Forum posts

Posted 7 years ago2017-11-02 15:50:54 UTC
in Post your screenshots! WIP thread Post #337936
I've been working on this periodically for so long I just want to put an end to it
Can't imagine how that feels... :rly:
monster_urby monster_urbyGoldsourcerer
This post was made on a thread that has been deleted.
Posted 7 years ago2017-11-02 12:42:42 UTC
in Post your screenshots! WIP thread Post #337931
I do all my Goldsource texture work in Photoshop. It absolutely can export 8bit bmps, as Rimmeh said. :P
monster_urby monster_urbyGoldsourcerer
This post was made on a thread that has been deleted.
This post was made on a thread that has been deleted.
Posted 7 years ago2017-10-31 13:32:25 UTC
in Now Gaming: ... Post #337737
User posted image
The rifle says 1934, but the armour says 2077.

Still enjoying the absolute crap out of my second New Vegas play through.

October 31st Update

I finally got around to trying both Hollow Knight and Spelunky and I absolutely love both of them. Hollow Knight I grabbed with my birthday money a couple of weeks ago, but Spelunky has been in my Steam games for a couple of years and I just never tried it. I don't know why... but God damn is it addictive.

Also, PUBG at the weekends as standard.
monster_urby monster_urbyGoldsourcerer
Posted 7 years ago2017-10-31 13:29:41 UTC
in Half-Rats: Parasomnia Post #337881
Woo! Definitely checking this out. Probably tomorrow though as it's my niece's birthday and I'm dealing with all that tonight. :P
monster_urby monster_urbyGoldsourcerer
Posted 7 years ago2017-10-30 15:59:42 UTC
in Set player health Post #337874
Cleaned up your second, third and fourth posts. ;)
monster_urby monster_urbyGoldsourcerer
Posted 7 years ago2017-10-29 21:42:54 UTC
in How make laser aiming and add it Post #337861
Milkshape3D is one option yes. You can also use blender but the process is a little more long winded.
monster_urby monster_urbyGoldsourcerer
Posted 7 years ago2017-10-29 20:47:07 UTC
in How make laser aiming and add it Post #337859
It really depends on how you want to add it.

To add the laser to the weapon itself, you would need to do some modelling.

To have a laser pointer in the game, like the RPG or Opposing Force's Desert Eagle, you would need to do some coding.
monster_urby monster_urbyGoldsourcerer
Posted 7 years ago2017-10-26 11:32:43 UTC
in Post your screenshots! WIP thread Post #337846
You can switch formats in Photoshop though. I'll keep using that. :P
monster_urby monster_urbyGoldsourcerer
Posted 7 years ago2017-10-25 19:25:45 UTC
in Not gonna be around anymore Post #337844
It's definitely possible to game on a mac, and you can be a gamer without getting involved with the communities.

Sadly, the Internet is a melting pot of assholes and you'll likely find them wherever you go.

I don't believe that I've noticed anyone being particularly "awful" to you here, and the admins and mods on TWHL will always step in where things get out of hand. There are far worse places online for abuse and shitty behaviour, such as every social network ever... ;)
monster_urby monster_urbyGoldsourcerer
Posted 7 years ago2017-10-25 12:08:03 UTC
in Post your screenshots! WIP thread Post #337838
I think he means tweaking in game. The editing app isn't relevant really.
monster_urby monster_urbyGoldsourcerer
Posted 7 years ago2017-10-23 12:28:40 UTC
in TWHL Pockets Post #337830
Good call. Maybe we forgo the testing this round and I just make sure you can run through the full mod from my side. Also, I can check for any potential compile issues.
monster_urby monster_urbyGoldsourcerer
Posted 7 years ago2017-10-22 12:21:31 UTC
in TWHL Pockets Post #337823
Sorry to hear so many couldn't complete their maps. Also, a large number of people expressed an interest but haven't come back with any more info afterwards, which was the same with the tower to be honest.

I'm working to get mine to a point where the player can get to the end.

