Forum posts

Posted 17 years ago2006-12-05 21:47:53 UTC
in Now Playing: ... Post #205187
U-Clic - Pixelized Scenario
shuffle [on] off
Posted 17 years ago2006-12-05 21:07:31 UTC
in Competition 22 Post #205182
At least try to manufacture a good lie, jeez.

Fail.
Posted 17 years ago2006-12-05 21:00:34 UTC
in 6-D : A Half-Life Puzzle Mod [WIP] Post #205180
[url=That's_pretty_cool.jpg][img]Thanks_you_douche.jpg :)[/img][/url]
edit:Well it doesn't show the nested statement, so actually you fail ;)
Posted 17 years ago2006-12-04 20:31:37 UTC
in Now Playing: ... Post #205049
Ween - 12 Golden Country Greats (LP)
Repeat [on] off
Posted 17 years ago2006-12-04 20:27:58 UTC
in Competition 22 Post #205048
Late January, 2008 :P
(OMG kidding, don't smite me please/thank-you)
Posted 17 years ago2006-12-04 20:22:14 UTC
in 6-D : A Half-Life Puzzle Mod [WIP] Post #205047
Rimrook: It's not hard, here's the syntax:

User posted image
Posted 17 years ago2006-12-01 21:18:46 UTC
in rowleybob Projects! Post #204774
Minor Update, I'm still spending all my time trying to figure out what to do with the doors; I fleshed the majority of the map out in mere hours, but now it's going into days with these damn doors :(

I'm gonna choose something soon, and get on with the rest of the map. Again, any suggestions about the doors would be unimaginably much appreciated :)

New Screens:

http://rowleybob.googlepages.com/clarity0020.jpg

http://rowleybob.googlepages.com/clarity0020a.jpg

http://rowleybob.googlepages.com/clarity0020b.jpg

And, if you're into self-mutilation, give it a go. (new textures soon I promise :))
Posted 17 years ago2006-12-01 21:17:51 UTC
in Competition 22 Post #204773
Dammit!.. there goes my handicap!!1 :P
Posted 17 years ago2006-12-01 18:02:35 UTC
in 6-D : A Half-Life Puzzle Mod [WIP] Post #204752
@Muzz: It's not a problem if I want to keep my window skinny :P I'm right, everyone else isn't... don't forget it!!1 :badass:
Posted 17 years ago2006-12-01 17:59:50 UTC
in rowleybob Projects! Post #204751
Nine: It's a test map, y'know? ;)

Jah: Yeah, I wasn't going for that "look" on purpose, but I guess you're right; they're at odd angles too, which makes for building it--the angled parts--100% "cleanly" kinda impossible.

I might redsign to put all the doors at cardinal points to fix this.

Looking for advice for anyone who's offering on:

-ideas to improve the interior archway doors
-ways to reduce the r_speeds on this, and saving the basic design--they're getting quite nasty
-anything else!!1
Posted 17 years ago2006-12-01 17:40:27 UTC
in Tread Marks Post #204746
*downloading
Posted 17 years ago2006-12-01 17:37:12 UTC
in 6-D : A Half-Life Puzzle Mod [WIP] Post #204744
Um no I run 1900x1200, but I don't maximize the window ;)
Posted 17 years ago2006-12-01 17:36:13 UTC
in Now Playing: ... Post #204743
Cass McCombs - What Nature Isn't
LP, Shuffle [on] off
Posted 17 years ago2006-12-01 17:11:54 UTC
in 6-D : A Half-Life Puzzle Mod [WIP] Post #204738
Seriously, use goddamned thumbnails... it's not that hard.

Everytime I look at this thread it dramatically resises the layout and there is no reason for it, seriously--there should be a freakin' law.

I'm sorry for ranting. Your definitely not the only one who does it, and you just happened to be the lucky one to get the blow-up. :P

Same for profiles too... don't you want people to look at them?!

Again, sorry for rant... :(
This post was made on a thread that has been deleted.
Posted 17 years ago2006-11-30 17:24:31 UTC
in Now Playing: ... Post #204637
Billy Idol - Eyes Without A Face
repeat [on] off
Posted 17 years ago2006-11-30 16:57:46 UTC
in Banned!? Post #204636
Just from various game servers for intentional TKing, or bitching too much about stacked teams and/or relentless spawn rape on DoD :)

(Only kicked or banned for a short while, never teh perma-banned :))
Posted 17 years ago2006-11-30 16:53:57 UTC
in HLDM Layout. Post #204635
I was just thinking of this very question myself, and besides texturing, it's probably one of my weakest mapping skills.

Muzzie's method sounds pretty good, but when I ttry to draw out layouts on paper, I end up just doodling and coming up with "matrical" symetricalish crap too.
Posted 17 years ago2006-11-30 16:47:01 UTC
in 6-D : A Half-Life Puzzle Mod [WIP] Post #204632
Wow! :o

Those trees, and the skybox look stellar. The "island" terrain also looks quite exotic for old HL.

