Forum posts

Posted 10 years ago2014-05-13 01:41:15 UTC
in Sledge (Hammer Alternative) Alpha Build Post #319405
Just in time for what? The movie? Yom Kippur?
There's nothing stopping me from making improvements to the system :)
Don't mind me then. I'll be over here watching :cool:
Posted 10 years ago2014-05-12 22:13:19 UTC
in Post your screenshots! WIP thread Post #319401
I'll wait for The Core to be out to comment on that.
Posted 10 years ago2014-05-12 22:12:30 UTC
in Sledge (Hammer Alternative) Alpha Build Post #319400
But instancing in Source is different from what I'm proposing from what I've read about it. It references an external file and changes have to be made to the external file. My idea was for it to be entirely self-contained within the one map, and that making changes to any one copy to the instanced object would affect all the others within the same map. And wouldn't work across map files.
Posted 10 years ago2014-05-12 21:17:09 UTC
in Rooms: Source - Rooms II Post #319396
It's not just you.

Probably Escher himself would too.

And doodle's stuff looks real good too.
Posted 10 years ago2014-05-12 21:14:19 UTC
in Sledge (Hammer Alternative) Alpha Build Post #319395
This may be a crazy idea, but did you ever think of implementing instancing? As in there being multiple copies of the same object where if you modify one, all the others are modified in the same way automatically. It may even be possible to save that data too, perhaps as a shared object reference number, if I understood correctly what you said about the vmf format supporting additional data.
Posted 10 years ago2014-05-12 03:15:31 UTC
in Post your screenshots! WIP thread Post #319376
You are the evil one. This is pure darkness. You little devil.
Posted 10 years ago2014-05-12 03:08:08 UTC
in Sledge (Hammer Alternative) Alpha Build Post #319374
I think if you name multiple keys the same, Hammer does something like this:

entity = value
entity_2 = value
entity_3 = value
entity_4 = value

But I don't know whether they are named that or only displayed like that. I get the feeling that if they were actually named like that, only one of them would trigger its intended target. Unless there is some weird hack in the GS engine that allows calls to differently named entities to trigger the same entity. Which would break a lot of things.

More bugs:
The texture browser sometimes remembers the second to last text filter used.
1. Open the texture browser window
2. Type something. Such as "ABC".
3. Close the texture browser without selecting a texture.
4. Open it again, type something different. Say, "XYZ".
5. Select a texture.
6. Open the texture browser again, "ABC" will be the filter.
Texture scale and shift only work with a face selected. In Hammer, you can input values and then apply them to a face without needing to have one selected. Changing these values with a face selected has an immediate effect, kind of making the "Apply" button useless.
Having right click set to "apply texture and values" doesn't apply the texture (and the values can't be set without a face selected) and instead brings up the crash report window.
Pressing Z and navigating in the 3D view with the texture tool open causes the view to shift sideways when clicking to apply a texture while the cursor is still captured in the 3D view.
The {rotatescrape and {mommablob decals from the HL default decals.wad are not rendered with their transparency.
Flip object left-right and flip object top-bottom don't work relative to the active viewport, unlike in Hammer. [edit] Never mind that. I think this is a bit better. I'll have to learn the new keyboard shortcuts.
Posted 10 years ago2014-05-11 20:18:08 UTC
in Post your screenshots! WIP thread Post #319369
It doesn't matter. Even the old version is probably the best map on the server.

[edit] no snark cave?
Posted 10 years ago2014-05-11 03:38:18 UTC
in Post your screenshots! WIP thread Post #319357
The Core's secret compile tools.
Posted 10 years ago2014-05-11 01:59:20 UTC
in Sledge (Hammer Alternative) Alpha Build Post #319355
Bug/usage definition (?)
Opening a map and clicking the void in the 3D window counts it as a modification and you get asked if you want to save. Even if you just clicked the void.