Once done, I will string together the maps I have and then post a link for an alpha testing phase. Anyone is welcome to provide their thoughts and feedback. Then we'll open up to round two, which is fixing up any issues and finishing maps with details and scripting and so on.
monster_urby monster_urbyGoldsourcerer
Posted 7 years ago2017-10-21 20:45:56 UTC
in TWHL Pockets Post #337817
Just by the by, your map doesn't need to be finished at this stage. If you can run through it and get to the end, that's fine. Don't worry too much about scripting / fine detail at this point. :)

I've received NineTNine's entry. :glad:

Tomorrow's the last day people. :P
monster_urby monster_urbyGoldsourcerer
Posted 7 years ago2017-10-11 18:49:49 UTC
in Post your screenshots! WIP thread Post #337755
I can definitely see them more clearly on my home PC without the sun in my face, but your reference images are definitely brighter than your screenshots :P
monster_urby monster_urbyGoldsourcerer
Posted 7 years ago2017-10-10 12:42:13 UTC
in Post your screenshots! WIP thread Post #337748
Cannot see those screenshots at all at work. Just looks like a black image. :P
monster_urby monster_urbyGoldsourcerer
Posted 7 years ago2017-10-08 21:32:30 UTC
in Searching for a coder! Post #337738
I've had this idea a couple of times. While I'm no coder, I wish you the best of luck.

Oh, and don't actually call it "Duke Nukem" unless you want Gearbox to shut you down. :P
monster_urby monster_urbyGoldsourcerer
Posted 7 years ago2017-10-06 12:37:52 UTC
in TWHL Pockets Post #337719
Yeah... to scrap a project usually means to give up...

I know a lot about scrapping projects. :(
monster_urby monster_urbyGoldsourcerer
Posted 7 years ago2017-10-06 12:36:03 UTC
in Now Gaming: ... Post #337718
@DiscoStu: That looks right up my street. I cannot even begin to imagine the amount of time I sank into Chris Sawyer's Transport Tycoon back in the day. Hell, I still fire it up from time to time.

I might have to grab that. I checked the site to see if there was any mention of road vehicles, aircraft or shipping but had to tweet the developer instead. I ALWAY started out my transport company with a bus route at my headquarters to the nearest town. :P

In other news, I shall be trying the Star Wars: Battlefront 2 beta this weekend, for a while anyway. I imagine I'll be back on PUBG before too long.
monster_urby monster_urbyGoldsourcerer
Posted 7 years ago2017-10-05 11:59:23 UTC
in TWHL Pockets Post #337701
Time to stop sniffing glue before bed.
monster_urby monster_urbyGoldsourcerer
Posted 7 years ago2017-10-03 20:32:15 UTC
in TWHL Pockets Post #337697
Would be good to have you. :D
monster_urby monster_urbyGoldsourcerer
Posted 7 years ago2017-10-03 12:09:41 UTC
in Request: Change barney weapon model to m Post #337676
If all goes well, I'd like to say I could release the mod by the end of the year... time is hard to come by these days!
Preaching to the choir...
monster_urby monster_urbyGoldsourcerer
Posted 7 years ago2017-10-02 15:40:19 UTC
in Request: Change barney weapon model to m Post #337658
http://www.moddb.com/games/half-life/addons/barney-with-357

Unless you're not using the base models, in which case, leave it with me. I can't actually check the files you linked at the moment
monster_urby monster_urbyGoldsourcerer
Posted 7 years ago2017-10-02 12:23:14 UTC
in Any role players in the crowd? Post #337653
My wife was going to get me Divinity: Original Sin 2 for my birthday, but she treated me early and I got it at the weekend.

I've only really played the prologue and I already love it. Just creating my character and origins alone was a blast and the dialogue is incredibly well written and acted.

I created a ranger/archer type character as I tend to do on my first playthrough of anything, but I was also able to put together a brief origin story as well, in that I was able to say that I was a scholar and a noble before the events in the intro took place.

It's actually quite funny as well, which I was not expecting. Within minutes of getting into the full game world I came across a cat (who I was able to speak with thanks to one of my perks) who has just started following me out of sheer bewilderment.
monster_urby monster_urbyGoldsourcerer
Posted 7 years ago2017-09-29 21:09:44 UTC
in Half-Libs Post #337594
It's a good job all my chosen words were very, very funny.
monster_urby monster_urbyGoldsourcerer
Posted 7 years ago2017-09-28 19:01:32 UTC
in Heat Signature Post #337576
You should, it is and I'll take your word for it.

In other news, when attempting to take a target alive, be sure to check the room for fuel cells before discharging your shotgun.
User posted image
The word I'm looking for here, is "bollocks!"
monster_urby monster_urbyGoldsourcerer
Posted 7 years ago2017-09-28 12:08:20 UTC
in Heat Signature Post #337571
It would be pretty tricky, and would require a lot of instant pausing between steps.

