Forum posts

Posted 20 years ago2004-10-26 08:28:56 UTC
in /me usage Post #69501
Trust me, you don't..
Posted 20 years ago2004-10-26 08:08:26 UTC
in same problem Post #69495
You know, I think I've pointed it out more than once as well... :P
Posted 20 years ago2004-10-26 08:07:35 UTC
in change leval problem Post #69494
Thing is, he doesn't get your point..

Let's stop wasting our time and just say one last thing:

[u][color=blood-angry-red]Tutorials!!!!!![/u][/color=die die die!!]
Posted 20 years ago2004-10-26 07:03:41 UTC
in Mod dll Post #69473
Not a clue, try taht www.clickhereforfree.com or whatever it is..
Posted 20 years ago2004-10-26 07:02:18 UTC
in Sub-Compos Post #69472
Yeah, 'Map Info' doesn't exist, I just have an incredibly bad memory.
Posted 20 years ago2004-10-26 06:39:57 UTC
in Compo 12 (Real World) Post #69463
I have a rather ambitious idea, and I need have no pictures for ti, although I'm sure I can submit some mildly related pics to fool the judges =/
Posted 20 years ago2004-10-26 06:31:13 UTC
in same problem Post #69462
Open your map in Hammer and press Alt+P to bring up the Problems menu, from here you can attempt to fix, or delete your problem causing brush
;)
Posted 20 years ago2004-10-26 06:27:26 UTC
in Sub-Compos Post #69461
Exactly what it says on the tin: Map > Map Info, go there in hammer and take a lil' screen shot of it, so teh judges can compare the amount of detail, and there is a record of the prop/prefab's info.

Just a thought, and it's a bit late to insist on it, but it may be interesting for the judges to see (without having to open it in hammer) how the prop has been made.

I still haven't made mine yet lol, good thing we have till 9pm =/
Posted 20 years ago2004-10-26 06:06:02 UTC
in whats the diference?! Post #69448
Yeah, more popular so more people write programs based on it, do any of teh Linux or "other" systems have the .NET Framework btw?

And uhm, dog pron =/ you should ask Mephs about that lol
Posted 20 years ago2004-10-26 06:03:05 UTC
in change leval problem Post #69444
Just doing my job, I ask for no thanks, merely a cash reward ;)
Posted 20 years ago2004-10-26 05:59:27 UTC
in change leval problem Post #69440
I agree, I agree more than I have ever agreed with anything ever in teh history of everything, if you rely on others to do your work for you, you will be disapointed and it will turn out shit, because mapping is a personal thing, you need to challenge yourself with it, and asking other ppl how to make a func_breakable is like asking if you can spell your name.

A good point raised by "Badly Drawn Habboi" was that you should look at other maps and think how they did things, play HalfLife again and save teh game in good places so you can go back and really look at what is going on, read teh tutorials here, when I wanted to start mapping SP (which I gave up on btw, MP is far more fun imho) I sat down with a smoke and read all teh tutorials, going through and copying it in Hammer, until I had a room full of some rather crazy shit, compiled it and ran around looking at what was wrong, and what could be achieved with a little 'tweaking'.

Practice makes perfect, it helps to have other mappers tell you things, but it doesn't help asking them, how to do things that they have written tut's on, it's offensive to teh memory of teh writers that you're not using their hard work for what it was intended.

Can soemone make Habboi's post a tutorial? lol
Posted 20 years ago2004-10-26 05:33:31 UTC
in same problem Post #69430
It tells him that he has to re-read the tutorial on Vertex Manipulation, also, there's liek 8 errors, not really that many, I've had treble that by moving a set of vertexes in a cliff wall (I fixed them duh), so it's not really that big a problem, unless he only has 8 brushes in the whole map.

In Hammer Map > Map Information or soem shizzle.
Posted 20 years ago2004-10-26 05:30:03 UTC
in whats the diference?! Post #69428
isn't tontoon some kind of asshole like pimple and anonymous?

meh, anyway... windows is fine, get some decent virus protection and hey, it's all good, I think you guys have virus trouble becuase you're all there looking at dog pron sites!

windows runs way more software than your shitty linux, which is why all offices in the world use it, and pretty much every business, I don't see a valid, rock solid point for getting rid of windows, it's intuitive, reliable (trust me, I have had no problems from windows), and it works ... when you want it to.

and there's more people giving their input to improving it... so give me some solid evidence asto why anyone should change and I will...

..consider it.

