Forum posts

Posted 17 years ago2007-04-10 16:07:43 UTC
in The Illusion of Free Will Post #218629
that essay kinda reminded me of the matrix. The part where the architect was talking to Neo and saying that you already made decisions, but now you have to understand them. I buy the part that everything is random but when it comes down to it, i have to agree with Kasperg. I have my own free will despite the random everything.
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-04-07 16:27:11 UTC
in Great idea for CS 1.5! Post #218351
might have to bind it. Im not too sure rebuy is a command, but if it is, it be like

bind f2 "rebuy"
or somethingorother
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-04-07 16:24:06 UTC
in Creating 8-bit Decals Post #218350
Do NOT call Goldsource stupid. Apologize.
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-04-07 02:48:59 UTC
in Odd white squares appearing ingame Post #218298
wow. i thought you couldnt play unless 100% of the files were downloaded?
Or is that the "Downloading Extra Files" stage?
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-04-07 02:37:29 UTC
in Creating 8-bit Decals Post #218296
Just make a graffiti wall texture. or do what srry said. Make your graffiti a transparent brush. With the color blue (255 0 0) at the last index and apply that over the wall. you can even make a pyramid brush so the edges are flush against the wall, yet the middle sticks out one unit from the wall. it's barely noticeable.
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-04-04 22:53:44 UTC
in model chooser b0rked Post #218060
yeah i can do that but it's annoying as hell. i only had this problem today. all my other menus work. like the texture app tool and the properties menu.
Actually... now that i think of it.. i did just split my desktop to 2 monitors.

Okay... Somehow.. i unplugged then re-plugged the other monitor in and it worked. I tried this before and it didnt work. But it works now... Whatever. Thanks
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-04-04 21:15:28 UTC
in I'm in Italy! Post #218048
why'd u see the ninjas? are they random?
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-04-04 20:17:27 UTC
in I'm in Italy! Post #218044
ninjas?
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-04-04 20:15:18 UTC
in model chooser b0rked Post #218043
When i go into the model chooser in hammer, i can still navigate, but when i click on something... it's registering the click like.. an inch above my pointer..

so if there's 5 rows of things
1
2
3
4
5

i would click on 5, but 1 would be highlighted..

It's really pissing me off... suggestions?

oh and my prop_static's arent showing up either i cant figure it out.
Anyone know anything about this?
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-04-04 16:17:43 UTC
in C4 needed Post #218022
are you sure you're within the range of the bombtarget?
and you have to be standing on solid ground (not an entity)
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-04-04 16:16:21 UTC
in Virus detection software Post #218019
Spybot and adaware sometimes catch viruses
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-04-04 16:14:19 UTC
in Creating or Cutting Walls Post #218017
Yeah. Build the basics first, then detail everything later on.
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-04-03 23:32:28 UTC
in I'm in Italy! Post #217944
pic of the keyboards? :D
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-04-03 11:38:18 UTC
in Hammer Lag After CS:S Compile Post #217858
i can run source and hammer 4 at the same time np. even with wmp open. i still get like 120 fps =]
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-04-03 11:35:50 UTC
in URB'S TWHL PROJECT (Sims 2) Post #217857
What arcan said
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-04-03 00:47:24 UTC
in Hammer Lag After CS:S Compile Post #217820
The "Run map after compile" never worked properly for me, and i don't find it too much of a burden to just create my own server to play on. Even console "map mapname" will do fine for me. I say try compiling without the run after compile checked.
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-04-03 00:45:05 UTC
in New Member and Question Post #217819
Which game is it for? Half-Life 1 or Half-Life 2?
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-04-02 10:29:02 UTC
in Ocean Temple Post #217760
op4 has some cooler weapons as well. you can probably make good use of the barnacle.
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-04-02 08:32:17 UTC
in Ocean Temple Post #217751
What if you use 2 tentacles? Maybe re-skin one of em?
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-04-02 00:31:40 UTC
in Trapt! The new SP mod I'm starting. Post #217719
probably absolutely nothing
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-04-01 11:27:02 UTC
in DE_INCA Post #217651
I'm still relatively new to source and that screen-shot really doesn't do the rest of the map justice. But thanks for the suggestions, and I'll try to detail it up a bit. If someone can download it and look into the details, that'd be great.
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-04-01 05:12:55 UTC
in DE_INCA Post #217636
BUMP

Ported to source.
Let me know what you guys think. It's still in the finishing stages of development though.

http://www.twhl.co.za/mapvault_map.php?id=3887
:) :) :) :heart:
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-03-31 15:19:13 UTC
in Half-Life: Hostage Situation Post #217602
yeah i picked up on that right away. and penguinboy, i didn't start following this mod until a year ago.
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-03-30 23:52:35 UTC
in Half-Life: Hostage Situation Post #217562
daymn
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-03-30 16:29:38 UTC
in Half-Life: Hostage Situation Post #217539
coming along great guys.
one question though
When was the ORIGINAL estimated release date of this?
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-03-30 16:25:08 UTC
in Could be old but still awesome. Post #217538
HAHAHAHAHA