I know that the ghost claus isn't fault until an enemy specifically identifies you as an intruder. They can catch a glimpse of you, but if their exclamation mark fills your out.

So... Move down far enough to open the door below you, pause. Sidewind directly next to the crate, pause. Unpause, E, take item, pause. Sidewind again, into the righthand corridor as far as you can. Run to the room at the end and shoot out the window with the silenced shotgun.

Bingo... you probably failed. I would have. :P
monster_urby monster_urbyGoldsourcerer
Posted 7 years ago2017-09-27 12:20:11 UTC
in TWHL Pockets Post #337565
A'ight, I'm gonna extend once more to take me up to the end of my next week off. Cut off is now October 22nd. That's the absolute last time though, because then I'll be back at work until March. :P
Also where do we send submissions?
Either host them somewhere and PM me or send via email if need be: coffee@scotchandcoffee.co.uk
monster_urby monster_urbyGoldsourcerer
Posted 7 years ago2017-09-26 15:28:49 UTC
in TWHL Pockets Post #337551
I'll be honest, I could do with an extension. :biggrin:
monster_urby monster_urbyGoldsourcerer
Posted 7 years ago2017-09-26 12:11:55 UTC
in Quiv Post #337547
Based on the location of the thread, I would say yes.
monster_urby monster_urbyGoldsourcerer
Posted 7 years ago2017-09-26 12:10:30 UTC
in TWHL Pockets Post #337546
UPDATE!
We're in the final stretch now guys. This is the last week to get your first drafts submitted. I've had three submissions so far. If anyone is still working away and needs another extension, now is the time to say.

Thanks to everyone who has sent their map so far. Everyone else, confirm if you are still working on a map, or be struck off the list on Sunday.
monster_urby monster_urbyGoldsourcerer
Posted 7 years ago2017-09-26 06:47:32 UTC
in Heat Signature Post #337541
I have faith. Earnest Desforge is good people.

Also, many thanks for saving Inna Fox's old dumb ass.
monster_urby monster_urbyGoldsourcerer
Posted 7 years ago2017-09-25 22:57:49 UTC
in Heat Signature Post #337537
As my pod approaches the Foundry ship, I almost feel pretty confident. One of the benefits of my years of freelance maintenance work aboard the various faction ships means that I have a good idea of how the ships are laid out, and how their crew operate.
User posted image
The Fiasco-Hardcastle device is being transported aboard a relatively small Glitcher ship. I dock my pod and board the ship. As the airlock slides open, the gravity of the situation hits me. In the comfort of my pod, I knew that I was safe. Practically undetectable to these larger ships unless I hovered right outside one of the windows. But now I am in the ship. I am an intruder. The feeling hits me in the gut like a sledgehammer as I notice one of the crew enter the corridor ahead of me. Fortunately, he turns away from the airlock and heads for the control room. I quickly dash down the hall and into a side room, a large window looks out into the deep black abyss of space and set in one wall is a terminal.

The standard practice aboard these ships is that the crew act as both guards and general workers. They tend to gather in one of the larger rooms and talk shop, taking it in turns to run errands and tending to the various checks and tasks that keep the ship operational. I know for a fact that sooner or later, somebody is going to come and check this terminal. If I’m lucky, they’ll be carrying a keycard.

A few minutes later I hear footsteps approaching. My heart leaps into my throat as I press myself into corner, willing my body to merge with the wall. The worker passes by, focused on the task at hand. Hanging around his neck is a level one security card. He approaches the terminal and checks the readings on a console on the wall. I know for a fact that these checks do not take long at all, so I have to act fast. I pull out my wrench and squat down, slowly crossing the room towards him. Close enough to see over his shoulder, I see that he is entering the reading from the wall monitor. He’s nearly done here. I let him punch in the last two digits and submit the entry and then bring my wrench down on his head with a thud.

Slipping the card from around his neck, I then lift his unconscious body up onto my shoulder and, spotting a storage room down a long hallway, carry him over to the door. It detects the keycard and slides open. I dump the body to the ground next to a large orange crate. Curious, I decide to take a peek. Lifting the lid, I see that it is not the device that I was looking for, but rather a useful little tool called a Subverter. This beam allows you to turn enemy shields and turrets against them, should you have the ability to stomach the moral implications of such an act. Hoping it won’t come to that, I pocket the gadget regardless.
User posted image
Leaving the sleeping crewman in the storage area, I make my way to the second storage room which is located in the rear of the ship. Passing the hallway to the control room, I know that the pilot will be of no threat to me while he is connected to the ship’s controls. I spot the third and final crewman working on another terminal and I slip by without any trouble.

