
Mmm... girls..
Akujin19 years ago2005-03-10 10:43:16 UTC 0 comments
I got myself a GOOD girl :cool: She is HOT!!!
Slayerwraith19 years ago2005-03-10 10:24:36 UTC 0 comments
game010c is near completion, just finishing up the outside area including a dam and now procceding to make the next area. Updates are coming fast, so make sure to download the newest version. game010a is now in mod format and ready to download, all upcoming maps will just need to be placed in the maps folder of my mod and it'll be set. :cool:
M_gargantua19 years ago2005-03-10 04:46:04 UTC 0 comments
WOOT, 400 logins :D
raiseyourfist19 years ago2005-03-09 21:47:20 UTC 0 comments
An awesome map for my birthday/LAN party is well underway... expect to see it up here next week... though some version or other will be ready by saturday... thanks Jahzel for pointing we to that texture set (I know that wa a while ago) it's perfect for what I'm doing.