** Executing...
** Command: Change Directory
** Parameters: C:Program FilesSteamSteamAppsgoose11_11@yahoo.comcounter-strikecstrike
** Executing...
** Command: Copy File
** Parameters: "C:Sierramario1-tets.map" "c:SierraCounter-Strikecstrikemapsmario1-tets.map"
** Executing...
** Command: C:SIERRAZHLT25~1HLCSG.EXE
** Parameters: "c:SierraCounter-Strikecstrikemapsmario1-tets"
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlcsg ---
Command line: C:SIERRAZHLT25~1HLCSG.EXE c:SierraCounter-Strikecstrikemapsmario1-tets
Entering c:SierraCounter-Strikecstrikemapsmario1-tets.map
Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.11 seconds)
SetModelCenters:
60%...70%...80%...90%... (0.06 seconds)
CSGBrush:
10%...30%...50%...60%...80%... (0.32 seconds)
Using Wadfile: sierracounter-strikecstrikemario.wad
- Contains 2 used textures, 22.22 percent of map (6 textures in wad)
- Contains 0 used textures, 0.00 percent of map (22 textures in wad)
- Contains 1 used texture, 11.11 percent of map (143 textures in wad)
- Contains 0 used textures, 0.00 percent of map (28 textures in wad)
- Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS'
- Warning: Larger than expected texture (348972 bytes): 'THANKS'
- Contains 1 used texture, 11.11 percent of map (24 textures in wad)
- Contains 2 used textures, 22.22 percent of map (99 textures in wad)
- Contains 1 used texture, 11.11 percent of map (123 textures in wad)
Warning: ::FindTexture() texture {GRATESTEP3 not found!
Warning: ::FindTexture() texture ~SPOTGREEN not found!
Warning: ::LoadLump() texture {GRATESTEP3 not found!
Warning: ::LoadLump() texture ~SPOTGREEN not found!
Texture usage is at 0.37 mb (of 4.00 mb MAX)
0.82 seconds elapsed
--- END hlcsg ---
** Executing...
** Command: C:SIERRAZHLT25~1HLBSP.EXE
** Parameters: "c:SierraCounter-Strikecstrikemapsmario1-tets"
hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlbsp ---
Command line: C:SIERRAZHLT25~1HLBSP.EXE c:SierraCounter-Strikecstrikemapsmario1-tets
Current hlbsp Settings
Name | Setting | Default
------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
BSP generation successful, writing portal file 'c:SierraCounter-Strikecstrikemapsmario1-tets.prt'
0.61 seconds elapsed
--- END hlbsp ---
** Executing...
** Command: C:PROGRA~1STEAMSTEAMA~1xxx.COMCOUNTE~1HL.EXE
** Parameters: -console +map "mario1-tets"