;)
Posted 20 years ago2004-10-26 05:18:20 UTC
in Websites... Post #69426
When I was born, my mother kicked my ass for mentioning that site, se was as bored of it as she was bored of Balki
Posted 20 years ago2004-10-26 05:16:42 UTC
in Good things that happened Post #69424
I havn't left recently.
pity :P ;)
Posted 20 years ago2004-10-26 05:13:39 UTC
in /me usage Post #69423
I read every single one, again.

Work, huh..
Posted 20 years ago2004-10-26 05:12:27 UTC
in Steam tutorial Post #69422
I despise the infidels who are still using WON! ;)
Posted 20 years ago2004-10-26 04:46:53 UTC
in same problem Post #69418
Here's a tip, read the tutorial and try setting up Batch Compiler (using the hlcsg / hlbsp / hlvis / hlrad tools, not qcsg / qbsp / etc..)

And look through your LOG, there's a lot of errors, and most are very easy to solve.

[u]Errors[/u]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
Error: Entity 0, Brush 19, Side 5: has a coplanar plane at (-592, 584, 64), texture CSTRIKE_FJ2DOCK
Error: brush with coplanar faces
Description: The map has a problem which must be fixed
Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem

Error: Entity 0, Brush [u]21[/u], Side 5: has a coplanar plane at (-592, 548, 80), texture CSTRIKE_FJ2DOCK
10%...Error: Entity 0, Brush [u]42[/u], Side 5: has a coplanar plane at (688, 584, 64), texture CSTRIKE_FJ2DOCK
Error: Entity 0, Brush [u]44[/u], Side 5: has a coplanar plane at (688, 548, 80), texture CSTRIKE_FJ2DOCK
20%...Error: Entity 0, Brush 56, Side 1: plane with no normal
Error: Entity 0, Brush [u]56[/u], Side 2: plane with no normal
Error: Entity 0, Brush 56, Side 2: has a coplanar plane at (-800, 544, 256), texture OUT_GALV1
Error: Entity 0, Brush 56, Side 3: has a coplanar plane at (-33, -100, 440), texture OUT_GALV1
Error: Entity 0, Brush 56: outside world(+/-4096): (10000,-9507,-2367)(10000,9724,3128)
Error: Entity 0, Brush 56: outside world(+/-4096): (10000,-9507,-2367)(10000,9724,3128)
Error: Entity 0, Brush 56: outside world(+/-4096): (10016,-9523,-2403)(10016,9740,3164)
Error: Entity 0, Brush 56: outside world(+/-4096): (10016,-9523,-2403)(10016,9740,3164)
Error: Entity 0, Brush 56: outside world(+/-4096): (10032,-9539,-2399)(10032,9756,3160)
Error: Entity 0, Brush 56: outside world(+/-4096): (10032,-9539,-2399)(10032,9756,3160)
Error: Entity 0, Brush 56: outside world(+/-4096): (10016,-9523,-2385)(10016,9740,3146)
Error: Entity 0, Brush 56: outside world(+/-4096): (10016,-9523,-2385)(10016,9740,3146)
Error: Entity 0, Brush [u]57[/u], Side 4: plane with no normal
Error: Entity 0, Brush 57: outside world(+/-4096): (10000,-8528,240)(800,544,2832)
Error: Entity 0, Brush 57: outside world(+/-4096): (10000,-8528,240)(800,544,2832)
Error: Entity 0, Brush 57: outside world(+/-4096): (10016,-8544,204)(816,560,2872)
Error: Entity 0, Brush 57: outside world(+/-4096): (10016,-8544,204)(816,560,2872)
Error: Entity 0, Brush 57: outside world(+/-4096): (10032,-8560,208)(832,576,2864)
Error: Entity 0, Brush 57: outside world(+/-4096): (10032,-8560,208)(832,576,2864)
Error: Entity 0, Brush 57: outside world(+/-4096): (10016,-8544,222)(816,560,2850)
Error: Entity 0, Brush 57: outside world(+/-4096): (10016,-8544,222)(816,560,2850)
Error: Entity 0, Brush [u]60[/u], Side 4: plane with no normal
Error: Entity 0, Brush 60: outside world(+/-4096): (10000,-8524,240)(800,544,2847)
Error: Entity 0, Brush 60: outside world(+/-4096): (10000,-8524,240)(800,544,2847)
Error: Entity 0, Brush 60: outside world(+/-4096): (10016,-8540,204)(816,560,2883)
Error: Entity 0, Brush 60: outside world(+/-4096): (10016,-8540,204)(816,560,2883)
Error: Entity 0, Brush 60: outside world(+/-4096): (10032,-8556,208)(832,576,2879)
Error: Entity 0, Brush 60: outside world(+/-4096): (10032,-8556,208)(832,576,2879)
Error: Entity 0, Brush 60: outside world(+/-4096): (10016,-8540,222)(816,560,2865)
Error: Entity 0, Brush 60: outside world(+/-4096): (10016,-8540,222)(816,560,2865)
Error: Entity 0, Brush [u]61[/u]: outside world(+/-4096): (10000,-8613,432)(33,-72,2872)
Error: Entity 0, Brush 61: outside world(+/-4096): (10000,-8613,432)(33,-72,2872)
Error: Entity 0, Brush 61: outside world(+/-4096): (10016,-8629,396)(49,-56,2908)
Error: Entity 0, Brush 61: outside world(+/-4096): (10016,-8629,396)(49,-56,2908)
Error: Entity 0, Brush 61: outside world(+/-4096): (10032,-8645,400)(65,-40,2904)
Error: Entity 0, Brush 61: outside world(+/-4096): (10032,-8645,400)(65,-40,2904)
Error: Entity 0, Brush 61: outside world(+/-4096): (10016,-8629,414)(49,-56,2890)
Error: Entity 0, Brush 61: outside world(+/-4096): (10016,-8629,414)(49,-56,2890)
30%...40%...50%...60%...70%...80%...90%..
. (1.06 seconds)

