Journal #7309

Posted 13 years ago2011-07-04 21:05:27 UTC
brendanmint brendanmintBrendan
WARNING. ARCHIE, THERE ARE PICS. Alright, I hope one of you can help me, because google isnt, so I have this model in Sofimage
User posted image
And I export it, and the textures, and they all work. Except this happens.
User posted image
Any Idea on how to fix?

15 Comments

Commented 13 years ago2011-07-05 00:00:39 UTC Comment #63843
It displays perfectly fine imported into milkshape, but only screws up ingame?
Commented 13 years ago2011-07-05 00:02:11 UTC Comment #63835
Not Milkshape, Softimage, but yes, Its all fucked up in model viewer and ingame. I nocliped to see inside of it the red button is enlarged as well.
Commented 13 years ago2011-07-05 00:22:04 UTC Comment #63832
I don't know how if Source models are compiled with a QC file too but it looks like the scaling numbers are messed up. They all shoud be 1.0
Commented 13 years ago2011-07-05 00:31:24 UTC Comment #63836
Dragos, that just makes it A LOT smaller. Still boxes, only does this with Cube Poly Meshes. every other mesh I make keeps the properties I set for it, I do have scale in the .qc set to 10.0 because That's what has been working.

EDIT:
I made a test, a LONG rectangular box, and when I compile it, it was again a default box. Just 5X5 in grid size. Nothing online I can find is explaining this.
Commented 13 years ago2011-07-05 01:40:53 UTC Comment #63842
import into milkshape > reverse vertex order

unless max has a function like that, make sure to fix smoothing after.
Commented 13 years ago2011-07-05 01:48:19 UTC Comment #63837
OOVERALLEDIT:
Fuck this post.
Anyways, Joe, I did that, didn't do shit, still a bunch of boxes. Seems when Softimage exports the .smd, Its a huge fucking box.
Commented 13 years ago2011-07-05 04:40:11 UTC Comment #63844
For anything goldsource you'll definitely want to be using milkshape, do not rely on third-party exporters, export it to a .obj or .3ds or anything that milkshape can import, import it and then adjust any bones or positioning that you may need to tweak.
Commented 13 years ago2011-07-05 06:27:03 UTC Comment #63831
Uh, he's clearly using Source, Crollo.
Commented 13 years ago2011-07-05 07:27:43 UTC Comment #63838
Crollo. Since when did GldSrc have the sexy graphics the second picture has.
Commented 13 years ago2011-07-05 08:00:01 UTC Comment #63833
It looks like only the scale of one or two axes are messed up. It could be in the .QC file or in the grid properties in your editor.
Commented 13 years ago2011-07-05 10:38:51 UTC Comment #63834
Yeah, could you post your QC? Maybe some fresh sets of eyes would help.
Commented 13 years ago2011-07-05 13:49:18 UTC Comment #63839
It's not the .qc, that's fine, its the exporting the .smd that messes the cubes up and reverts them to their cubyness. I've already asked on the XSI tool community site, testing out some things they recommended.

EDIT: HAHA. YESH, NOT EVEN THIS PROGRAM CAN DEFY ME!
But now I need to fix the button. Which is still being a turd. But, the cubes are fixed. :D

EDIT EDIT: But now the buttons being a dick. I fix one thing to have another break.

http://dl.dropbox.com/u/28045253/Fixedish.png
Commented 13 years ago2011-07-05 14:24:43 UTC Comment #63840
THE LAST POST TO END ALL OF MY POSTS.
I have fixed it, and made the butotn round-y-er. So yeah. Fucking Epic. Now its time to animate this bitch.

http://cloud.steampowered.com/ugc/596942125440109934/07118D31B8EF3809A59B94FA065EE0A8C5387BA9/
Commented 13 years ago2011-07-05 16:08:20 UTC Comment #63845
Your own forum fucked me over pb, I originally typed gold\source and it removed the backslash.

Like I said, use the actual tool that is supposed to be used for the job, don't rely on third party tools that allow you to "super easy export to half life smd!", export to a format milkshape can properly import and then do everything there, there is absolutely no difference between gold and source, you only compile the model using different tools, not composite.
Commented 13 years ago2011-07-05 18:42:49 UTC Comment #63841
Meh, I fixed my problems, And I like Softimage. Now I'm just having trouble Animating my model and exporting it.

You must log in to post a comment. You can login or register a new account.