Announcing that I'm finishing my map, ts_untergrund.
Finally, after around 4 weeks, I have reached version Beta 9, and what's only left is:
-Minor VIS fixes (only a few skips and hints needed)
-Need more spawn points
-Need to extend view distance
-Minor button fixes (they're moving left, instead of going into the wall)
-Deletion of some CLIP brushes
-Adding some CLIP brushes
-Minor "displacement" terrain tweaks
-Some more things...
So yes, only small things. As of now, it has reached a phase called "unexpectedly very playable", entitled EarlyBeta9.
So, here are some screenshots:
And that's it, discuss if you wish. I also require beta testers to test the map in a Half-Life mod called The Specialists (version 3.0).
The performance is surprisingly good, the least fps was 15fps on my crappy Intel GMA X3100 laptop, whose GPU is like only 2x stronger than the GeForce 256. And on average I've got 35fps.