Journal #550

Posted 20 years ago2004-04-11 16:28:52 UTC
Journal #2

Project: Spearhead
Well, now that I'm pretty much finished with Disco Party, I've started mapping a long action singleplayer mod that places you in charge of destroying a marine-controlled facility containing teleporter technology so that it doesn't fall into the wrong hands. (Yes, I've finally come up with a storyline.)

When you first start, however, you really don't know what your goal is. You've just wandered into a military trap, which just happens to be in a small weapons depot on the surface. The marines have locked you in, and your only way to get out is to open the big metal door, despite the fact that you can hear marines on the outside. As soon as it opens (or malfunctions and falls down, rather), you find yourself facing several squads of marines.

Once you make it into a supply facility, a series of events leads you to find just what the marines have and what you have to destroy.

So far, I've completed the first level and am working on the second. I had originally planned this to be a three-level-long mod, but I've decided to make it more worthwhile.

This mod moves from initial action to exploration, more action, and then a final climax and falling action. Obviously, you'll be running and shooting a lot. I've intentionally made it hard in many places throughout the mod so that it would be a good challenge and would give you a feeling of accomplishment when you finish it.

I'm not sure how long I'm going to make it; it may be 5 or 6 levels, it may be 10 or 12. It won't be a super campaign/saga, though.

Blueblade

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