Hello everyone,
I'm not sure if it was worthy enough to be a journal entry or not but I'll make it brief anyway.
I do not know how long it has been, but I'm back. And hopefully, not empty handed too. But I see that most of the well-known members are still active as ever, and TWHL doesn't seem very different too. Anyway, it is good to be back.
I am currently working on a new (imo) project which may interest Source gamers/mappers, I'll be posting the first WIP shots in a few months.
And also, check
this out. It made my day, hopefully it will do the same to you.
Hurry up and finish your Hostage-Situation chapter - we're all waiting on you.
Sadly, due to sadistic level of difficulty I have put in the maps, it is more of a torture than fun to play it, I never was fully aware of hard I was making the levels until a few people beta tested it for me. It truly was a great mistake on my part, I underestimated the importance of testing gameplay.
Still, I enjoyed making every levels/skins/textures/sounds and sharing it with the mapping/modding communities, even though I finished almost 40 maps and 5-6 chapters of it, I won't be releasing it. It is cancelled.
Because, there is no point in releasing a game if people can not fully enjoy it. I learned a lot from trying to make it a success though, it taught me hell lot of things about making a video game. I dont even remember how old "Xen Assault" is, wow...
I just grabbed every file about it and put them into a hard-disk, which is now currently rotting in one of my drawers. It was a good experiment which granted me much experience, (or so I believe). (: