Forum posts

Posted 18 years ago2006-07-18 18:07:41 UTC
in New Mod: "Turnstile" Post #190707
Looking good, textures are a tab bit much stretched on the left though, might need some work.
Posted 18 years ago2006-07-18 17:46:04 UTC
in [CS:S] - de_venetia (WIP) Post #190699
Cheerio!
Posted 18 years ago2006-07-18 12:37:32 UTC
in Cybernations. Post #190650
good, let em kill themselves, i already raised taxes so Nuclear missles are a goal that can be archived in a reasoneble amount of time.

And from the ashes nothing shall rise :badass: .
Posted 18 years ago2006-07-18 04:51:15 UTC
in Half-Life Engine Question Post #190617
Your right CP, been modeling to much ;) .
Posted 18 years ago2006-07-18 03:46:00 UTC
in Cybernations. Post #190611
I wanted to end the world!!!...
Posted 18 years ago2006-07-17 18:02:40 UTC
in Cybernations. Post #190573
Yer all a bunch of war sick people, think about my poor independent communist nation.
Posted 18 years ago2006-07-17 16:36:04 UTC
in texture memery Post #190556
4. But since most people arent on Vodoo cards anymore i recommend 8.
Posted 18 years ago2006-07-17 16:25:02 UTC
in [CS:S] - de_venetia (WIP) Post #190553
The round shape up the tunnel doesnt quite fit in i think, might just be a personal thing though :) .
Posted 18 years ago2006-07-17 13:41:23 UTC
in Guess The Movie! Post #190520
Magnum Hydep?
Posted 18 years ago2006-07-17 13:35:21 UTC
in Etape2 -> Timeline/journal! Post #190518
EMO!!

Getting along nicely there dew.
Posted 18 years ago2006-07-17 13:34:07 UTC
in i didnt know 7th played wow Post #190517
Welcome to the world of random.
Posted 18 years ago2006-07-17 13:33:40 UTC
in 8.30 MB Texture Memory Post #190516
No, its a 4MB limit, but you can overule that, not quite sure wich command, i always use a batchcompiler to do this.

If you got over 4MB then Voodocards cant run the map anymore, not quite sure what all above it.
Posted 18 years ago2006-07-17 10:59:32 UTC
in Half-Life Engine Question Post #190495
it would probalby using the XYZ view axis to do the trick, because the gravity is based on those coordinates i believe.
Posted 18 years ago2006-07-17 06:21:41 UTC
in [CS:S] - de_venetia (WIP) Post #190459
Why dont you work out the layout first and get a few clans to do a few rounds on it?
Posted 18 years ago2006-07-17 05:10:31 UTC
in The Views of Humanity Post #190449
If god excist then he is one sadistic motherfucker.
Posted 18 years ago2006-07-16 18:30:51 UTC
in Competition 21 Post #190389
he openend the map in bleushift and panned around with noclip.
Posted 18 years ago2006-07-16 18:02:22 UTC
in Competition 21 Post #190386
Hammer 4 and CS:S.

I dont know what else you mean by 'using'.
Posted 18 years ago2006-07-16 08:39:22 UTC
in Competition 21 Post #190337
aye!
Posted 18 years ago2006-07-16 07:36:18 UTC
in Competition 21 Post #190330
Because it allows more people to enter and give them a bigger chance of winning.
Posted 18 years ago2006-07-16 04:30:27 UTC
in HL2 FPS Limit? Post #190304
The eyes can see up to 72FPS, so any higher could be considered a waste of resources, thus capping it allows the system to spend more resources to other processes.

Its called optimazation.

Some screens also allow a refresh rate of 72HZ.
Posted 18 years ago2006-07-15 07:46:55 UTC
in Etape2 -> Timeline/journal! Post #190162
Nice team, though the red line doesnt quite fit in it, too much contrast, i would go for something a little more brownish so it wont stand out too much.

Keep up with the style, you also want to implement some plants or so, would fit in nicely with the buildings.
Posted 18 years ago2006-07-15 06:43:19 UTC
in Now Playing: ... Post #190155
Infadels - Cant get enough , Live acoustic.
Posted 18 years ago2006-07-14 09:07:21 UTC
in Cybernations. Post #190069
Get some trade agreements.
Posted 18 years ago2006-07-14 07:10:56 UTC
in Cybernations. Post #190058
Elon, buy a lot of land and infrastructure.
Posted 18 years ago2006-07-14 06:00:42 UTC
in Advanced Brushwork Mini-Compos Post #190051
definately, just look at games like battlefield series and farcry. They use the same technique.
Posted 18 years ago2006-07-14 05:46:04 UTC
in Now Playing: ... Post #190046
Infadels - Love like semtex

