Forum posts

Posted 20 years ago2004-08-30 17:48:47 UTC
in ahhhh that was scary Post #55344
Those are good gimmicks for the actual 'jump' but the build up is as important. Hell YES half life can terrify you (playing WITHOUT cheats). First person is VERY scary given the correct situation
Posted 20 years ago2004-08-30 16:35:22 UTC
in ahhhh that was scary Post #55321
Nihilanth isnt atmosphreric, but his sounds ARE bloody horrific. It wont fit in where your looking but I find them VERY disturbing if you loop em in a map!
Posted 20 years ago2004-08-30 15:17:28 UTC
in ahhhh that was scary Post #55303
Quiet noises are scariest in the dark anyways.
Posted 20 years ago2004-08-30 13:01:18 UTC
in The Horror! Competition... Post #55277
oh....that was for the last post on page 1.....didnt see the [2]. but I'm glad it works well for your post too jazhel!
Posted 20 years ago2004-08-30 12:38:47 UTC
in The Horror! Competition... Post #55272
So?
Posted 20 years ago2004-08-28 20:12:47 UTC
in Classroom lights Post #54972
uhhh.....beamer....ive NEVER seen a room at has ONE light encompass an entire classroom. texture lights are the absolute best unless you want them to switch on and off. (env_render wouldnt work with a big room im guessing)
Posted 20 years ago2004-08-28 20:05:07 UTC
in ToDo Post #54971
Isn't it great when people come on to someones website, suggest the major things wrong with it, vvlunteer themselves as a mod, then ask where the hell atom is????

Nah, I guess the community moves in the shape of the box its put in, and a hl2 shaped box willl be noob central, regardless of the hl1 presige ppl think they hold

And yes Atom.....I AM available for weddiings, bar mitzvas, forum/channel moderation :D

..... jk
Posted 20 years ago2004-08-28 16:39:30 UTC
in ahhhh that was scary Post #54888
Theoritically custom sprites could be very good for horror. I've never tried it but I was thinking about the film the Exorcist, where if you look carefully, when the mother is walking through the house in darkness, you see faces and eyes appear for a few seconds in the black. With sprites in a game you could do this and make it most terrifying.
Posted 20 years ago2004-08-28 10:54:35 UTC
in Compo 10 Post #54807
Isn't 'trendy' what grandparents say you look like when you are forced to wear some knitted crap they got you for christmas?
Posted 20 years ago2004-08-27 15:58:33 UTC
in ahhhh that was scary Post #54555
Haha! rabboi, im not a forum moderator, you dont HAVE to do anything i say, but its good you moved it.

Personally I like the idea of one main monster that kills lots of people but you never really SEE it. As in, you see grunts fly past you etc as if the monster did it, but you dont see the monster itself untill the end. (think of the first Alien movie. How many times did you actually SEE the alien in full view? and THAT was the scariest one!)

Not having a lot of ammo also adds to horror (a trick brilliantly used in the resi evil games).

Darkness is used an awful lot in horror, but you can make things just as (if not MORE) terrifying in good lighting, because you dont expect them! Good sound effects in the background and constantly keeping thev player thinking that there is something around the next corner (with trails of blood, scratches etc) are other brilliant ways.

Its probably MORE difficult to make a 3d game scary, since you cant push the plot along in the same way a film does, but horror in games is FAR worse! :)
Posted 20 years ago2004-08-27 15:40:52 UTC
in Guide to making great maps: Post #54549
If it wasnt so philosophical that'd be a good tut. Is that your mappers manifesto then kol? :P
Posted 20 years ago2004-08-27 15:03:22 UTC
in ToDo Post #54540
We're 'adequate'?
sniff Thats the nicest thing anyone has ever said to me before!
Posted 20 years ago2004-08-27 08:53:48 UTC
in hl2 is almost there!! Post #54472
Frickin' Steam....frickin' shabby old computer....frickin' dial-up....I think I'll have to wait a while before I get Half-Life 2. Curses!
Posted 20 years ago2004-08-27 08:30:23 UTC
in Map Vault Suggestion Post #54466
The way you type is like body language for computers. And I just happen to be of the opinion that the "w00t"-ing conjures the image of a scruffy preteen and lacking any professionalism. That isn't a snipe at anyone in particular or their maps, its a general statement that applies to all instances where crappy grammar is used, even in IRC.
Posted 20 years ago2004-08-27 08:14:07 UTC
in Map Vault Suggestion Post #54461
Grammar critisism seems to be 'in' this season. But hey! Did it ever go OUT of fashion?