Reaching the final door, I slip into the storage room and open the crate. There is is. The Fiasco-Hardcastle Device. I have no idea what it does, and I don’t intend to find out. I can slip out before the other crew member returns to his post. Sprinting through the hallways to the airlock, I enter the pod, dropping the device to the ground with a heavy thud and uncoupling the pod. I quickly turn and run. I did it. I just did that. I breath a sigh of relief, but I still check the monitors multiple times to ensure I’m not being followed.

Finally docking at the Cuba Hub, I return to the recreation room and drop the device into a pod, which then shoots off to… frankly I neither know nor care. I need a drink.
User posted image
monster_urby monster_urbyGoldsourcerer
Posted 7 years ago2017-09-25 21:06:55 UTC
in Heat Signature Post #337535
The chronicles of Benetto Chatelier
Prologue

I power down my Breacher and step out into the pod bay. Walking to the elevator, I see a hastily prepared banner covering the station’s original livery. I remember thinking that the station coordinates seemed familiar, but the last time I was out this way it belonged to the Glitchers and was known by a different name.

The elevator comes to a stop and opens into the recreational area. The Glitcher influence is undeniable. Countless holographic displays in various bright hues, an eclectic selection of furniture from across the galaxy and the constant hum of neon and fluorescent lighting. Looking to the bar, I see three of the four stools are already occupied. These people are certainly not Glitchers. Their outfits are dark and muddled, comprised of various grades of leather and steel. Nothing you would see among the four factions controlling the majority of the galaxy I take a seat at the end of the bar and order a coffee, earning a sideways glance from the guy next to me. I avoid direct eye contact.
User posted image
My name is Benetto Chatelier. I am an experienced, freelance engineer and I am in deep shit. Over the years I have worked with each of the factions on a temporary basis, and this is seemingly how I came to be in this situation. After a fairly standard job repairing the primary control terminal aboard a Foundry ship, I returned to my home to find it ransacked and my wife and son missing. The only thing that remained untouched was my datapad, which contained a simple proposition. Acquire the Asante Mark II or never see my family again. I do not know who took my family and I have no idea what the Asante Mark II is, or where I would find it. To that end, I was also provided with a set of coordinates and a name. Sader Fiasco.

I down the last of my coffee and scan the bar. In one corner of the room, an elderly woman sits and idly tabs at a datapad. I stand up, look around one last time, and with a heavy sigh I step over to her table. I slide into the seat opposite her and she looks up.

“Hey, you need something?”

“I… I want... to steal the Asante Mark II,” I stammer awkwardly “Can you help me… steal the Asante Mark II?”

“Probably,” she says “Send me the details. I’ll put some feelers out.”

I’m almost stumbled at how casually she says it. This woman looks old enough to be my grandmother. I notice she is giving me a quizzical look and I quickly fumble for my own datapad, pulling up the data and hand it over. She taps it a couple of times, then hers before handing it back to me. I look at the pad and see she has returned it to the home screen. I wait a moment, but she doesn’t say anything. “What happens next?”

“My rate’s two hundred credits,” she says. “I’ll start now. Come back when you have the money and I’ll start telling you where to look.”

I gulp and get to my feet quickly, wandering over to the other side of the rec room which is relatively empty. I back into a wall and slide down until I am seated on the floor. Two hundred credits? I’m a mechanic! I check my utility belt. All I have on my is my wrench and five credits. I also have a disposable device that can be used to disable electrical equipment from a distance, which the mercenary types refer to as a crash beam. I have no doubt that it would be useful to somebody, but I don’t think I would get more than 6 credits if I sold it to one of the vendors on this station.

Then I spot it. A few feet away from me is a database terminal, with another hastily prepared sign which reads: Jobs. I step over to it and activate the panel. Hoping to find some requests for repairs, installation assistance or salvage operations I am quite taken aback by the list that appears on the screen. Assassinations, rescue missions, hostage taking. This is insane! I almost walk away before I think about my family. Where are they? What is happening to them?