--- END hlcsg ---

** Executing...
** Command: D:FilesmappingprogramsVALVEH~1hlbsp.
exe
** Parameters: "d:filesmappingprogramsvalve hammer editormapsmap2"

hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlbsp ---
Command line: D:FilesmappingprogramsVALVEH~1hlbsp.
exe "d:filesmappingprogramsvalve hammer editormapsmap2"
>> There was a problem compiling the map.
>> Check the file d:filesmappingprogramsvalve hammer editormapsmap2.log for the cause.

Now, can you see where it says "Error!", those are genereally problems..

To fix them you can either:

Open your map in Hammer and press Alt+P to bring up the Problems menu, from here you can attempt to fix, or delete your problem causing brush (you have 8 problem brushes).

These types of errors are almost always caused by vertex manipulation.

As mentioned Here, search for any of your errors here in future, great site, clever guy.

The other way to locate your problem brush (if it won't show up in the Problems menu) is to go to (in Hammer) Map > Go To Brush Number, now type in any one of teh problem brushes you found in the LOG (some are highlighted in bold, for your viewing pleasure)

Click Ok once you've typed in one of teh numbers and you will be magically transported to that brush, once there, feel free to try and fix it by re-aligning teh vertexes or deleting it altogether.
Posted 20 years ago2004-10-25 12:01:25 UTC
in Sub-Compos Post #69246
there will be very few entries, unless some regs decide to make a few props, I say we get other's to judge it. tbh
Posted 20 years ago2004-10-25 11:37:53 UTC
in How i make Barney use the scanner.. Post #69237
I ain't talking about teh one (?!?!?!??!) incident of you asking for shizzle that's in tutorials, but don't worry about it. I'm not fussed what the f**k you do tbh.
Posted 20 years ago2004-10-25 11:35:53 UTC
in Sub-Compos Post #69236
I think posing them in teh map vault is a good idea, people can inspect them and decide which is best, I say we have to include all teh props specs (Map > Map Info) and only distribute a .bsp, use Bob's map in unfinished to place your prop in.
Posted 20 years ago2004-10-25 11:33:04 UTC
in Photography Post #69232
I really LOve the creek and the first two pictures, but tbh I don't think there's a lot you could have done to spoil a picture like that, the beauty of nature does all teh work for you.

Saying that, some great pics, the mountain peak ones got a little repetitive (ie, there were just too many, not enough greenery), but the view was still stunning.

Looks liek a really great place to visit, not so sure about living there if it's just snowing all the time, but shzzle, great looking scenery, you frickin' yanks get all the best stuff, best nature reserves, best whiskey, best guns, best porn, and teh best terrorist attacks.. and what do we get pfff! Tony fuxin' Blair!

[edit: great pics]
Posted 20 years ago2004-10-25 11:28:41 UTC
in Steam tutorial Post #69229
Is that supposed to be a grammar correction? Piss off. Check the International book on correct expressions and you'll find that I was right.
Posted 20 years ago2004-10-25 11:04:30 UTC
in Steam tutorial Post #69218
Yeah, I think that's an important thing to rememebr, Hammer doesn't need to use alot of things, it does however need to know the mod dir for models/sounds etc.

