Forum posts

Posted 16 years ago2008-02-02 03:33:29 UTC
in Mapping Ideas Thread Post #244802
oh, i don't mean to close the topic, he just want's gas. and of course, he want's more fail. (he's just started colecting fail)
Posted 16 years ago2008-02-02 03:29:41 UTC
in Mapping Ideas Thread Post #244800
do you mind if i bring my tiny car of fail to this topic?
Posted 16 years ago2008-02-02 03:27:53 UTC
in Mapping Ideas Thread Post #244798
don't worry, aaron. halo isn't a crappy game, the're probably mad because it requires a fast machine :glad: (it's also really slow on my machine too. but i still have plenty of fun hours killing my team members, running away, going back, and repeating until i die. then i just do it even more until i get bored and find something else to do.)
Posted 16 years ago2008-02-02 01:29:09 UTC
in Map Packs Post #244795
well, it may not be the best for map packs, but you can use it for installing a mod.
Posted 16 years ago2008-02-01 17:25:17 UTC
in Mapping Ideas Thread Post #244769
oh, guess my calulation was incorret. oh, yes, that was the tiny car of fail, not the massive truck of fail.
Posted 16 years ago2008-02-01 16:52:41 UTC
in Mapping Ideas Thread Post #244766
well, the truck of fail has stalled at another place, but don't worry, it'll be here soon.
Posted 16 years ago2008-02-01 15:59:58 UTC
in Placing Dead Zombies Post #244763
you guys must have a different version. in my version monsters will always die whenever they play a death animation.
Posted 16 years ago2008-02-01 01:12:32 UTC
in Placing Dead Zombies Post #244733
he's talking to you, saw.
Posted 16 years ago2008-02-01 01:09:33 UTC
in Placing Dead Zombies Post #244731
i've allready done it a million times moron. you think that i don't have proof do you? you're just making yourself look horrible.

also, you're obouisly the lazy one.
Posted 16 years ago2008-02-01 00:21:26 UTC
in Placing Dead Zombies Post #244728
tip: try things out for yourself before you post something. if you have any proof, then give me a downlaod to your proof then. if you don't have any proof, don't even open you're mouth to say something that you have no proof for.
Posted 16 years ago2008-02-01 00:18:57 UTC
in The Free Texture Thread! Post #244727
halflifedude, I'd expect you to be all over this thread.
Free content made by us, and you don't have to do a lick of work!
what am i sopposed to make, then?
Posted 16 years ago2008-01-31 23:03:45 UTC
in Placing Dead Zombies Post #244717
all monsters die after a death even if you made a "scripted_sequence" or "aiscripted_sequence"
when a monster does a death sequence it usually just reverts to its normal state
what? but in the code itself it specifys that if the animation is played at all, it will die either way.
Posted 16 years ago2008-01-30 18:50:52 UTC
in half-life noob Post #244643
oh, that would explain it.
Posted 16 years ago2008-01-30 18:48:47 UTC
in camera in hl1 Post #244642
you just don't understand do you? half life 2 wouldn't be the problem. steam screwed up my internet, my dads email, my whole network, and wouldn't stop jamming my computer. the more i had to restart my computer, the slower my computer got. my computer is not shitty, it can run half life 1, half life 2, raven sheild, operation flashpoint, ut 2007, ut 2004, ut 2003, ut 99 and pleanty of other games perfectly fine.
end of pointless argument.

EDIT: now, i'm currently trying to find out how to add that avikit to my mod...
Posted 16 years ago2008-01-30 18:40:03 UTC
in camera in hl1 Post #244638
HAHAHA!!!! i never said that steam ever installed any viruses. i nearly fell out of my chair cuz i was laughing so hard at that silly post. FOUR HUNDREAD VIRUSES? that guys gotta have over 400 mbs of space just to get that many viruses! also, steam only screws up my dads email, and screws up the whole network. never got a single tiny virus from it. you didn't make me wish i hadn't said that, you gave me something to brighten up my day (i was in a very bad mood this morning. but now that you've showed me that, i'm extremly happy again)
Posted 16 years ago2008-01-30 18:34:44 UTC
in half-life noob Post #244637
are you trying to add singleplayer monsters to a multiplayer map? i'm probably wrong but, i don't think you can do that. (also, if i am wrong, then it's because i don't make multiplayer maps)
Posted 16 years ago2008-01-30 16:01:46 UTC
in camera in hl1 Post #244625
oh, i see what you want me to do. you want me to install steam, screw up my internet, screw up the whole network, when i could be making a mod for a game that doesn't require a internet connection. that is the last thing i'll ever do unless i want to screw up someone elses internet.
Posted 16 years ago2008-01-29 22:49:20 UTC
in camera in hl1 Post #244588
but you may find a mirror somewhere with some intense Google searching
haha! i found a working link on verc collective. no ned to spen 5 hours lokking for a silly link. just go to verc collective for any half life related programs.

EDIT: sorry for the double post, i didn't realize that the last post in this topic was mine when i posted this.
Posted 16 years ago2008-01-29 19:57:16 UTC
in camera in hl1 Post #244573
well, i'll try that later. first i gotta re-install everything thanks to a stupid map from the snarpit. dumb map screwed up half life, so i decided to re-install half life, didn't work, so i decided to uninstall it then re-install it, and when i uninstalled half life, it uninstalled my mod with it. now i have to start from scratch again.
Posted 16 years ago2008-01-28 19:20:05 UTC
in camera in hl1 Post #244488
waste of time? no, it's not a waste of time, making a mod is not a waste of time, adding a new feature is not a waste of time either.
Posted 16 years ago2008-01-28 19:00:16 UTC
in camera in hl1 Post #244485
well, would be possible to code it in?
Posted 16 years ago2008-01-28 18:25:38 UTC
in camera in hl1 Post #244481
is it possible to make something like the breenscreen in hl2? (i mean make a camera, and what you can see on the camera shows up on a brush) this would help me alot. also, don't say use the trigger_camera. i want to make a camera, not a cutscene.

(also, i'm using spirit of half life)
Posted 16 years ago2008-01-28 01:03:33 UTC
in coding? Post #244455
okay, mabye i AM that hopless. how do you add another weapon? (sorry for the dumb question, i only knew how to change what gun the grunt drops)

can anyone help me with this? cuz i really need this for my mod.
Posted 16 years ago2008-01-28 01:02:16 UTC
in model wont move Post #244454
(in a freindly way)

also, i would hug him because he just solved the most anoying bug that i always get when i create a custom model.
Posted 16 years ago2008-01-28 00:47:01 UTC
in model wont move Post #244452
aaron, i was just about to snap your neck until i realized he was playing the running animation. i'm going to try the walking animation now.

edit: if i were in australia, i'd find you and hug you until you were the size of a peanut. i now have a metrocop that can freely walk around.
Posted 16 years ago2008-01-27 20:14:38 UTC
in Crafty Object Viewer for Source Post #244443
pros: none

cons: it says the confuguration for crafty is incorrect and crashes.
Posted 16 years ago2008-01-27 20:12:12 UTC
in model wont move Post #244442
i need help. i can't get my model to move! it's a metrocop that replaces the hgrunt, i got everything perfect, like when you get too close to him he'll give you a beatin with his baton, but i can't get him to move! it doesn't matter what order the animations are in, it doesn't matter weither it's "act_walk1" or "act_run1" i can't get him to move! heres the line for the walking animation from my qc file: $sequence "walk1" "a_walkN" fps 30 loop ACT_WALK 1 LX

and the run animation:
$sequence "run" "a_runN" fps 30 loop ACT_RUN 1 LX

please help! i need to make my metrocop able to move! also, this has happened before with my strider. also, my zombie wont move too.(he also has a replacement model. the original models will work fine, but the replacement models converted by me won't work.)
Posted 16 years ago2008-01-27 14:57:27 UTC
in coding? Post #244429
ok, i'm going to use aarons program, now that utorrent isn't running. my dad has his own machine and it has utorrent on it. it slows down my cennection because we have a router (both machines are attached to it) so now that utorrents not running, i have fast internets! :biggrin:
Posted 16 years ago2008-01-26 21:22:38 UTC
in coding? Post #244376
"there are still bits of early Quake code in Half-Life 2"
Posted 16 years ago2008-01-26 20:38:34 UTC
in coding? Post #244373
use dev-c++ its free and like 9mb size and its one of the best :^_^:
downloading immeaditly. thanks for sharing that!
Posted 16 years ago2008-01-26 20:00:30 UTC
in coding? Post #244365
is there any other way to compile it? cuz i don't want to waste 3 hours just to downlaod a stupid program that's +70 mbs just to compile a single dll.
Posted 16 years ago2008-01-26 19:38:50 UTC
in coding? Post #244359
atemmped coding, but i didn't know how to compile the hl.dll, so i gave up coding.
Posted 16 years ago2008-01-26 19:32:28 UTC
in coding? Post #244357
dude, i'm not adding physics here. i'm just copying the code for the 9mmar, modyfing it, and turning it into the ar2. also, can somebody PLEASE tell me how to compile the hl dll?
Posted 16 years ago2008-01-26 19:16:56 UTC
in coding? Post #244355
i really want to know how to code for hl1. is there any books or tutorials on coding for half life? also, one thing i never could find out how to do, how do you compile the hl.dll? (i've never compiled a dll before.)

please help me. i need this so i can add the ar2 to my mod.

