So what? That's the native resolution of my monitor. Things don't seem squashed in CS 1.6 and I can always run it into a window if I want pixel for pixel accuracy (1024 x 768).
I could see some interesting puzzles. You could control a headcrab through vents or toxic areas and open up the way for Gordon, etc. There was this gamecube game called geist, it had loads of these puzzles but it had low fps :/
Hl1DM is so cheap. Just grab either the yellow energy beam gun, RPG, crossbow, or revolver and you'll rack up the kills. The true skill is using the other weapons. Personally I love to pop off 4 quick pistol headshots for a surprise kill lol.
But the shadows in the reference picture are quite prominent. I don't have a null texture and if I build a thing just for shadows I might as well make it the tree. I used a day of defeat model in a monster_furniture and they're all definitely not in another brush.
Off-topic but, how the heck do you beat sandscroll? I can exploit the map and touch the scroll, but nothing happens. I found a gem switch on the back and ran over to a room on the left with a lever, but nothing happens.
I found a tree that wasn't shaped like the ones in the picture, but it's still a slim pine tree. I got a nice looking cobblestone texture for the road. And I finally got rid of the leak.
But the trees have swirling yellow particles above them. How do I fix this? How do I get the skybox to emit a purple/reddish color and shadows in the same angle and height as the picture? Aww crap, models don't cast shadows in HL1. Back to brush ones...
Thanks for the OUT_POST name. Now, the slanted Earth mounds beside the road are annoying me. Trying to make one brush that fits there results in a invalid brush. If I try to compile, the brush gets shifted into a valid brush, but then it doesn't seal off the void. Does anyone know how to do this?
@Penguinboy - Remember that movie Sky Captain and the World of Tomorrow? It was rated PG so I dismissed it as a kiddie flick. The kiddieness i'm referring to in gaming is any game aimed at a audience 13+ usually is released only to the Playstation and Xbox. In the last third of a Nintendo console's lifespan, the great majority of games are shitty kiddie movie cash-in games with an occasional mediocre game. After the Mario, Zelda, Metroid, and good third party titles come out, the platform is over. You buy a Nintendo console for the opening salvo.
The funniest thing about Vista is that it'll fuck up WIP screen shots. The print screen button will be removed in Vista. They're afraid people will pirate HD movies frame by frame.
@penguinboy - any piece of hardware? Fuck this DRM crap. I buy normal CDs from independent record labels (not Sony BMG) because one day I might not have an iPod...
Faster, safer and stable my ass. Notice that Office doesn't do anything radically new since the versions on windows 95, yet it uses 100x the resources. :/ I"ll wait at least a year or until the first service pack, which ever is later.
I used that tutorial but I didn't get it. I got the photo into targa and created a texture properties .vmt and now I don't know how to get the actual image.
Now on graphics. I don't care about bells and whistles like reflections, shaders, etc. I just want clean graphics. I find Super Mario World better looking than Metal Gear Solid 2. Those jaggies were terrible in Twilight Princess. Neverless, i'm still buying the gamecube version.