Journal #7610

Posted 12 years ago2012-02-09 03:43:25 UTC
Today I decided to play thru good ol Vanilla HL1 again and I came up with an idea: We all share what moment defined Half-Life for you.
For Me it was During Surface Tension and it was when you were crawling through a small pipe and then at the end a Soldier threw a Satchel into the pipe. He then set it off and you had to Outrun the Fireball. That was the defining moment of the Half-Life series for me. Share what defined the series for you in the comments.

9 Comments

Commented 12 years ago2012-02-09 04:57:20 UTC Comment #66821
The first time I saw a soldier. This scientist was all like 'Rescued AT LAST THANK GOD you're here!" and that soldier emptied a round into him. Poor guy. Then came the dawning realization - these Guys Want Me Dead!
Commented 12 years ago2012-02-09 08:36:59 UTC Comment #66822
Explosion of extreme quality scientific equipment, long big concrete tunnels/bunkers, inner tram system, EVERYTHING about Black Messa!

A huge scientific lab made to run various experiments, radiation, computers, machinery, hazmat suits, HEV 5, guns.

I mean really, it is still my most favorite game ever made. I simply love that kind of stuff.
Commented 12 years ago2012-02-09 12:55:22 UTC Comment #66818
Blast Pit stuck with me the most. Hearing the tentacle hits on the metal plates.. scared the shit out of me the first time I played it.
Commented 12 years ago2012-02-09 18:14:03 UTC Comment #66820
I liked how alive it was. It was so imperfect, complex, messy, colorful and full of bugs, it had no style and that's exactly what made it so alive. It had everything - action, thinking, horror, humor, you name it. I loved how immersive it was, thanks to no cutscenes and Gordon being totally frozen without your command. The game design was great. All the sounds, especially music, were incredibly atmospheric (thanks to Kelly Bailey, which sadly left Valve). Lots of things. And the mix of these was what made it. Thanks to great people at VALVe!

P.S. For your interest, every single pixel and sound wave you experienced in HL1 were made by people who left Valve by now.
Commented 12 years ago2012-02-09 21:59:47 UTC Comment #66824
@Bruce Gabe. That is all.
Commented 12 years ago2012-02-09 22:15:46 UTC Comment #66817
The tram ride. I had honestly never experienced anything near the scale of the Black Mesa Research Facility. It blew my fucking mind.
Commented 12 years ago2012-02-09 22:26:50 UTC Comment #66823
Also, Blue Shift and Opposing forces really add to the story.
I find it so damn awesome how G-man [censured] Black Mesa!

HL1 story was so amazing, still is.

@Bruce - Didn't know that, too bad.
Commented 12 years ago2012-02-10 02:01:55 UTC Comment #66819
The bit at the start where you go back through the starting labs and everything is destroyed. And when you go past those offices and theres a headcrab zombie having a fit on the chair infront of its computer, that was freakin scarey the first time i saw it.

also the bit where barney was like "get top side, troops are comming to save us!" and i was like "about time they did!"
Commented 12 years ago2012-02-10 18:37:11 UTC Comment #66816
At the time, I liked how seamless the level changes felt and how the game felt so non-stop. Also, the part in the beginning when you get zapped by the beam in the test chamber and it sends you on a crazy sporadic skipping between the worlds. The part when you just show up in front of four Vorts in the dark always freaked me out. It was so nightmarish.

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