In my last journal, I mentioned that I had played Quake for the first time. Well, I now have a registered copy (still using the same source port though), and I was going to record some gameplay for my youtube channel. So I set up some software for recording, got everything arranged just right, and played the game for about an hour and a half straight. Once I hit the end of the first chapter, I went to stop recording. However, for some reason (possibly user error), when I told it to stop recording, it didn't save my recording and instead started a new one. So all I have to show for a painful hour and a half of hard gaming is a 17-second clip of me wondering why it hasn't proceeded to the next screen for the video recording software.
I have so many regrets.
More seriously though, it’s something very common in anything software (or even work) related. It’s a way to build up experience, but sometimes (or often) it is because the software was poorly designed.