Here's a tip, read the tutorial and try setting up Batch Compiler (using the hlcsg / hlbsp / hlvis / hlrad tools,
not qcsg / qbsp / etc..)
And look through your LOG, there's a lot of errors, and most are very easy to solve.
[u]Errors[/u]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
Error: Entity 0, Brush 19, Side 5: has a coplanar plane at (-592, 584, 64), texture CSTRIKE_FJ2DOCK
Error: brush with coplanar faces
Description: The map has a problem which must be fixed
Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem
Error: Entity 0,
Brush [u]21[/u], Side 5: has a coplanar plane at (-592, 548, 80), texture CSTRIKE_FJ2DOCK
10%...Error: Entity 0,
Brush [u]42[/u], Side 5: has a coplanar plane at (688, 584, 64), texture CSTRIKE_FJ2DOCK
Error: Entity 0,
Brush [u]44[/u], Side 5: has a coplanar plane at (688, 548, 80), texture CSTRIKE_FJ2DOCK
20%...Error: Entity 0, Brush 56, Side 1: plane with no normal
Error: Entity 0,
Brush [u]56[/u], Side 2: plane with no normal
Error: Entity 0, Brush 56, Side 2: has a coplanar plane at (-800, 544, 256), texture OUT_GALV1
Error: Entity 0, Brush 56, Side 3: has a coplanar plane at (-33, -100, 440), texture OUT_GALV1
Error: Entity 0, Brush 56: outside world(+/-4096): (
10000,-9507,-2367)(10000,9724,3128)
Error: Entity 0, Brush 56: outside world(+/-4096): (
10000,-9507,-2367)(10000,9724,3128)
Error: Entity 0, Brush 56: outside world(+/-4096): (
10016,-9523,-2403)(10016,9740,3164)
Error: Entity 0, Brush 56: outside world(+/-4096): (
10016,-9523,-2403)(10016,9740,3164)
Error: Entity 0, Brush 56: outside world(+/-4096): (
10032,-9539,-2399)(10032,9756,3160)
Error: Entity 0, Brush 56: outside world(+/-4096): (
10032,-9539,-2399)(10032,9756,3160)
Error: Entity 0, Brush 56: outside world(+/-4096): (
10016,-9523,-2385)(10016,9740,3146)
Error: Entity 0, Brush 56: outside world(+/-4096): (
10016,-9523,-2385)(10016,9740,3146)
Error: Entity 0,
Brush [u]57[/u], Side 4: plane with no normal
Error: Entity 0, Brush 57: outside world(+/-4096): (
10000,-8528,240)(800,544,2832)
Error: Entity 0, Brush 57: outside world(+/-4096): (
10000,-8528,240)(800,544,2832)
Error: Entity 0, Brush 57: outside world(+/-4096): (
10016,-8544,204)(816,560,2872)
Error: Entity 0, Brush 57: outside world(+/-4096): (
10016,-8544,204)(816,560,2872)
Error: Entity 0, Brush 57: outside world(+/-4096): (
10032,-8560,208)(832,576,2864)
Error: Entity 0, Brush 57: outside world(+/-4096): (
10032,-8560,208)(832,576,2864)
Error: Entity 0, Brush 57: outside world(+/-4096): (
10016,-8544,222)(816,560,2850)
Error: Entity 0, Brush 57: outside world(+/-4096): (
10016,-8544,222)(816,560,2850)
Error: Entity 0,
Brush [u]60[/u], Side 4: plane with no normal
Error: Entity 0, Brush 60: outside world(+/-4096): (
10000,-8524,240)(800,544,2847)
Error: Entity 0, Brush 60: outside world(+/-4096): (
10000,-8524,240)(800,544,2847)
Error: Entity 0, Brush 60: outside world(+/-4096): (
10016,-8540,204)(816,560,2883)
Error: Entity 0, Brush 60: outside world(+/-4096): (
10016,-8540,204)(816,560,2883)
Error: Entity 0, Brush 60: outside world(+/-4096): (
10032,-8556,208)(832,576,2879)
Error: Entity 0, Brush 60: outside world(+/-4096): (
10032,-8556,208)(832,576,2879)
Error: Entity 0, Brush 60: outside world(+/-4096): (
10016,-8540,222)(816,560,2865)
Error: Entity 0, Brush 60: outside world(+/-4096): (
10016,-8540,222)(816,560,2865)
Error: Entity 0,
Brush [u]61[/u]: outside world(+/-4096): (
10000,-8613,432)(33,-72,2872)
Error: Entity 0, Brush 61: outside world(+/-4096): (
10000,-8613,432)(33,-72,2872)
Error: Entity 0, Brush 61: outside world(+/-4096): (
10016,-8629,396)(49,-56,2908)
Error: Entity 0, Brush 61: outside world(+/-4096): (
10016,-8629,396)(49,-56,2908)
Error: Entity 0, Brush 61: outside world(+/-4096): (
10032,-8645,400)(65,-40,2904)
Error: Entity 0, Brush 61: outside world(+/-4096): (
10032,-8645,400)(65,-40,2904)
Error: Entity 0, Brush 61: outside world(+/-4096): (
10016,-8629,414)(49,-56,2890)
Error: Entity 0, Brush 61: outside world(+/-4096): (
10016,-8629,414)(49,-56,2890)
30%...40%...50%...60%...70%...80%...90%..
. (1.06 seconds)
--- END hlcsg
---** Executing...
** Command: D:FilesmappingprogramsVALVEH~1hlbsp.
exe
** Parameters: "d:filesmappingprogramsvalve hammer editormapsmap2"
hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to
(merlinis@bigpond.net.au)--- BEGIN hlbsp
---Command line: D:FilesmappingprogramsVALVEH~1hlbsp.
exe "d:filesmappingprogramsvalve hammer editormapsmap2"
>> There was a problem compiling the map.
>> Check the file d:filesmappingprogramsvalve hammer editormapsmap2.log for the cause.
Now, can you see where it says "Error!", those are genereally problems..
To fix them you can either:
Open your map in Hammer and press
Alt+P to bring up the Problems menu, from here you can attempt to fix, or delete your problem causing brush (you have 8 problem brushes).
These types of errors are almost always caused by vertex manipulation.
As mentioned
Here, search for any of your errors here in future, great site, clever guy.
The other way to locate your problem brush (if it won't show up in the Problems menu) is to go to (in Hammer)
Map > Go To Brush Number, now type in any one of teh problem brushes you found in the LOG (some are highlighted in
bold, for your viewing pleasure)
Click Ok once you've typed in one of teh numbers and you will be magically transported to that brush, once there, feel free to try and fix it by re-aligning teh vertexes or deleting it altogether.