(also, for those of you who had said that making a mod for a 6 year old engine is a waste of time, well, for your information, half life 2 uses some parts of the old half life engine. it's not a completly new engine, it's the old engine WITH the source engine. half life 2 may use a lot of the source engine, but it's still the same old engine.)
Posted 16 years ago2008-01-25 14:25:34 UTC
in Anyone know a good decompiler? Post #244289
get bsp viewer, open the bsp, click "export" or whatever it is, then export as map. never got any errors from that program. heres a direct link to the download: http://www.slackiller.com/hlprograms/bspviewer156.exe

if that doesn't work, go here: http://www.slackiller.com/hlprograms.htm
Posted 16 years ago2008-01-24 22:50:51 UTC
in help with model Post #244259
thing is, i can't add it to another skeletion.
Posted 16 years ago2008-01-24 22:46:08 UTC
in help with model Post #244258
"Did you simulate a ragdoll animation and output as a regular animation? Smart idea." yeah.
Posted 16 years ago2008-01-24 22:36:03 UTC
in help with model Post #244256
so, just convert the metrocop and i'll do the rest.
Posted 16 years ago2008-01-24 22:32:51 UTC
in help with model Post #244253
don't worry, i have a animation. heh, an RAGDOLL animation!
Posted 16 years ago2008-01-24 22:17:15 UTC
in help with model Post #244251
hey, aaron, mabye can you convert the metrocop model?(for my mod)
Posted 16 years ago2008-01-24 21:23:20 UTC
in help with model Post #244247
ok, now i think you're both wrong(no offence), cuz i go and play hl2, and you can see the back of the scanner perfectly. all of you guys are starting to confuse me :confused:
Posted 16 years ago2008-01-24 21:11:56 UTC
in help with model Post #244243
"The creator of the model made it like this"

actually, he didn't really make it for half life. it was just a obj file when i got it. so, i don't think he could make it that way.
Posted 16 years ago2008-01-24 21:05:47 UTC
in help with model Post #244241
so, if the player can't see the surface on a model, it nulls it? (nice too see you again too aaron.)
Posted 16 years ago2008-01-24 21:04:00 UTC
in Placing Dead Zombies Post #244240
"Using a scripted sequence where zombies walk into a trigger hurt works also theres a zombie animation which is the half life chapter "unforeseen consequences" where the zombie slumps against a wall and slides downwards when the zombie has completed that animation it is now dead. Hope that helps" all monsters die after a death animation. even if you made a "scripted_sequence" or "aiscripted_sequence"
Posted 16 years ago2008-01-24 20:59:39 UTC
in The Free Texture Thread! Post #244237
yes, i know that it's a texture thread. i'm not stupid. what i meant was it seems kinda usless.
Posted 16 years ago2008-01-24 20:58:02 UTC
in 6-D : A Half-Life Puzzle Mod [WIP] Post #244236
ok, i click the download link and get this:

404 - The page is FUCKED UP (or does not exist)!!
The page you are looking for is currently FUCKED UP. The fucking Web site might be experiencing fucked up technical difficulties (probably just the FUCKHEADED server randomly deleting my pages!), or you may need to adjust your FUCKING settings.
Please try the following pathetic and useless methods:

Click the fucking useless Refresh button, or stop requesting pages that DON'T FUCKING EXIST!.

If you are a retarded person who can't spell, make sure that it is spelled correctly. If you can't spell it after a second attempt, give up you FUCKING RETARD!

If you use internet explorer, you are an idiot. So, if you are an idiot, check your fucked up connection settings, click the Tools menu, and then click Internet Options. On the Connections tab, click Settings. Although this won't fix anything, it is a good old waste of time while you work out in your dumbfuck little head how to spell the address..
If your Network Administrator (read ASSHOLE) has enabled it, Microsoft Winblows can examine your network and automatically fuck up your network connection settings.
If you would like Winblows to try and fuck them up,
click FUCK YOUR FUCKING INTERNET THE FUCK UP
If you have internet explorer, you are an idiot as said, but some sites require fucking encryption crap. Click the fucking Help menu and then click About Internet Explorer to determine what fuckall shit you have installed to fuck everything up.
If you are trying to reach a encrypted fucking site, make sure your fucktarded Security settings can support it. Click the Tools menu, and then click Internet Options. On the Advanced tab, scroll to the Security section and check settings for YOU 2.0, ARE 3.0, GAY 1.0, ASS 1.0.
Click the fucking Back button to try another link.

Cannot find the fucking requested page!
24.64.223.205
Mozilla/4.0 (compatible; MSIE 7.0; Windows NT 5.1; .NET CLR 2.0.50727; .NET CLR 1.1.4322)
(none)
Posted 16 years ago2008-01-24 20:45:32 UTC
in help with model Post #244234
oh, nearly forgot, it's for hl1.
Posted 16 years ago2008-01-24 20:43:35 UTC
in help with model Post #244233
allright, heres a "front, back, left, and right" view of my scanner:
User posted image
look at the back view then at the front view. you'll notice the faces for the "metal plate" things on my scanner arent there, but they are on the front. does anyone know what causes this, and how to fix it? cuz' i got the same problem when making the hl2 camera (ceiling camera, the ones you see when you meet berney at the start of hl2)

i REALLY want help on this, cuz only about 2/9 models would usually have only 2 or 3 missing faces. and any others that don't have 2 or 3 faces missing, probably have around 19, 6, 8, 25, or 10 missing faces. i am going to ask once more, does anyone know what causes this, and how to fix it?
Posted 16 years ago2008-01-17 22:11:32 UTC
in The Free Texture Thread! Post #243695
what's the point of this thread?
Posted 16 years ago2008-01-16 22:22:59 UTC
in help with map Post #243574
"It strikes me as strange you hadn't started using it already."

what are you talking about?