Journal #8743

Posted 8 years ago2016-08-30 06:59:49 UTC
Thinking about recreating Unreal Tournament Maps on Hl...

9 Comments

Commented 8 years ago2016-08-30 07:13:07 UTC Comment #68566
Well, that's nice. Although, you should be careful with the VM tool, since some of these UT maps have rocky terrain, shapes which are not common. And sometimes, you can't get the results you want.

Here's a tip: use Ctrl+F to connect 2 vertices with a line. It's helpful with solving a common brush error.
Commented 8 years ago2016-08-30 13:38:36 UTC Comment #68569
Thanks for the advise! I'm recreating SpaceNoxx first. No rocky terrain or anything. Wish me luck!
Commented 8 years ago2016-08-30 13:52:34 UTC Comment #68570
Is it a good idea to put xen's sky box in outer space maps?
Commented 8 years ago2016-08-30 16:53:34 UTC Comment #68567
Yeah, the "nebula" skyboxes. They're nice for these maps. Although, I think there's one with white dots.
Commented 8 years ago2016-08-31 21:02:07 UTC Comment #68564
http://twhl.info/vault.php?map=4508
I did one for CS:S a while back. It was a lot of fun! Definitely try
Commented 8 years ago2016-09-01 01:14:44 UTC Comment #68571
Thanks! By the way how do you add gravity to your map?
Commented 8 years ago2016-09-01 13:32:01 UTC Comment #68568
How do you mean "gravity"? Like, low gravity, on the moon?
Commented 8 years ago2016-09-02 02:46:38 UTC Comment #68572
Yes. Like low gravity on the moon. I don't really like the idea of typing in the CVAR sv_gravity manually.
Commented 8 years ago2016-09-02 03:23:09 UTC Comment #68565
There's a gravity trigger. I cant remember how it works though. It also depends on your engine. check the entity guide: http://twhl.info/wiki.php?cat=1

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