I'd consider clicking the void, selecting brushes, and even looking at an entity's properties without actually changing anything shouldn't count as changes to the map.
Posted 10 years ago2014-05-09 22:06:50 UTC
in Post Your Photos Post #319344
Film photography is retro and all, but it's still perfectly usable. VHS is not. People haven't had VCRs in a decade. I hope you're not planning on using that :P
Posted 10 years ago2014-05-09 06:13:29 UTC
in HLDM Server! Post #319325
It's the only map I could connect to without a hitch. Go without it, it will download just fine.
Posted 10 years ago2014-05-09 04:46:46 UTC
in HLDM Server! Post #319322
I'm quite sure it is. I've played it.
Posted 10 years ago2014-05-08 22:27:18 UTC
in HLDM Server! Post #319320
My bad.
Posted 10 years ago2014-05-08 19:04:36 UTC
in HLDM Server! Post #319318
But you said it was.
Posted 10 years ago2014-05-08 18:39:13 UTC
in HLDM Server! Post #319316
Edit: Download link for Blue Paradise broken. 404.
That one.
Posted 10 years ago2014-05-08 18:34:47 UTC
in Post your screenshots! WIP thread Post #319315
Next to the brush? But Urby, you better than anyone should know that the best spot is on top of that other brush.
Posted 10 years ago2014-05-08 18:31:33 UTC
in HLDM Server! Post #319313
One of the downloads is broken. So not all of them can be downloaded.
Posted 10 years ago2014-05-08 05:52:13 UTC
in Post Your Photos Post #319301
150-500? That's madness!
Posted 10 years ago2014-05-07 18:12:28 UTC
in Post Your Desktops Post #319291
Wasn't it old in 2003 too? :P
Posted 10 years ago2014-05-07 18:11:04 UTC
in Sledge (Hammer Alternative) Alpha Build Post #319290
@Kachito isn't that a compile tools thing, rather than an editor thing?
Posted 10 years ago2014-05-07 05:02:16 UTC
in Post Your Desktops Post #319272
Probably none of us care, but it's still wise. This is a public facing site after all.
Posted 10 years ago2014-05-07 04:02:29 UTC
in HLDM Server! Post #319268
No-one's ever on whenever I check.
Send server join invitations through Steam. I'll get in if I can!

//note to self: make map for the server.
Posted 10 years ago2014-05-07 03:58:26 UTC
in Post Your Desktops Post #319267
Let's see.

Don't know, don't know, Thunderbird, Firefox, Skype.

3 of 5, not that bad.
Posted 10 years ago2014-05-07 03:55:18 UTC
in Post your screenshots! WIP thread Post #319266
Looks good, Urby. What is it?

(that's the most half-assed stars skybox ever in the history of half-assed stars skyboxes)
Posted 10 years ago2014-05-07 03:49:52 UTC
in Sledge (Hammer Alternative) Alpha Build Post #319265
@Urby: As a legal representative of McDonald's Corporation I must ask you to refrain from further using registered trademarks without written permission.
Posted 10 years ago2014-05-05 21:31:32 UTC
in HLDM Server! Post #319243
Archie that looks excellent. I get the feeling you're doing better than a decade ago :P

The light bridges from Portal look a bit odd though. Not necessarily because they seem to project a shadow onto the wall... from the light they're supposed to be emitting. That just adds to it.
Posted 10 years ago2014-05-05 21:20:23 UTC
in Post your screenshots! WIP thread Post #319241
Ha, nice!
Posted 10 years ago2014-05-03 17:42:05 UTC
in HLDM Server! Post #319172
AHA!
Posted 10 years ago2014-05-02 19:09:06 UTC
in Sledge (Hammer Alternative) Alpha Build Post #319156
Yeah that's great, I immediately changed the world border to a less aggressive red :P
Posted 10 years ago2014-05-02 02:41:56 UTC
in HLDM Server! Post #319142
Somewhere else, obviously.
Posted 10 years ago2014-05-01 19:41:09 UTC
in HLDM Server! Post #319123
Checking in in an hour.

Edit: Download link for Blue Paradise broken. 404.
Posted 10 years ago2014-05-01 18:56:02 UTC
in Sledge (Hammer Alternative) Alpha Build Post #319122
Rotating only, against rotating then moving.
Posted 10 years ago2014-05-01 02:14:27 UTC
in HLDM Server! Post #319096
These are in my downloaded maps folder so far:

gauss_god_hldm
dm_researchvessel
dm_quakearena
dm_utopium

Make sure you download the files and copy the wads yourself because the server doesn't seem to be sending them.

Also don't play if zeeba is on. He's too good.

