Journal #8798

Posted 1 year ago2017-04-20 11:39:08 UTC
Jessie JessieLadytype
I need to confer with some fellow mappers about a map element I have in mind. (For HLDM.)

The idea would be an elevator of sorts, but without any moving platforms. There would be a square platform, with other levels of square platforms directly above/below. The players should be able to move upward/downward through the platforms at will, but also be able to walk across the platforms normally. Movement between platforms should be smooth, probably controlled with gravity. Ideally, players would be able to shoot through the platforms.

What do you suppose the best way to try to implement such a system be?
Main issues:
  • Being able to pass through a platform one can walk and stand on.
  • Movement between those platforms.
  • Consideration of multiple players. (If it works apart from this, suggest it anyway. I might still have a use for it.)
Worst comes to worst, I'll just make regular elevators, but hey, if we can come up with a working system for this...


Commented 1 year ago2017-04-20 13:29:06 UTC Comment #52960
you could make the elevator out of CLIP and without any sound, entities probably cant be made only out of CLIP but you could hide the tiny solid brush somewhere inside a wall. You could trigger them with a delayed trigger... Or you could simply make the entire area between levels of low gravity but in both cases simply walking on the platform would need to be solved. You could somehow count the time a player spends on the platform, if lets say he spends 2 seconds, the elevator would activate, otherwise if the player would walk or run through it, it wouldn't reach 2 seconds so the elevator wouldn't activate... Maybe just experiment
Commented 1 year ago2017-04-20 15:31:56 UTC Comment #52955
Water brush?
Commented 1 year ago2017-04-20 22:41:19 UTC Comment #52964
You should try to use BEVEL on the face you want to be passable if anything else won't help.
EDIT: No, if you have all faces of your func_detail textured with BEVEL and the top face textured with CLIP you won't be able to pass through the top face, however, BEVEL faces are still passable, so no.
Maybe you can use a trigger_push?
EDIT Number 2: If you, however, use CLIPHULL1 texture on the top face, it will block any STANDING players, so they have to crouch and then jump to get on the top face. Use CLIPHULL1 texture on the top face and BEVEL on the others. If a player, however, needs to move downward then he needs just to start crouching and he will fall down. And use it only with func_detail, otherwise it won't work.
Here's an example map:
Commented 1 year ago2017-04-21 00:00:48 UTC Comment #52957
Huh. Interesting. I've never tinkered with the various ZHLT textures beyond the usual ones. Something like that may be useful... Indeed, it's more or less the exact sort of thing I was after for moving downwards. I'll have to do some tests to see if I can adapt it to my particular map.

Maybe I should do some experiments with the rest.
Commented 1 year ago2017-04-22 03:49:45 UTC Comment #52961
I don't even entirely understand what you want to do.
Commented 1 year ago2017-04-22 06:12:22 UTC Comment #52962
Me neither. Could we get a simple drawing or a sketch explaining that, please? :3
Commented 1 year ago2017-04-22 13:34:12 UTC Comment #52965
Play CLIPHULL1 Demonstration map and you will understand. It works like those platforms from Terraria.
Commented 1 year ago2017-04-22 14:37:50 UTC Comment #52963
Ah, OK.
Wait, the thin wooden platforms where you can go down if you press down, and you can pass through them if you go up but they stop you from falling through?
Commented 1 year ago2017-04-22 14:44:25 UTC Comment #52966
Yeah, something like those platforms. I wonder how Jessie's map will look like.
Commented 1 year ago2017-04-22 23:46:32 UTC Comment #52958
Something like this, guys.
Thanks, Windawz, for the CLIPHULL idea. You have to specifically do a crouch jump to get up to another platform, but that's a small price to pay for this idea to work at all =P
Commented 1 year ago2017-04-23 01:45:29 UTC Comment #52967
Do you have that low gravity set by default? You could use gravity-changing triggers instead if so. They only change the gravity for a person that activated it. A perfect thing to use for a Hyperblast HL port.
Commented 1 year ago2017-04-23 03:33:44 UTC Comment #52959
No, no, the gravity is already triggered. I tried to demonstrate that by jumping outside of the elevator a few times in the video. Changes to low when you move into it, and changes it back when you leave it.
Commented 1 year ago2017-04-25 02:06:47 UTC Comment #52956


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