Proximity fade effect. Created 8 years ago2016-02-07 11:22:03 UTC by Renato Renato

Created 8 years ago2016-02-07 11:22:03 UTC by Renato Renato

Posted 8 years ago2016-02-07 11:24:10 UTC Post #328748
Trying to wrap my head around achieving a fading effect, in Goldsource, multiplayer.
When entering a specific area (near a beam in my map) i want a fade in to white effect. I got this down with env_fade, but i can't figure out how to fade out the effect ONLY after leaving the area.
Basically, i put my butt down near the beam, fade should pop in. Leaving the proximity of the beam should reverse the screen to normal.
Posted 8 years ago2016-02-07 14:36:49 UTC Post #328752
If it was singleplayer I would have said 2 trigger_multiple that respectively enable/disable the effect and also toggle themselves.

But in multiplayer, I don't see how this would be possible.
Posted 8 years ago2016-03-01 06:42:23 UTC Post #329063
Spirit MIGHT be able to do something like this...or at least better facilitate.
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