Journal #4921

Posted 16 years ago2008-03-06 17:33:13 UTC
Habboi HabboiSticky White Love Glue
Well thought I'd try the new journals D:

What's up in Habboi world? Well still at uni doing games design. It's kinda a mix though between story writing and media with the odd game making every now and then. At the moment we have to write a games design document for CW1 and then make a 2D game for CW2 using Director MX 2004. I hate programming : <

Erm you probs already know but I'm working on a single player mod and just taking my time on it. Second level is almost done architecture and lighting wise. I need to work on scripts sometime and sound ambience. Apart from that I have an essay to do...

3 Comments

Commented 16 years ago2008-03-06 17:48:45 UTC Comment #44196
hate programming? blasphemy! besides, Director MX (whatever it is) is hardly programming.
Commented 16 years ago2008-03-06 18:15:23 UTC Comment #44195
It's more like Java script really. I mean for example we're doing basics but so far I made a Samus sprite run in both directions with A / D :

global sam

on startmovie
_movie.go(1)
sam=3 -- Sams sprite number is 3
end

on exitFrame
_movie.go(_movie.frame)
end

on keydown
case (_key.key) of
"a":move ("left")
"d": move ("right")
"w": move ("up")
"s":move("down")
end case
end

on move dir

if dir = "left" then
sprite (sam).loch=sprite(sam).loch - 10
sprite (sam).fliph = false
end if

if dir = "right" then
sprite(sam).loch=sprite(sam).loch+10
sprite(sam).fliph=true
end if

if dir = "up" then
sprite(sam).locv=sprite(sam).locv -10
end if

if dir = "down" then
sprite(sam).locv = sprite (sam).locv +10
end if

mem_no=sprite(sam).member.number
if mem_no > 8 then
mem_no = mem_no -1
sprite (sam).member=mem_no
if mem_no = 12 then
  sound (1).play(member("step2"))
end if
else
sprite(sam).member=17
sound(1).play(member("step1"))
end if

member("monitor").text=string(sprite(sam).member.number)


end
Commented 16 years ago2008-03-06 18:22:48 UTC Comment #44197
really not necessary, but yeah, looks more like scripting.

You must log in to post a comment. You can login or register a new account.