Solved I need to confer with some fellow mappers about a map element I have in mind. (For HLDM.)
The idea would be
an elevator of sorts, but
without any moving platforms. There would be a square platform, with other levels of square platforms
directly above/below. The players should be able to
move upward/downward through the platforms at will, but also be able to
walk across the platforms normally. Movement between platforms should be
smooth, probably controlled with gravity. Ideally, players would be able to
shoot through the platforms.
What do you suppose the best way to try to implement such a system be?
Main issues:
- Being able to pass through a platform one can walk and stand on.
- Movement between those platforms.
- Consideration of multiple players. (If it works apart from this, suggest it anyway. I might still have a use for it.)
Worst comes to worst, I'll just make regular elevators, but hey, if we can come up with a working system for this...
EDIT: No, if you have all faces of your func_detail textured with BEVEL and the top face textured with CLIP you won't be able to pass through the top face, however, BEVEL faces are still passable, so no.
Maybe you can use a trigger_push?
EDIT Number 2: If you, however, use CLIPHULL1 texture on the top face, it will block any STANDING players, so they have to crouch and then jump to get on the top face. Use CLIPHULL1 texture on the top face and BEVEL on the others. If a player, however, needs to move downward then he needs just to start crouching and he will fall down. And use it only with func_detail, otherwise it won't work.
Here's an example map: http://twhl.info/vault.php?map=6195
Maybe I should do some experiments with the rest.
Me neither. Could we get a simple drawing or a sketch explaining that, please? :3
Wait, the thin wooden platforms where you can go down if you press down, and you can pass through them if you go up but they stop you from falling through?
Thanks, Windawz, for the CLIPHULL idea. You have to specifically do a crouch jump to get up to another platform, but that's a small price to pay for this idea to work at all =P
Nice!