As per usual with your stuff, I am quite impressed. :)
Posted 17 years ago2006-11-29 19:41:18 UTC
in Unfinished Map Ideas Post #204503
Looks superb!

Can't wait to try it :badass:
Posted 17 years ago2006-11-29 19:38:20 UTC
in rowleybob Projects! Post #204501
Update:

-Messing with the doors in the main concourse--still unhappy about them.
-Added another small vista looking into space--will probably remove it tho.
-Added some orbiter cockpit detail.

R_speeds are getting nasty already in some areas, as well as the compile time, so I may have to reconsider some things. Considering I've added almost no detail to the map, this is a bad thing. :(

Try new version, here.

New Screens:

http://rowleybob.googlepages.com/clarity0016.jpg

http://rowleybob.googlepages.com/clarity0016a.jpg

http://rowleybob.googlepages.com/clarity0016b.jpg

http://rowleybob.googlepages.com/clarity0016c.jpg
Posted 17 years ago2006-11-29 15:34:47 UTC
in Now Playing: ... Post #204452
Kelly Clarkson - Since You've Been Gone
repeat [on] off
Posted 17 years ago2006-11-29 14:35:45 UTC
in BB: Watching, Listening And Shouting Post #204442
How long before toilets are fitted with sensors to analyse our dietry habbits...
Mr. Toilet suprises you with a morning announcement: "Too much sodium today Mr. Jazhel... administering behavioral tazer shock in 5. 4. 3. 2. ZAP!!1"

Yikes!!1 :P
Posted 17 years ago2006-11-29 14:04:33 UTC
in rowleybob Projects! Post #204439
Doodle: Certainly you may, and thanks for the comments :)

Trapt: Thank you :) I plan on finishing the first version of this map in a relatively short time period. After that, there are a lot of other possibilities I've been thinking about that I might try later.

Freshed: I thought about that too, so I may. I have planed some sort of lens system that will occupy the center of that the whole zero-g area, posibly with some env_beams and sprites. the volumetric light ray will probably fit in perfectly, actually :)
Posted 17 years ago2006-11-28 14:15:39 UTC
in rowleybob Projects! Post #204346
Yeah I like how the layout's turning out...

Never thought about signs or anything for the zero-g area... maybe I should though. Maybe a yellow, street-signish thing that somehow exemplified ZERO-G AHEAD!!1 :P

New screens soon. Hopefully.
Posted 17 years ago2006-11-28 14:10:42 UTC
in Now Playing: ... Post #204344
The Decemberists - The Mariner's Revenge Song

(I can't get this ffffing song out of my head... MAKE IT STOP!!1)

@Strider: Sweet new av :) The only way it could be better would be if Crocket and Tubbs were standing all badass in the middle :)
Posted 17 years ago2006-11-27 17:26:16 UTC
in rowleybob Projects! Post #204250
Posted 17 years ago2006-11-27 14:47:01 UTC
in Now Playing: ... Post #204233
The Decemberists - July
Posted 17 years ago2006-11-26 18:49:07 UTC
in Selective Service: Discrimination??? Post #204192
I don't think the U.S. will do it unless they absolutely need to. If their talking about it, it might mean they need more--I don't know.
Posted 17 years ago2006-11-26 18:42:01 UTC
in rowleybob Projects! Post #204187
I only used two textures, so please no bitching about that. The architecture is quite blocky too--I kept the grid on 16 the whole time--, so there is no nice detail work yet... it's only a concept/feasibilty study map.
Posted 17 years ago2006-11-26 18:41:24 UTC
in Selective Service: Discrimination??? Post #204186
When conscription's inacted, it means there's not enough citizens volunteering, afaik.
Posted 17 years ago2006-11-26 18:34:56 UTC
in Selective Service: Discrimination??? Post #204183
If citizens aren't willing to fight for their own country, then who will?

Robots ftw!!1
Posted 17 years ago2006-11-26 18:31:26 UTC
in rowleybob Projects! Post #204182
Update:

User posted image


Download

-Added a hangar bay
-enlarged the top spire
-tweaked the water's dimensions--for zero-g in the center
-added/tweaked windows
-started to flesh out the orbiter
Posted 17 years ago2006-11-26 18:25:27 UTC
in Selective Service: Discrimination??? Post #204179
I like the model for "Service" in Starship Troopers:

-Nobody has to join
-If you join you can quit anytime--you can just never re-join.
-A term of service is the only thing that makes you a full citizen --run for public office/vote.
Conscription is grossly uncivilised.
I disagree. What's wrong with being forced to serve your country? We should all want to serve our country.

In the same I'm a hypocrite, since I've not joined and don't plan to. I would go if there was a draft, though--without crying about it.
Posted 17 years ago2006-11-26 16:18:41 UTC
in Selective Service: Discrimination??? Post #204168
Don't hold back, tell me what you really think.