But I agree with kol. Imagine if all the documentation and in-game text was put together like this: "weelcome 2 blak mesa w00t!!1!" and so forth... I would have burned my CD and salted the earth thereafter, brilliant game or no.
Posted 20 years ago2004-08-27 08:03:17 UTC
in Conspiracy Conspiracy Conspiracy! Post #54455
surrealism is a joke now. All you have to do is put something where something else should be. Thats why surrealism as an artform died, it was too easy. But Twin Peaks was good!

Dred.....SURREALISM not REALITY
Posted 20 years ago2004-08-27 07:53:50 UTC
in Non-solid shootable trigger????? Post #54454
have a no gib invisible func_breakable wrapped round the pipe area you are supposed to shoot then. It wont be noticed at all if you put it close enough to it.
Posted 20 years ago2004-08-27 07:49:24 UTC
in i got a question. need help :/ Post #54453
Will the player be able to open the door any other way swiv?
Posted 20 years ago2004-08-27 05:21:14 UTC
in twhl surprise anyone?... Post #54432
I was drunk last night...i dont want to be a part of it (sorry).
Posted 20 years ago2004-08-26 17:32:31 UTC
in twhl surprise anyone?... Post #54343
Actually........the story needs a MASSIVE ammount of tweaking. Fix that and ill join (lol.....as if im THAT bloody indespensible!)
Posted 20 years ago2004-08-26 17:30:15 UTC
in twhl surprise anyone?... Post #54340
Alright....go on, I'll join in too, floater!
Posted 20 years ago2004-08-26 13:07:03 UTC
in Moving func_lasers....or not Post #54261
And furthermore http://www.guardian.co.uk/Observer/comment/story/0,6903,940125,00.html you'll note that why "ever elusive" is hyphenated by some people, The Guardian does not, so I have them at least to back me up. You tit. ;)
(I can't beleive I looked that up!)
Posted 20 years ago2004-08-26 13:01:40 UTC
in Moving func_lasers....or not Post #54256
Yeah...but i chose to ignore that, in favor of SlayerAs post. ("Seventh-Monkey" why the hell is THAT hyphenated?) :P
Posted 20 years ago2004-08-26 12:58:54 UTC
in Non-solid shootable trigger????? Post #54253
Well....func_breakable has "target on break"...other than that i dunno.
Posted 20 years ago2004-08-26 08:37:21 UTC
in twhl surprise anyone?... Post #54201
Still, community activities and all that! Sounds fun. Dunno if I could be bothered personally, mind ;)
Posted 20 years ago2004-08-26 08:30:37 UTC
in longshot Post #54200
hrm....what happens if they are noclipped at a distance though? I take it they'd just run about wouldnt they?
Posted 20 years ago2004-08-26 08:27:02 UTC
in Non-solid shootable trigger????? Post #54198
unc_rot_button can be set as NOT SOLID....so use it. I had to look that one up actually! ;)

oh, and give the button 1 health
Posted 20 years ago2004-08-26 08:02:14 UTC
in Combine WAD files Post #54191
I think thats a wally question (which could be answered in help files etc). Just DONT COMBINE ANY WADS from the existing half life installation. HalfLife wont like it, no siree!
Posted 20 years ago2004-08-26 07:58:52 UTC
in Grammar and Punctuation class. Post #54190
*sets monster_kols gag flag on....then sets his face as func_breakable :D(
Posted 20 years ago2004-08-26 07:47:29 UTC
in this is gonna sound sad Post #54187
The scripted sequence tutorials are infallible, seriously read through each step and check your map that you have done EXACTLY that. There's no better way to help you than to get you to run a checklist.

