My Journey of Learning How To Make an Overgrowth Map

Posted 1 month ago2022-07-03 19:16:24 UTC
Overgrowth is sandbox game where you play as a rabbit, man, thing? It has 3 solid pillars that the game is based on, melee combat, stealth and platforming. The game has a good main story mode (and a few bonus ones added to that by Wolfire) but I'm not really here to talk about any of that. I've owned this game for a very long time, before the game was on Steam, before Wolfire went radio silent and I just assumed the game was dead and even before it had anything close to a main story mode and just came with some test maps. And back then you kinda had to make your onw fun. and you could do this with the games real time level editor. So this is less like making a map in say Hammer, and more like Halo's Forge mode.

But I have never really tried to make a full on level, until now

so the fist step I took was to load up the red rock climbing map from the alpha, delete Everything and make it look like this
Tada!Tada!
Ok bit of a jump but I don't want to bore you with the details of moving around objects and resizing them.

The goal of this map is too kill all the bandits that have take an old ruined fortress as they're base. A dog has hired you to do this and says as much when you talk to him
chatty dogchatty dog
making scripted Dialogue even ones as simple as this is quite involved, and is easy to screw up. I can only imagen the pain of setting up something more complex!
dialogue setupdialogue setup
Speaking of complex, giving NPCs armor in this game is done by carefully moving the pieces where you want them on the NPC and snapping them to one of they're bones. Luckily giving them a sword is much less painful and just snaps it to they're hand or on they're hip.
dog with armordog with armor
I really think the most important part of making a good Overgrowth map is giving the player freedom to take things on in different ways. Like yeah you could just rush in and storm the gate, but there's a big tough dog right there waiting for you. Probably best to do some sneaking and see if there's another way in. There is a rabbit guard on patrol in the back but he's got a lot of ground to cover so finding a rock on the side of the fort to climb in is pretty easy.
rabbit patrol pathrabbit patrol path
and throw in some stuff less telegraphed to the player, like this abandoned camp on top of a cliff.
theres a bonus knife up here too!theres a bonus knife up here too!
So yeah learning to make maps for this game is way different to almost anything I've done!

I got a gameplay video here
video link
and the workshop link here
https://steamcommunity.com/sharedfiles/filedetails/?id=2829999035

4 Comments

Commented 1 month ago2022-07-03 20:01:14 UTC Comment #104602
I tried out Overgrowth when it was in development. Years ago. Surprised to see it come up here all of a sudden.
Commented 1 month ago2022-07-03 20:08:49 UTC Comment #104603
I was sure it was just going to die
Commented 1 month ago2022-07-04 16:31:18 UTC Comment #104608
Glad to see im not the only person to play the game here
Commented 1 month ago2022-07-06 20:42:59 UTC Comment #104613
Man, I've not touched Overgrowth in ages. I think I enjoyed the development videos more than the final product, but it felt only fair to throw some money their way.

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