Acoustic set, live at 3FM.
Posted 18 years ago2006-07-14 04:40:51 UTC
in Competition 21 Post #190041
There's no train in the shot. So no train needs to be included.
Posted 18 years ago2006-07-14 04:40:08 UTC
in Natural Hallucinogen Post #190040
For a second yeah, but mostly made my eyes hurt.
Posted 18 years ago2006-07-13 04:39:47 UTC
in Competition 21 Post #189904
Mine is almost finishd, but we still have time up to august right?
Posted 18 years ago2006-07-13 04:38:30 UTC
in Risk your Life 2 (Free MMORG) Post #189903
They should combine RPGs with Battlefield 2

battlefield 2 : Abu graihb(that prison<--spelled wrong).
Posted 18 years ago2006-07-12 18:43:00 UTC
in Half-Life: Hostage Situation Post #189872
Yeah, i need to work on that a lot.
Posted 18 years ago2006-07-12 18:40:47 UTC
in Risk your Life 2 (Free MMORG) Post #189871
I found this game to be unstable and pretty crap, crashed on me twice and no way to be found on leveling up, a simple animal bites me to death with a single bite and no one tells me how to level up or something. manual is extremely vague and doesnt even mention this subject.

I prefer blasting stuff with guns n things ya know?
Posted 18 years ago2006-07-12 17:12:08 UTC
in Competition 21 Post #189854
What says port5?
Posted 18 years ago2006-07-12 16:31:51 UTC
in Risk your Life 2 (Free MMORG) Post #189841
Oh well, the only RPG i played is morrowind and i sucked at it, got killed by those bloody rats all the time.
Posted 18 years ago2006-07-12 13:53:19 UTC
in arrange mode Post #189812
Nice ragdolls!
Posted 18 years ago2006-07-12 13:42:00 UTC
in Advanced Brushwork Mini-Compos Post #189808
Here's a video of yours truly taking a gentle strawl trough GT_LVC(Gran Turismo Little van City(Little Vansterdam, i believe its Vancouver from what the creator told me). The driving was horrible and way to slow, also fraps clipped the screen but that was my error.

Hope ya'll like it, gotta love this map, so much more to explorer, i only showed a small part of the map in this video.

Hosted by youtube.com.

clickey
Posted 18 years ago2006-07-12 08:05:32 UTC
in Competition 21 Post #189786
I can do 3d skyboxes :) .

[url=http://img137.imageshack.us/img137/1443/comp28go.jpg]clickey again[/
url]
Posted 18 years ago2006-07-12 07:08:03 UTC
in Competition 21 Post #189779
Nice, maby you should dump something into that hughe trench. Maby some battered cars or an boat?
Posted 18 years ago2006-07-12 06:37:06 UTC
in Competition 21 Post #189773
is the lightning alright? My monitor has a rather high brightness gamma compared to others so im not quite sure if you people can see anything at all.

clickey
Posted 18 years ago2006-07-11 17:48:19 UTC
in New Mod: "Turnstile" Post #189736
On the question earlier asked in this topic:

There are more coders then that there are designers(modeling, drawing, etc). This is because is easier, not that it is easy, but most people would be able to understand coding better then all the aspects of designing. In its core coding is no more then pure math, just because we humans managed to make it complicated and advanced doesnt mean its hard, i actualy found it easier to understand then when i started with mapping.

but, coders dont usualy hang around these kind of community's. The blitz3dm, darkbasic, and torque like community's mostly excist of coders whom work with freebies. Then, a coder would need to understand certain aspects of the HL/Source engine to understand how it all works.

So yeah, the chance of finding a coder here arent likely.
Posted 18 years ago2006-07-11 17:11:21 UTC
in Cybernations. Post #189733
I got oil and silver, but im currently full with trade agreements.
Posted 18 years ago2006-07-11 16:27:49 UTC
in Cybernations. Post #189729
Yeah, people already complain by 16% taxes'.
Posted 18 years ago2006-07-11 13:18:18 UTC
in Cybernations. Post #189704
New guinea, or however you write it.
Posted 18 years ago2006-07-11 08:55:10 UTC
in Competition 21 Post #189687
Aha, yeah you told so :) .
Posted 18 years ago2006-07-11 08:33:43 UTC
in Half-Life: Hostage Situation Post #189684
Quik doodle in PS, just dropped in a 3 point perspective and painted 2 boring wallls/rock on it.
User posted image
No refs used.
Posted 18 years ago2006-07-11 03:53:22 UTC
in Is this a waste of money? Post #189655
Get a few books at that price, usualy stacked with more info then video tutorials.
Posted 18 years ago2006-07-11 03:51:09 UTC
in Cybernations. Post #189654
Omigosh traitor, nukezorrzzzz!
Posted 18 years ago2006-07-10 18:26:48 UTC
in Pawned Life Post #189564
I still dont care. Try harder.
Posted 18 years ago2006-07-10 18:25:20 UTC
in Competition 21 Post #189563
Great turn up of entrys so far!

habboi, yours looks exactly copied form the bleushift map, your going to change that i assume?
Posted 18 years ago2006-07-10 16:56:08 UTC
in 101 Uses for the Salad Spinner Post #189557
12. Vital peace of fly-by-wire system in a good ol 744.