With the proper settings applied, you can disable the auto-restart post updates.
Only problems I have against Windows 10 is that it's a HDD eater and a SSD is near to mandatory, also the lack of deeper User eXperience customisation.
In my opinion, it may do the opposite. It may encourage people. I've never used C#, but from what I hear and see here, it seems easier than C++It is, in high programming languages (C#/Java), you don't have to deal with pointers (but you still need to worry about "null references"), memory allocations, memory leaks and more, the language does that for you. The only problems (which aren't really problems if you ask me) is you need a "Common Language Runtime" (.NET Core Runtime in the case of Sharp-Life) to run the code and it can be easily reverse engineered (yeah I know about obfuscation). C/C++ being low level programming languages are "closer to the machine", it's the opposite.
Then there's the question of doing it from scratch. If the HL SDK is ported to C#, do we replicate the changes which we made to our C++ HL SDK code over to the C# HL SDK, or something else?My guess is that you will need to start from scratch, there are already so many differences that you can't just move your C++ code over to C#. Let's take an example: to save/restore entities data, the C/C++ way is to declare and use a save/restore table. Sharp-Life through the power of C#'s annotations handles the save/restore table already for you and you just need to annotate the variables you want to be saved/restore.
// Might be wrong here
TYPEDESCRIPTION CTWHL::m_SaveData[] =
{
DECLARE_FIELD( FIELD_BOOLEAN, CTWHL, m_bStatusSent )
};
IMPLEMENT_SAVERESTORE( CTWHL, CBaseEntity );
C# (Sharp-Life):
// Might be wrong here too (feel free to correct me Solokiller if I messed up)
class CTWHL
{
[Persist]
bool StatusSent;
}
Any recommendations for a good launcher that'll deal with the mods & skins & whatnotSolokiller suggested above the Twitch client, I'm using MultiMC, pick up your poison ^^
SourceSkyBoxer said:Wait please Ubuntu 18.04 is buggy.I don't have any problems with Ubuntu 18.04 so if you have a problem, it's your fault.
SourceSkyBoxer said:Please rollback to gcc6! ( Possible for gcc5.4 )Have you actually tried to compile it with GCC 6 or 5.4 before complaining?
SourceSkyBoxer said:But please please add more shadow mapping like mod AM by SysOp.and realistic reflection for water and more.
PenguinBoy said:https:/blogs.msdn.microsoft.com/dotnet/2018/05/07/net-core-3-and-support-for-windows-desktop-applicationsOh boi, I can't wait to see this in action in Sledge.
They utilize the wait command in the command queue to delay a level change when you enter a changelevel trigger, then they save the game with different relative position to the land_mark (being able to move around the level before it changes) once the other level is loaded they load the game and poof you are somewhere else on the new level or something like that, that's how I understood it.That's right, they abuse the fact that "trigger_changelevel" is basically calling "changelevel2 <map name> <landmark name>" with "wait" commands combined with the save/restore stuff in the landmark's PVS by quick saving/loading.
net standard 2.0 is shit because it can't bundle as single executable. So sadly who forgets requiered net assemblies than it "can't work".Read this documentation from Microsoft, and especially read the "--self-contained" part, it basically does the same thing as your "mkbuilder" but for .NET Core applications:
The Mad Carrot said:I used the word fishy a lot.Very fishy indeed.