Oh boy, he's at it again! Well, I won't be moaning too much here...I've got a team now to share the burden with. Yet there are still some slight hiccups, as I am learning a new skill set. My first question is regarding masked textures. The last color in my pallete or color table is 0,0,255, in Photoshop AND Wally, I have the appropriate texture flag set "{", and I have the func_wall set to Solid, 255.
Is there something I'm doing wrong? I know it isn't my computer settings, either. I can't help but think I messed up somewhere in the process of making it. I did start with an alpha channel, or transparent background in PS, but I used the paint bucket tool to make that pure blue at 0,0,255, then I stuck a stair railing over it that I cut the background out of so the blue would replace the background - leaving just the railing on a blue background. Should I have just used a different method? Just painted straight blue onto the places I wanted it in the beginning? When I finish the texture, it's an indexed .bmp, 8-bit, 256-color, so I thought that would get rid of the alpha channel.
Needless to say, the textures just don't work properly. the blue shows up in-game.