But liek I said, on the whole it's a nicely written tutorial; and it looks to be very informative. I can't see anything I'd ask you to change, not even that game dir, because it doesn't seem to have much if any effect.
The acid test is to see if a newb can set up Hammer using it.
Judging by the amount of people who actually read teh tutorials, it will probably be the non-newbs who get more from it than the newbies, heh
Posted 20 years ago2004-10-25 10:58:39 UTC
in How i make Barney use the scanner.. Post #69214
Wow, after all the 'instant' help you so desired, you now turn around and give up.

...
Posted 20 years ago2004-10-25 10:57:18 UTC
in change leval problem Post #69213
Then it ain't gonna be ready :P

Nah, basically, go read teh tutorial on level changes

http://cariad.co.za/twhl/tutorialbrowse.php?tuttype=1

Now don't come back without a damn good reason! ;) :nuts:
Posted 20 years ago2004-10-25 10:50:09 UTC
in Sub-Compos Post #69208
Ok, I see your point, but you can enter more than just that y'know, there is no limit to teh amount of entries you can have, but bear in mind, you may submit no more than 1 entry.

lol =P

Yeah, about that eagle I see your point, I just thought it was a random symbol of Nazism, my bad, it's obviously much more than that..

:P

Good Luck.

BTW, who will judge it?

Entrants cannot be allowed to judge.
Posted 20 years ago2004-10-25 10:46:16 UTC
in Congrats Seventh-Monkey! Post #69205
Thanks Tycell, you ruined my Gandhi-like post with your nonsensical ramblings!

Fu Man Chu#!
Posted 20 years ago2004-10-25 10:18:31 UTC
in Steam tutorial Post #69199
I always used /email/counter-strike for my Game Directory, in fact I've been told that/seen it in use many times, just wondering why you chose valve?

Apart from taht dude, it's a great tutorial, to the point and accurate ( :P ), with some good picture references, but seing as I've done it before I can't make an accurate judgement, it all makes sense to me, y'see, need to get a total newbie to have a bash.

But yes, it makes sense. Which, I think, is important for a tutorial..

;)
Posted 20 years ago2004-10-25 10:09:54 UTC
in IM SO PISSED!!! HAR! ( help ) Post #69197
Posted 20 years ago2004-10-25 10:09:12 UTC
in Playing On-line Post #69196
Start a New Game in Steam, select your map, run the server, and pray people download it and play.

Or release it in teh map vault.

Not a lot of people play Paintball so you'll prbly get people downloading it.

Try releasing the map on a Paintball forum..
Posted 20 years ago2004-10-25 09:58:37 UTC
in Congrats Seventh-Monkey! Post #69194
As long as there is freedom there will always be a terrorist who abuses it.
Posted 20 years ago2004-10-25 09:57:36 UTC
in Sub-Compos Post #69193
What the f**k is that?

How ridiculous is that? Not being funny but.. well that's a f**king Nazi eagle... Jesus...

Ok, I hear some people talking about polygon limits.
Like Bob says, these are not gonna be released as prefabs, but if someone wants to use any then let them have the fun of finding somewhere low poly to put them, it's their own fault for not being able to make it in the first place!
And we do have limits, it can be no larger than 64 units by 64 units.
You're hardly likely to break the bank in that small amount of space..

Compo Ends Tommorrow! 9pm GMT good for everyone?
Posted 20 years ago2004-10-25 09:50:51 UTC
in change leval problem Post #69191
Omg.
I give up too.
Posted 20 years ago2004-10-25 09:19:59 UTC
in change leval problem Post #69185
I read the tut
it's obvious you're not reading them properly, if your english is bad, read them slower, or copy/paste it through a translator
eg:

Een snelle en vuile gids om niveau te perfectioneren verandert: De veranderingen van het niveau zijn vaak over verklaard, en ook ingewikkeld voor hun eigen goed. Er werkelijk zijn niets aan hen en als u deze stap van een priv?leraar door stap volgt, zou u absoluut geen probleem moeten hebben van om het even welke aard:) 1. Een niveauverandering, wordt eenvoudig gezet, een overgang of een verplaatsing van ??n kaart (bsp dossier) in een andere. En de reden u leest dit is omdat u of proberend om een niveauverandering in het werk behoorlijk te worden wordt verloren. 2. Waarom heb ik niveauveranderingen nodig? Ik kan langs zonder hen worden, en mijn heel wat ruzie zelf bewaren... O.k.... De kaarten van de halveringstijd hebben grenzen. Deze grenzen zouden NOOIT moeten worden bereikt of geduwd, kunt u meer over deze lezen bij Slackillers Web-pagina, naar de verbinding gaan Tommy14 en het foutenleerprogramma bekijken: algemene grenzen MAX_MAP. 3. Wat moet dat met niveauveranderingen doen? Het betekent, die als uw niveaus te groot worden u zou moeten overwegen verdelend hen in 2 of meer afzonderlijke niveaus. Dit kan werkelijk nuttig zijn om te verminderen r_speeds wanneer het werken met twee of meer complexe gebieden, of enkel u helpen spoor van houden waar u in uw kaart bent. De reusachtige gedetailleerde kaarten zijn werkelijk moeilijk om met in Hamer te werken, zoals u waarschijnlijk reeds het weet. 4. Vertel me wat de behoeft.. Er zijn 3 soorten niveauveranderingen: Naadloos: Het eenvoudigste niveau verandert u kan hebben - de gang door een gang, ??n of andere ladings... tekst omhoog zien, in een andere kaart, maar uw positie in de gang en milieu rond u be?indigen verandert niet. De plaats u omhoog be?indigt in is een doorslag van de plaats u bent gekomen uit. Verplaatsing: Zelfde zoals boven slechts de milieuveranderingen - stijg d.w.z. door een gang in een laboratorium en een eind in uw bureau/klaslokaal dat zoekt naar de ' controle naar problemen ' knoop in uw leven... Het is een beetje als het teleporting, maar u doet het over kaarten. Unidirectioneel: U kunt daar worden, maar u kunt nooit terugkeren. 6. Zo, wat precies doe ik voor een eenvoudige naadloze niveauverandering? Alvorens wij beginnen zijn deze dingen zeer belangrijk: Test NOOIT niveauveranderingen door uw kaart Hamer door te nemen gebruikend F9 of doornemend het een andere redacteur, altijd gebruik de console om uw kaart te laden of uw kaart van een kortere weg te beginnen. U kunt meer informatie krijgen over hoe te om dit te doen door SKEEVE'S te lezen hoe te om een hl.bsp- dossierleerprogramma in werking te stellen. Gebruiken de ALTIJD gezette namen van kaarten en info_landmarks in!!!. in kleine letters en ruimten of andere karakters behalve aantallen niet en de brieven, _ onderstreept zijn o.k.. Het recht, zal de enige entiteiten u - aangezien u enkel een eenvoudige niveauverande
De enige entiteiten die u - aangezien u enkel een eenvoudige niveauverandering wilt zult vereisen - zullen zijn tigger_changelevel (in elke kaart); info_landmark (zelfde in elke kaart) begin door een geschikte gang te maken: * ZEER BELANGRIJK MATERIAAL * Info_landmark: Info_landmark zet een constant punt van verwijzing in de oorsprong en bestemmingskaarten op. Het moet in beide kaarten verschijnen anders de niveauverandering niet correct zal werken. De oorsprong en de bestemming info_landmark moeten allebei de zelfde Naam (targetname) hebben Zo fundamenteel, is het zelfde info_landmark in beide kaarten. De kaart van de Oorsprong trigger_changelevel: Plaats deze eigenschappen u moet veranderen: Nieuwe kaartnaam: map2 de Naam van het ori?ntatiepunt: landmark1 (of wat u riep uw twee identieke ori?ntatiepunten - in elke kaart) De kaart van de Bestemming trigger_changelevel: Plaats deze eigenschappen u moet veranderen: Nieuwe kaartnaam: map1 de Naam van het ori?ntatiepunt: landmark1 (of wat u riep uw twee identieke ori?ntatiepunten - in elke kaart) Nu, compileer de kaarten door hamer of een andere front-end compiler maar herinner me om het spel niet in werking te stellen!, steek omhoog hl met de console in brand, en test de overgang. Als u dit correct deed zou u foutloos van ??n kaart aan de daarna geen kwestie moeten springen hoe u trigger_changelevel ingaat. ??n Manier verandert u zou denken een ??n verandering van het manierni
Dat is wat de speler van het teruggaan tegenhoudt. U kunt ook controleren de Vlag van het Gebruik slechts enkel om die spelers ervoor te zorgen NoClipping nog niet kan terugkeren. Goed-gedaan, drink nu wat water - het helpt uw hersenen opnieuw hydrateren.. De Kaart van het Voorbeeld van de download kreeg een vraag? Vraag het in de forums

It ain't perfect, but I was in a rush.
Posted 20 years ago2004-10-25 08:48:04 UTC
in IM SO PISSED!!! HAR! ( help ) Post #69179
Ok, well that's fine, we'll have to go over Batch and make sure you've got it set up to write a log file.

