I have a tube of water. One end is completly open in a well and the other comes up in a room in the basement w/ a func_breakable grate covering the hole (both openings in floor/ground, not wall). For some reason, map map keeps flooding on load except for one small, unexplained area.
I've tried settinng the speed on the func_water to 0, making it togglable, setting it to start open and setting it to never close but nothing seems to work. Can someone help this poor n00b you?