Commented 16 years ago2008-07-07 21:38:48 UTCComment #35997
The bats will be darker yes: the lighting is washing everything out at the moment. As for the orange features, well...what do you mean?
Rim: Best thing is, they're entirely flat: they're just PSD files I whacked onto flat plains. Maya allows for PSDs, and it'll also recognise the Alpha channel for transparency, so it makes things easy. I made them flat so I don't have to model them, and also to cut down rendering times.
Commented 16 years ago2008-07-07 23:21:30 UTCComment #36009
oh, another thing, you should give your devil guy (perhaps) a different color suit. He blends in too well. Maybe a dark red or brown... keep his scheme warm ya know. Unless that night lighting isn't final? if it is, consider changing it.
ghost is still fine. he should totally be your avatar.
Commented 16 years ago2008-07-08 08:42:12 UTCComment #36000
Yah, this is my final year, and this is for my major project. I love the idea of animation and stuff, and I'm a big animation nerd as a couple of you know by now.
And I don't think their orange features look right.
I love your charters though, especially the ghost.
do something about those bats as already mentioned, unless they are background props also.
Rim: Best thing is, they're entirely flat: they're just PSD files I whacked onto flat plains. Maya allows for PSDs, and it'll also recognise the Alpha channel for transparency, so it makes things easy. I made them flat so I don't have to model them, and also to cut down rendering times.
It'll probably look fine with the bats dark. I'm assuming the orange will darken up, also?
Rim: They do.
That's another thing too: there's no proper shadows being cast at the moment. :<
ghost is still fine. he should totally be your avatar.
My favourite character is the glasses guy, mainly because he's about 60% me.