I take another look at the list and one of the jobs catches my eye above all others. Steal the Fiasco-Hardcastle Device. The ship that it is aboard has gone rogue and is manned by a skeleton crew of mostly mechanics. No guns, no backup and no killing. I close my eyes and take a deep breath, before accepting the job.
monster_urby monster_urbyGoldsourcerer
Posted 7 years ago2017-09-25 18:48:42 UTC
in c1a1_crate2 Post #337530
Yup, exactly right. Best option would be to take a copy of the texture and stick it onto a 128 squared background
monster_urby monster_urbyGoldsourcerer
Posted 7 years ago2017-09-25 18:46:42 UTC
in Quiv Post #337529
So a mod, rather than a game. :P
monster_urby monster_urbyGoldsourcerer
Posted 7 years ago2017-09-25 12:24:36 UTC
in Half-Life: C.A.G.E.D. Post #337522
This really is quite a stunning mod. I've not finished it yet as my daughter kinda dictates my playing hours. I will be grabbing the plunger next month when I stick some birthday cash into my steam wallet. :D
monster_urby monster_urbyGoldsourcerer
Posted 7 years ago2017-09-25 12:17:35 UTC
in Heat Signature Post #337521
Ha! Awesome.

I've had some real crazy missions in the last couple of days, but neglected to take down any major details. Some of these can be summarised as follows:
  • Accepted a GHOST clause (do not get seen, attack no-one) mission and nailed it.
  • A defector had to rescue a prisoner from an enormous, heavily guarded ship with only two self-charging teleportation devices (A sidewinder and a swapper)
  • Assassinated a target on a heavily guarded ship with a 30 second alarm by hijacking another ship and blasting the whole thing to oblivion.
I may chronicle the adventures of the next random merc I choose, detailing everything as a journal.

Also: You may come across some legendary weapons of mine. There are a couple out there. :D

Also x2: I have a merc with the personal mission to rescue one of Archie's captured mercs. That should be fun.
monster_urby monster_urbyGoldsourcerer
Posted 7 years ago2017-09-23 17:57:38 UTC
in Half-Life: C.A.G.E.D. Post #337495
There already several examples of prop models being used in the maps, I don't think things like vent covers really need to be modelled. You don't see bullet impacts / decals on models which is why I prefer to not use them for scenery.
monster_urby monster_urbyGoldsourcerer
Posted 7 years ago2017-09-22 21:18:03 UTC
in Heat Signature Post #337481
Well... pretty disastrous series of events.

Joss Gardener went after Celestine Quigley and was shot by one of the guards. She was then promptly flushed out a nearby airlock. In an attempt to cause disruption and open up a new entrance for her shuttle, she attempted to steal another nearby ship to make use of it's weapon system. Unfortunately, as soon as her shuttle docked with the ship, it in turn docked at the enemy space station. Joss was taken into custody... :(

Misty Excelsis carried out a few more stealth missions, avoiding any killing. Finally, she got the intel on where her partner was being held. A ship bound for an enemy space station. Once it got there, her partner would be lost, giving her only a 4 minute window to get in and get her partner out. For this mission, she abandoned her morals and slaughtered everyone in her path.

However... it seems karma is a bitch with a twisted sense of humour. She was a few rooms away from her partner's cell, soaked in blood and sweat, when BOOM. A rival faction opened fire on the vessel. two rooms at the back of the ship were blown away, killing several guards and cutting Misty off from her friend. Quickly realising that she could now dock her shuttle right next to her partner's cell, she started to run back to the airlock when another barrage hit the ship. The holding cell was ground zero. Her partner was killed instantly and the rear half of the ship tore away. Her mission failed, she continued to run for the shuttle, the ship still taking fire all around her. Slicing through two panicked guards she leapt into the airlock and boosted away from the wreckage as fast as she could.

She retired from the mercenary life afterwards. No legendary deeds to add to the hall of fame. No victory. No custom named item for other players on steam to find. She simply faded away.
monster_urby monster_urbyGoldsourcerer
Posted 7 years ago2017-09-22 19:55:24 UTC
in Heat Signature Post #337478
Somewhere in deep space, there is a bar. Aboard a recently liberated space station, it attracts all manner of ne'er-do-wells and mercenaries.
User posted image
Magic Borealis
Like many that come through here, Magic Borealis is a drifter. He keeps to himself and will likely be gone by tomorrow.

Misty Excelsis
A former mechanic, turned mercenary ghost. She completes her missions quietly, with as little contact as possible. Armed with a wrench, she knocks her foes unconscious when necessary, but prefers to avoid trouble and gets around by hacking systems and using duplicated keycards. This has caused her to sway in the direction of taking bloodless contracts, where killing is actively punished. One of her more memorable missions was a bloodless contract, requiring her to steal a prototype weapon from an enemy ship. On docking with the ship, she found that the weapon was actually stored next to the airlock, possibly ready for unloading. She swiped it and left.