Do you have XP? I could do remote access and show you what to do maybe =/

But like I said, if it ain't fixed in 5 hours I'll give you a shout on msn.
Posted 20 years ago2004-10-25 08:44:55 UTC
in How i make Barney use the scanner.. Post #69174
Get Wally (search google.com or fuxin' die!!), and then browse to:

C:SierraHalf-Lifepak0.pak

These files contain all the game's main stuff, like sprites, models, sounds etc.
Posted 20 years ago2004-10-25 08:41:05 UTC
in nead monsterscript list Post #69171
Or just save it as a Favourite?
Posted 20 years ago2004-10-25 08:38:44 UTC
in IM SO PISSED!!! HAR! ( help ) Post #69170
There is something you missed, mapname.log is always generated. Whether the compile was a success or not.

I'll have a look at it tonight if you're still having trouble.

5 hours
Posted 20 years ago2004-10-25 08:17:45 UTC
in /me usage Post #69163
I've seen that before, so I wasn't quite as pissed off that I had to go through 150 alerts lol
Posted 20 years ago2004-10-25 07:34:13 UTC
in /me usage Post #69148
Read that URL. Don't bother going there. It's not real, but it's merely a joke
I sure hope that's sarcasm :P
Posted 20 years ago2004-10-25 07:32:29 UTC
in brakeable window. How? Post #69147
Posted 20 years ago2004-10-25 07:13:47 UTC
in IM SO PISSED!!! HAR! ( help ) Post #69142
Posted 20 years ago2004-10-25 07:12:52 UTC
in brakeable window. How? Post #69141
well, when I started to type there were no other posts...
Posted 20 years ago2004-10-25 07:12:26 UTC
in brakeable window. How? Post #69140
well, when I started to type there were no other posts...
Posted 20 years ago2004-10-25 07:08:33 UTC
in change leval problem Post #69137
Listen to what Anthony is saying, seriously, he's trying to help you.

You need to slow down, and be more methodical, at the moment you're running around liek a headless chicken relying on the fact that we will solve your every problem, I give up, sorry mate, but all the problems you've had are covered in teh tutorials, it's obvious you're not reading them properly, if your english is bad, read them slower, or copy/paste it through a translator (www.google.com)

But for the love of god, slow down, and listen/read.

@Ant: lol, you sarcy git ;)
Posted 20 years ago2004-10-25 06:59:48 UTC
in brakeable window. How? Post #69130
right, for true functionality you'll need to make all teh panes of glass seperate.

name each pane window1 or whatever. ie: all panes of glass (you'll need to make all the panes func_breakable seperately], don't group them all at once and make them a func_break)

Now make the frame, and group all the seperate brushes you used to make the frame and make them a func_breakable (so you have One func_breakable for the frame, and many func_breakables for teh glass panes.

Now, in the frame's target line, type: window1 (or whatever you named teh panes of glass.

What happens is that when you shoot the glass, onkly 1 pane will break at a time, if you shoot the frame, everything breaks.
Posted 20 years ago2004-10-25 06:50:14 UTC
in change leval problem Post #69120
Read the tutorials.

For the LOve of God please read the tutorials, there's a perfect tut out there, I followed it and now I can make leval changes that are spot on.
Posted 20 years ago2004-10-25 06:28:25 UTC
in IM SO PISSED!!! HAR! ( help ) Post #69110
lol.. if you're unfamiliar with steam, by "when i try to start up it gets STUCK by starting local game" he means that he's actually starting the map up properly, it's just stopping halfway through which is very wierd indeed, the console method is fine, but if the same thign happens again (which it should) then you need to look for teh box.log file, and don't be impatient, really look for the log, it generates it.. it's in teh folder with your box.map file.
Look for it mate, it's there
Posted 20 years ago2004-10-25 06:00:30 UTC
in Hacking poll Post #69089
Well, CS players generally refer to cheating as hacking

And I got banned for entering a VAC server with CD running omfgz0roflmaomfgwthwtfwhatafuckingnoob