Fuck yes!
Top 5 Boss Fights:5.
Alora -
Jedi Academy, 2003You've finally been given a taste of real power. This game (albeit well received critically) seems mostly forgotten by most people, but I consider it a masterclass of ability pacing. For a mostly action-based game, the vague RPG element of improving your force power through training adds such a sense of progression and keeps you resolutely coming back for more.
So we're about half way through. We're on Hoth in the old Echo base ruins. It's about as iconic as a Star Wars game can be and you've finally maxed out a force ability. All of a sudden the storm troopers who have been a genuine threat throughout the game are mere playthings, there to do your bidding with a carefully executed
Mind Trick or be tossed aside like ragdolls with
Grip.
Then you meet Alora.
You've faced dark jedi before and won a few meagre lightsaber fights, but this is different. She's a force user too, not just a rookie with a lightsaber. She's more acrobatic than you; she can jump higher, faster and with greater precision. She's the
perfect personification of the game saying "Ok, you've had your fun, now I'm going to have mine." Beating her takes finess and skill and unlike the final boss fight against Tavion which is simply unfair and exhausting, you never feel overwhelmed. Just fantastically challenged at the exact moment where you need to be.
4.
Wheatley -
Portal 2, 2011It was a real toss-up between Wheatley and Glad0s for this position. Both are immaculately thought-out puzzle-fights (who knew that was a thing?!) but Wheatley's wins out for two reasons:
Firstly, the inclusion of more elements wasn't a burden at all. It made the fight seem more strategic and less linear, whilst also making it all the more fun and frantic.
Secondly, the ending? Yeah. Being sucked into the ceiling is cool and all, Glad0s, but Wheatley is in fucking space.
And I genuinely didn't see the betrayal coming!
3.
Ganondorf/Ganon -
Ocarina of Time, 1998You've beaten him. You're standing at the foot of the ruined castle. Your princess
isn't in another castle and you're about to get a much deserved victory snog.
WHEN SUDDENLY.I shat my pants when I first saw this. I'd already won, it didn't seem fair to crush me like this! But that was all part of the genius that is
Ocarina. Ganondorf is such a wonderful bad guy that the satisfaction of beating him once
wasn't enough, and the sense of achievement when you finally defeat him as Ganon? Damn. Perfect.
2.
Ninja / Gray Fox -
Metal Gear Solid, 1998This is one of those iconic gaming encounters that sticks with you for years. One of the most intimidating, brilliantly designed characters ever who at first glance is superior to you in every way. You don't stand a chance! You have to outsmart him in a tense game of cat and mouse that is both incredibly suspenseful and utterly strategic. You're given a fairly simple shaped level - a set of rules that escalate as he takes damage and the knowledge that most of your weapons are useless. Go.
Whilst the
solution to Psycho Mantis was arguably cooler, it was nowhere near as tense as Ninja. And that hallway.
That hallway.
1.
Scarecrow -
Arkham Asylum, 2009The least traditional boss fight is also my favourite. It's hard to exactly say where this battle actually
begins, but I'm willing to bet it's around the time Scarecrow
tricks you into thinking your graphics card is overheating. Literally digital distorts the game then replays the opening cutscene as if the game has crashed. You're swear in frustration before you notice that it's the Joker driving the Batmobile, not Batman. Something is awry. You're inside Scarecrow's game and he's inside your mind. It's beautifully executed, insanely captivating and completely turns the boss fight concept on its head. This is literally genius.