Her personal mission is to free her partner from Offworld Security custody.

Joss Gardener
The finest mercenary on the station. She solves missions by any means necessary with a 100% success rate. One such mission saw her using duplicate keycards to simply walk through the hallways of an enemy ship, assassinate a target in a heavily guarded area and walking back out without being spotted. She also recovered some intel from a terminal, which would lead her to Celestine Quigley. Quigley is a small time merc who was captured during one of her first missions. (I was still learning the game mechanics and may have messed up...)

Inna Fox
Fox is an aging space ninja. Armed with a katana and a variety of evasion tools, he strikes hard and fast... and dumb. Old age has not been kind to him and his current goal is to steal an enemy prototype, sell it and use the credits to finally retire. His missions are often met with catastrophe. One example was a bloodless contract, where he tripped an alarm and was forced to kill everyone on board a transport vessel. Another saw him attempt to capture an enemy officer. This ended badly when he discharged a concussion shotgun at his target, hitting them but also smashing the window to their quarters. The two of them were sucked out into space and while Fox was able to remote pilot his shuttle pod to pick him up, the target promptly suffocated and died.

What I'm trying to say is that this game is intense and hilarious and is definitely worth grabbing. The only you get for the randomly generated mercs is a name and a personal mission, everything else comes from how you play them. The above stories are all things that have happened in game.

Magic Borealis is simply a merc I've not used and a new one will be generated the next time I finish a mission with one of the others. Which, incidentally will be Joss Gardener's mission to rescue Quigley, my first merc who got captured because I didn't know what I was doing :glad:
monster_urby monster_urbyGoldsourcerer
Posted 7 years ago2017-09-21 12:37:28 UTC
in How do I stop npcs from persisting in ne Post #337454
there really ought to be a good tutorial on level changes, I've run into several mods that have this problem
I agree. Up until a couple of years ago, The Core would have had this problem :P
monster_urby monster_urbyGoldsourcerer
Posted 7 years ago2017-09-19 16:06:16 UTC
in Any role players in the crowd? Post #337445
I've been meaning to pick up XCom Enemy Unknown again. Give it another go.

As for the other suggestions, thanks. There are a few I've played already, such as Diablo 1 and 2. I also tried The Witcher 3 a couple of times and could not get into it at all. I have very little interest in playing a role that has already been written for me, such as Geralt.
monster_urby monster_urbyGoldsourcerer
Posted 7 years ago2017-09-17 10:38:14 UTC
in Any role players in the crowd? Post #337421
So I've recently discovered a love for proper in depth RPGs both in the form of video games and tabletop/pen and paper games.

Recent "RPGs" that I've played (Bethesda's Skyrim and Fallout 4) haven't quite hit the mark, so I reverted back to Fallout: New Vegas, which I'm now giving a proper second play through. I will likely create a new character as soon as I've finished and approach everything differently.

I've also been trying out games that I previously couldn't stand. Isomeric and turn based games. Fallout 1 for example. Having played Fallout 3 first, I couldn't stand the originals for more than five minutes. I've also picked up Obsidian Entertainment's two recent releases Pillars of Eternity and Tyranny and they've both got me hooked.

I was just curious if anybody else has a soft spot for RPGs and had any stories from their adventures, or and recommendations. :D
monster_urby monster_urbyGoldsourcerer
Posted 7 years ago2017-09-16 08:57:21 UTC
in TWHL Pockets Post #337419
Okay, I think I'm ready to send mine in for a beta test. I literally haven't made a single player map since I first started mapping, so I'm unsure on the pacing and such. Anyway, do I just PM you a link, Urby?
That'll be fine :D
monster_urby monster_urbyGoldsourcerer
Posted 7 years ago2017-09-15 20:48:47 UTC
in TWHL Pockets Post #337416
It's certainly looking good. :P
monster_urby monster_urbyGoldsourcerer
Posted 7 years ago2017-09-14 12:01:50 UTC
in TWHL Pockets Post #337405
Glad to hear it :D
monster_urby monster_urbyGoldsourcerer
Posted 7 years ago2017-09-10 22:26:19 UTC
in TWHL Pockets Post #337375
The above post is correct. It's basically up to you how you integrate the airlock into your world. :D

Just received and played through Dr.Orange's map. Absolutely sublime. :D
monster_urby monster_urbyGoldsourcerer