I've been thinking of retooling the predisaster maps in Colony 42, so the detail quality is more constant. Feel free to post any ideas, as I will be making the levels a bit larger to increase immersion.
Commented 15 years ago2009-06-16 17:36:13 UTCComment #60340
@ raver: No, this is a serious journal. I don't do frontpage jokes @ ATDestroy: I'm just going to go back and add more content. Maybe, it's hard to do because there's so much badly done stuff. When I started earlier this year, I still carved for everything. Now I clip all the windows, doors, and panels.
Commented 15 years ago2009-06-16 17:54:36 UTCComment #60338
ah, your earlier work doesn't reflect the same amount of skill that your current work does. I've ran into that problem too, best idea would probably wait until your whole project is done, then go back and use your skills to improve everything.
Commented 15 years ago2009-06-16 19:05:58 UTCComment #60341
Nah. I want to be able to publish it shortly after I do a final compile on the last map. I'll check for glitches and test the entire thing a few times, of course. (But I dunno when I'll be able to upload it, depends who I can convince to let me borrow their bandwidth for a while, and when I can) EDIT: Good thing I went back... I just found out that the player can get through the entire game without picking up the melee weapon... Better fix that...
@ ATDestroy: I'm just going to go back and add more content. Maybe, it's hard to do because there's so much badly done stuff. When I started earlier this year, I still carved for everything. Now I clip all the windows, doors, and panels.
EDIT: Good thing I went back... I just found out that the player can get through the entire game without picking up the melee weapon... Better fix that...