News posts

Andy15 years ago2005-03-07 22:53:00 UTC 0 comments
Just to let you know that a new improved version of ZHLT 3.2 has been released, this does fix the problems with RAD crashing when using Opaque entities.

My mistake earlier.. Must check your compile paths.. Doh!
However do read the documentation (yeah, like that is going to happen..)and the compile log. Some of the tools have a disclaimer, but they seemed fine when I tested them.
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Andy15 years ago2005-03-07 05:59:00 UTC 0 comments
This week sees the official launch of a new community database/website, designed to supply information about <span style="font-weight: bold; font-style: italic">single player first person shooters levels</span>.

Unlike other websites, <span style="font-weight: bold"></span> is only interested in released files. No files are hosted, meaning costs are reduced to a minimum, hopefully ensuring its long term existence.

The database can be edited by everyone, safe guards are in place, and each file contains two views; simple and detailed. The site is looking for committed staff, whose tasks include site promotion and monitoring the database and forum activity.

Although the site currently has over 1300 records, most are incomplete with regard to release date, author and download links. The current data should be viewed as a starting point rather than a definitive list. Also the current list of games that have files associated with them is very limited and we will add any game, assuming it's an SP FPS, requested by users.

The site would also like to encourage the use of file sharing to help distribute gaming files.

The site contains everything you need to know to get started, so what are you waiting for? Get involved!

  • Head Honcho
Seventh-Monkey15 years ago2005-03-05 03:53:00 UTC 0 comments
Our first Source tutorial, courtesy of TheBlackViper (also working on providing that gaming server ? kudos) has now been posted. It's a beginner guide to custom materials.

Also, the next competition has been sent to atom so should probably appear in the next week or so. Just to remind you, it is Half-Life 1 only this time 'round.
Seventh-Monkey15 years ago2005-02-27 18:48:00 UTC 1 comment
The new competition should be along shortly. Sorry that it's been so long, there've been minor logistical problems. It should be worth the wait, though.

To the best of my knowledge it will be a Half-Life competition, not a Source one.
Andy15 years ago2005-02-16 05:09:00 UTC 0 comments
News over at VERC indicates the Sven Co-op team are going full tilt to produce the popular mod for Half-Life 2.

I am sure that will interest some of you :-)
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Andy15 years ago2005-02-07 04:26:00 UTC 0 comments
Ok, It is here...
The final version of:
&raquo;&raquo;&nbsp;ZHLT 3.0&nbsp;&laquo;&laquo;

Visit the site to find out more, but I have tested the new compile tools and have noticed quicker compile times as well as some great new command line switches.
The Final release of these tools is about the last word in the History of ZHLT...

For those of you mapping Source based levels, Adam has indicated a new version of CST will be available soon.

Ditch your old compile tools and get creative with the new ones.
Andy15 years ago2005-02-03 06:03:00 UTC 0 comments
For those of you still mapping for HL1, I just had news from Adam Mckern informing me that the ZHLT 3.0 compile tools are going through their final Beta test.
You can expect to be able to get your hands on the Final version, hopefully, in the next few weeks.
Those of you designing levels for Source maps have good reason to be happy because once ZHLT 3.0 is finished, Adam will be concentrating on the Custom Source Tools.
Seventh-Monkey15 years ago2005-01-16 06:32:00 UTC 0 comments
The light tutorial has finally been dusted off and released here.

In other news, reports have come in of one of our members, Jahzel, mysteriously falling from a plane. Watch your steps, and don't try to overthrow us
User posted image
Seventh-Monkey15 years ago2005-01-03 06:14:00 UTC 0 comments
The long-awaited TWHLmix has finally been completed and posted. Kudos to BrattyLord for starting it and hazardous! for finishing it, compiling it, and everyone else that mapped, for making it!

See the available Screenshots.
Download it from The Map Vault!
And check out the review at: SPmods

Well done guys.
Andy15 years ago2004-12-30 22:24:00 UTC 0 comments
Most of you have spotted the new HL2 forum.
I encourage all of you to make the most of it by placing all HL2 related questions there.

HL2 related is everything that requires Steam, Source or the new SDK.

So, "Wood in HL2" should really be in the HL2 Forum!
Our wonderful moderators do not have an easy way of moving topics. It is easier to delete them.

<span style="color: #FF0000">Happy New Year</span>
Thank you for supporting TWHL over the past years.
Just a few thoughts..
If possible, be kind to your fellow members.
Steam is not going to change so live with it.
Windoze is crap. We already know.. no need to tell us again.
Andy15 years ago2004-12-25 18:24:00 UTC 0 comments
<font color="red"><h3>Seasons Greetings</h3></font>

From all the staff at TWHL.
May the fat guy in the red suit bring you what you want...
Not what your Mother wants you to have :-)

Atom, Andy, SlayerA, Seventh-Monkey
Seventh-Monkey15 years ago2004-12-01 11:03:00 UTC 0 comments
The full HL? SDK has been released, as has an official HL?DM!

More info to follow, as the VERC is down at the moment.

Seems that one of our own TWHL members has won the recent compo over at RUST

Well Done RabidMonkey777.
You can view the results HERE
Andy15 years ago2004-11-23 09:27:00 UTC 0 comments
ZHLT 3.0.
New Beta 4 Source code is now out:

Changes Include
New Rad Code by Nem
Inclusion of Cagey tools (Count_ents / opt_plns)
Readme file

You can now download ZHLT 3.0 direct from which is a permanent link to the most current version, Or you can visit Adam "amckern" Mckern's homesite. Check out the relevant information at: ZHLT 3.0 info.
Seventh-Monkey15 years ago2004-11-16 04:33:00 UTC 0 comments
Steam is dragging to a halt, but hey, who cares? :)
Andy15 years ago2004-11-15 03:54:00 UTC 1 comment
Davideo59 quite rightly pointed out, that you can get information about the attributes of the new entities in the Hammer 4 help file...
VERC will be presenting an Entity List in the future.

I just found out that HL2 Retail is available in Australia on the 17th and if it is anything like the launch of HL1, then the doors of the major stores will be open at midnight on the 16th...which is disappointing, as I thought those who had perservered with Steam might actually be able to play the game before everyone else...