:P
Posted 10 years ago2014-04-30 23:56:08 UTC
in Sledge (Hammer Alternative) Alpha Build Post #319088
Minor suggestions:
  • When the version update prompt appears, how about showing which version you currently have? Maybe release dates too, to know how long you've gone without an update. Possibly also showing the release notes for all the versions in between the one you have and the one you're being offered, not just the latest one.
  • It's a bit hard to get a specific value in the 3D views sliders. How about turning the label to the right of these into a numbers-only textbox? This doesn't necessarily happen with the "time to top speed" slider, but it could still have a textbox for consistency.
  • If middle-clicking-and-dragging the 2D views scrolls them, how about making middle click rotate the 3D view like holding space? Right now it only selects things the same as left click.
Bugs
  • Some faces seem to randomly disappear behind transparent brushes (aaatrigger).
Posted 10 years ago2014-04-30 23:08:42 UTC
in HLDM Server! Post #319087
"Cannot continue without headless_zombie.mdl"
kicked back out
Posted 10 years ago2014-04-30 21:54:37 UTC
in HLDM Server! Post #319083
All good and fun, until...
Map change to dm_researchvessel
FATAL ERROR: Couldn't find ns.wad

[edit] nice timing, Urby.
Posted 10 years ago2014-04-30 20:14:42 UTC
in HLDM Server! Post #319078
Yeah, DiscoStud, it's just in regular ol' Half-Life.
I'm an idiot.
Posted 10 years ago2014-04-30 20:11:27 UTC
in Sledge (Hammer Alternative) Alpha Build Post #319076
I believe a triangular/hexagonal grid is perfectly possible. Definitely unusual, but would not end up with lots of things off-grid. A radial grid, however, might be more complicated.
Posted 10 years ago2014-04-30 20:02:21 UTC
in Rooms: Source - Rooms II Post #319074
NEAT!
Posted 10 years ago2014-04-30 02:53:39 UTC
in HLDM Server! Post #319036
LET'S PLAY ON MY... wait, I never uploaded HLDM maps.

...aaaaaand I just found out I don't have HLDM. Only the Source port.
Posted 10 years ago2014-04-28 18:36:13 UTC
in What's outside your window Post #318983
So Archie was right when he said you live in the middle of nowhere.

I'd take a picture but my shutters are broken shut and the repairman hasn't yet showed up.
Posted 10 years ago2014-04-28 18:33:23 UTC
in Sledge (Hammer Alternative) Alpha Build Post #318982
I hate programs that spam the title bar (and consequently the Windows taskbar) with version numbers. I don't care about the version THAT MUCH, and it doesn't belong in there anyway. In the about menu, sure; in a splash screen, maybe; in the title bar or taskbar button, definitely not.
Posted 10 years ago2014-04-26 23:08:29 UTC
in Sledge (Hammer Alternative) Alpha Build Post #318938
Serves me right for not looking at the example map first :P

In that case, the transparent colour is always the last colour in the palette no matter what are its RGB values. It just happens to be blue in all the textures made by Valve.
Posted 10 years ago2014-04-26 18:54:35 UTC
in Sledge (Hammer Alternative) Alpha Build Post #318929
the FX amount for solid rendering being used to pick which colour in the texture palette is rendered as invisible.
As far as I knew, it always used the last colour in the palette, but I never really tested this. I thought it was a rule to set FX amount to 255 and supposed other values would affect the transparency value like in texture mode and you don't want that in a solid rendered brush. It sounds like an interesting experiment.

Texture mode causes the entire brush to be rendered in (FX amount / 255), 0 being invisible and 255 being fully solid. I suppose you knew that one, but just mentioned it for completeness of the list.
Posted 10 years ago2014-04-24 17:44:02 UTC
in Post your screenshots! WIP thread Post #318894
Actually it looks BETTER.
Posted 10 years ago2014-04-22 01:38:13 UTC
in Sledge (Hammer Alternative) Alpha Build Post #318857
Right now that article looks like a carelessly hasty copypasta.
Posted 10 years ago2014-04-21 05:10:29 UTC
in Rooms: Source - Rooms II Post #318838
...seven? Can't be, I've been here five and I'm quite sure I saw it start.
Posted 10 years ago2014-04-20 22:50:36 UTC
in Post Your Photos Post #318833
Your telescope has the eyepiece on the far side? Isn't that a bit inconvenient?
Posted 10 years ago2014-04-20 17:21:05 UTC
in Post Your Photos Post #318829
Love those. What did you do them with?