Don't be mad because I disagree with your incorrect viewpoints... seriously, just go find some balls to eat. ;) :thefinger:

edit: I think "fuckfaced" should be hyphenated ;)
Posted 17 years ago2006-11-26 15:48:35 UTC
in Selective Service: Discrimination??? Post #204166
Because of social norms and stereotypes.
Ummm... please. When you collect your real argument, please let me know.
Same reason there are no straight people in ballet or men in knitting.
That could be the dumbest thing I've ever heard... ever.

Extreme Fail.

I won, Zombieloffe. :badass:
Posted 17 years ago2006-11-26 15:05:02 UTC
in Selective Service: Discrimination??? Post #204161
That's pretty cool actually.
Posted 17 years ago2006-11-26 14:27:49 UTC
in Selective Service: Discrimination??? Post #204155
You are so full of it and you know it.

Whatever, I don't really care. You can have the girls in your squad when we fight the alien invasion; good luck with that :P

Who needs statistics when you can make rational observations:

-Why are there no women in Ultimate fighting or boxing?
-Why would the best women's footbal team get crushed by the worst men's team?
-Why is your mother so goddamned sexy :P

I win ZombieLoffe! ;)
Posted 17 years ago2006-11-26 14:00:42 UTC
in Selective Service: Discrimination??? Post #204151
Same in the US military, but women are simply not as good at it--that's the point.
Posted 17 years ago2006-11-26 13:43:05 UTC
in Selective Service: Discrimination??? Post #204149
Most are and you know it.

Even many "fit" girls are weak. My girlfriend competed at the state level for soccer last year--she is in shape as they get--, but she has no upper body strength... she can barely do one push-up!!1

Equally trained, men are and women are not equal... it's just that simple.

If I was in Iraq right now in urban combat, I would feel better if I had no women in my squad.

I think they should be drafted like the men, just no front-line combat.

[/2 cents]
Posted 17 years ago2006-11-26 12:43:17 UTC
in Now Playing: ... Post #204144
Sophie Ellis-Bextor - Murder On The Dance Floor
repeat [on] off
Posted 17 years ago2006-11-26 12:09:40 UTC
in rowleybob Projects! Post #204141
A couple of neat things I've discovered so far:

If your in the center of the station, the zero-g--water--prevents the use of most weapons, but allows for some neat things:

-rockets forward motion are slowed enough that you can almost chase them!
-Satchel charges and snarks float up(snarks can swim down though)

I've also found I can render the the whole outside of the map--skybox--without a huge drag on overall performance! Maybe I'll release a full and lite version or something.

Last thing, I'm thinking of making it zero-g everywhere with the water, except for "magnetic walkways" throughout the station, that would keep you bouned to the floor. The only thing is that constant drowning may be a problem... we'll see :)
Posted 17 years ago2006-11-26 10:38:41 UTC
in Selective Service: Discrimination??? Post #204137
a "powerful figure" hardly determines how suited you are for war
In terms of marksmanship, I would agree.

If you're dragging one of your mates off the battlefield your size becomes rather important. Size/strength also generally determines how much gear you can carry on the field.

I don't think we even need to go into hand-to-hand combat, though the likelyhood of that occuring in a modern war is minimized, I suppose.
Posted 17 years ago2006-11-26 10:25:05 UTC
in Now Playing: ... Post #204134
I ARE emo I guess :)

*plays air guitar real hardcore-like

:)
Posted 17 years ago2006-11-26 10:03:21 UTC
in UCLA Student Tazered By Police Post #204131
and now that guy's life is probaby changed forever
I think. I might. Start crying!!1 :tear: :tear: :roll:
So you're saying that being bludgeoned with a stick is worse than hundreds of volts of electricity surging through your body, possibly causing permanent organ and brain damage?
More humane, less lethal... it's why they use them.

Unless there is a way to shatter a skull with a Tazer that I don't know about :|
Posted 17 years ago2006-11-26 09:59:04 UTC
in Now Playing: ... Post #204130
Paul McCartney - Wonderful Christmas Time
repeat [on] off

Strider: George Harrison = good ;)

Ant: What?! :P
Posted 17 years ago2006-11-26 09:39:43 UTC
in Competition 22 Post #204129
It's an apostrophe, rowley.
Dammit!
Posted 17 years ago2006-11-25 16:50:37 UTC
in rowleybob Projects! Post #204051
Concept map: Clarity

I've been working on this a little yesterday, and today. It's supposed to be a space station/space telescope, probably for DM.

I only used two textures, so please no bitching about that. The architecture is quite blocky too--I kept the grid on 16 the whole time--, so there is no nice detail work yet... it's only a concept/feasibilty study map.

A couple things I'm testing for right now are general compile times, layout, and using water in the center concourse--to simulate zero-g.

Try it out here.

Some Alpha screens:

User posted image


User posted image


User posted image


User posted image


User posted image


User posted image


User posted image
Posted 17 years ago2006-11-25 11:23:32 UTC
in Now Playing: ... Post #204029
Switchfoot - Meant To Live

Happens to the best of us ;)
This post was made on a thread that has been deleted.