Me:
Hello god
God:
Hello child. What is your name?
Me:
You know my name
God:
You are , seeker.
Me:
no
God:
Are you serious?
Me:
yes
God:
I can't believe it.
Me:
beleive it
God:
"it" being ?
Me:
my name
God:
Your name is , seeker.
Me:
no it is not. seeker is not my name
God:
Yes it is. "There's a seeker born every minute" -- Firesign Theater.
Me:
i'm a follower not a seeker
God:
You are a follower not a seeker? Does it pay well?
Me:
not at all
God:
Next question?
Me:
how old are you
God:
I am Infinite years old.
Me:
bullshit
God:
You don't believe me.
Me:
nope
God:
Me either.
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-03-30 12:23:51 UTC
in Frustrating leak Post #217531
well it seems that this leak is retarded
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-03-30 07:58:24 UTC
in Frustrating leak Post #217514
Post the problem map in the vault
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-03-29 22:51:32 UTC
in how to use trigger outputs in source Post #217486
ahhh so like.. the first time you trigger, it fires user one. then if you re-trigger it it fires user two and so on and so forth.

you think?
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-03-29 22:40:59 UTC
in how to use trigger outputs in source Post #217484
what do the fireuser1-5 do?
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-03-29 20:27:48 UTC
in sprites dont show up Post #217472
<3 Rotator splint
It works! I can't believe it's so simple. Thanks a lot :)
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-03-29 19:45:47 UTC
in sprites dont show up Post #217468
but what are they? what do they do?
I got different color sprites to show up.
Just use the default "sprites/glow01"
set to additive
render fx 255
and just change the fx color. Scaling works as well.
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-03-29 19:11:31 UTC
in how to use trigger outputs in source Post #217466
call me a noob, but i can't figure this out. i dont know how to use outputs :zonked:
say i have an env_explosion called 'boom'
and when i walk through this doorway, i pass through a trigger_once
how do i make the output trigger 'boom'
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-03-29 18:55:19 UTC
in sprites dont show up Post #217465
:aghast: thats crap!
Light glows?
Those might work actually... How do you use them?
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-03-29 16:38:55 UTC
in sprites dont show up Post #217459
sprites still not showing up anyone have any ideas?
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-03-29 16:08:21 UTC
in use door as trigger? Post #217451
a tap.

http://www.virginiaslodge.com/images/pics/bar_beer-tap2.jpg

you can use the func_rot_button.
just make tie an origin brush to the entity where you want it to rotate, set the triggers like a normal button (with rotation of course) and you should be all set
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-03-29 00:55:13 UTC
in Frustrating leak Post #217393
check all of the walls sealing the level to the void. make sure they're tied to world and not an entity
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-03-28 18:03:24 UTC
in Frustrating leak Post #217363
did you select all of the walls and the ceiling at the same time and extend them up?
if you do that it definitely will create a leak. try stretching the walls one at a time
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-03-28 17:30:28 UTC
in overuse of cubemaps? Post #217362
allright. im running a compile now. i'll try it out
Worked. I think.
I did notice a difference this time.
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-03-28 17:08:36 UTC
in overuse of cubemaps? Post #217355
Posted 17 years ago2007-03-28 16:56:07 UTC
in overuse of cubemaps? Post #217351
i just took the screenshot before and after i built the cubemaps.
does the map need a restart after building?
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-03-28 15:46:36 UTC
in 6-D : A Half-Life Puzzle Mod [WIP] Post #217342
precisely my point
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-03-28 15:46:09 UTC
in overuse of cubemaps? Post #217341
i do have reflective surfaces. i know that for a fact.
maybe I'll do a comparative screenshot
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-03-28 12:13:22 UTC
in sprites dont show up Post #217323
hey, i know i just started a topic on cubemaps, but i cant seem to find a forum answer for this.
I can place default sprites in my map and the work fine, but if i chose a different sprite material they don't render.
I want the sprite material "sprites/redglow1"
with render fx "additive"
and fx amount "255"
it's not showing up.
Glow doesnt work either.
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-03-28 11:56:57 UTC
in overuse of cubemaps? Post #217322
Oh. Ok. because right now i have somewhere around 12 and i was just wondering if it makes a visual difference or performance difference. Because i really can't tell what they do. I know it maps the reflectiveness of a texture but i just cant notice the difference after i build them in-game.
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-03-28 11:23:12 UTC
in overuse of cubemaps? Post #217315
Is it possible to go overboard on cubemaps?
How many should i use in which situations?
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-03-28 08:29:00 UTC
in 6-D : A Half-Life Puzzle Mod [WIP] Post #217296
i hereby declare that Penguinboy be banished from this thread and replaced with a rock.
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-03-27 00:45:39 UTC
in Comon, this is getin silly Post #217165
It's not our fault. It's just some lame person who wants to promote sex on a nerd forum.
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-03-27 00:44:20 UTC
in 6-D : A Half-Life Puzzle Mod [WIP] Post #217164
amazing, and i love the ferret
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-03-27 00:37:20 UTC
in Oscillating Platform Post #217162
What if you use a pendulum on the y-axis?
Tetsu0 Tetsu0Positive Chaos