I want to breathe new life into Dark Messiah, I have the sdk up and running and managed to learn how to use hammer for displacements.
I use Terrain Generator by Nem and Geocontrol 2, but unsatisfied with the results I am interested in acquiring 3dskmax with wallworm for cave systems as well as world machine for terrains, especially 3d skyboxes, I saw these techniques yield beautiful results and feel like I am missing out otherwise.
I am interested how authors used to do their brushwork before displacements, in trenchbroom and goldsrc, I feel this chunk of arcane knowledge will come in handy for building groin vaults in gothic architecture.
You can find me on Whatsapp and Telegram 669712285
http://nemesis.thewavelength.net/index.php?p=12
And if you want realistic looking terrain: https://developer.valvesoftware.com/wiki/Digital_Elevation_Models
link
It should serve as an introduction to these old (but gold) terrain-making methods. I covered only a few terrain types that you can make with each technique, but I am planning to write a part 2 for tne tutorial.