BTW the :x isn't scaring anyone :P
Posted 20 years ago2004-08-26 07:42:40 UTC
in What is up with Steam?? Post #54185
Will that not cause the screwed up account/cd-key effect we all know and love?
Posted 20 years ago2004-08-26 07:38:48 UTC
in Moving func_lasers....or not Post #54183
looks round to thank SlayerA but he's dissapeared into the shadows again

I'm gonna make a SlayerA signal and stick it on my roof in case Gothem city needs him once more. :P
Posted 20 years ago2004-08-26 07:31:24 UTC
in Steam VS Won: The final showdown Post #54181
Which is a subsiduary of The Confederacy of Ruined Half-Lives. ;)
Posted 20 years ago2004-08-26 07:27:42 UTC
in My New Mod Post #54180
Who are you? and what have you done with the REAL m0p?? jk
Posted 20 years ago2004-08-26 07:23:47 UTC
in this is gonna sound sad Post #54177
Then you dont know how to set up a script. Read about it in the tutorials ;)
Posted 20 years ago2004-08-25 10:45:12 UTC
in Scools back, WHen? Post #53898
I didnt see the point of typing hahaha. And "what jahzel laughed" doesnt sound right. I also dont see the point in posting this. oh well.
Posted 20 years ago2004-08-25 08:53:13 UTC
in Riding shotgun..... GO SPAS (12) Post #53880
A truck/train full of ammo and weapons with a noclip at the back sounds like the best bet for a minimod/map/map-pack as opposed to a mod proper. Its just as plausable to have a truck full of ammo and weapons as it is to have a big ass gun, so its the cheaper alternative.
Posted 20 years ago2004-08-25 08:39:21 UTC
in ooo dark Post #53878
:D you dont need to worry about crediting me for helping you. Thats the way the forums work...any info I get about mapping is from this site anyways. Hooray for TWHL! Thanks though ;)
Posted 20 years ago2004-08-25 08:32:15 UTC
in To whoever wins "Glass"... Post #53876
Or....make a glass entry involving an osprey/train. :D
Posted 20 years ago2004-08-25 08:26:32 UTC
in ooo dark Post #53874
Thank me by checking through entity guides and tutorials before asking stuff! Saves typing whats already there, in more intelligible language ;)
Posted 20 years ago2004-08-25 08:24:20 UTC
in Scools back, WHen? Post #53873
What Jazhel said. People will tell you that your time in school is the happiest time of your life. It isnt. Being on the dole is. I miss those dole days so much :(
Posted 20 years ago2004-08-25 08:22:27 UTC
in Moving func_lasers....or not Post #53872
It works! hurrah! I have to say i've never bothered with env_beams before, but I dont really see the point of hammer/hl having func_lasers now!
Posted 20 years ago2004-08-25 08:20:48 UTC
in ooo dark Post #53868
use the light entity and give it a name (triggering it will make it go on/off) (look it up)
Use a monstermaker for the zombie behind you. (look it up also)
change_audio_cd (or whatever its called) (look it up)

Stick them all together with a multimanager viola.

I checked and ALL these things are explained in the HL entity guide/tutorials.
Posted 20 years ago2004-08-25 07:53:12 UTC
in invisible Post #53859
a yes...render amount 255....and render mode = solid. That should make the blue transparent
Posted 20 years ago2004-08-25 07:28:50 UTC
in !!!!!!!!!Need comp. help!!!!!!!!!!!! Post #53844
Funnily, I had problems with blender3d and truespace not rendering in 3d UNTILL I intstalled my half life onto this puter. Wierd, no?
Posted 20 years ago2004-08-25 07:27:27 UTC
in what happened to 2 and 3? Post #53842
Yeah....steam made them strip and make wierd human pyrimads whilst it took pictures.
Posted 20 years ago2004-08-25 07:25:52 UTC
in invisible Post #53840
So, to recap habboi, if you want to make an invisible brush you simply browse for the "clip" texture (looks like a guys face in hammer) and when it is run in half life it is physically there but you cant see it.
Posted 20 years ago2004-08-25 07:19:42 UTC
in Steam VS Won: The final showdown Post #53836
Confederacy of Ruined Half Lifes

(I think that was an eyehategod album title (-half of course)
Posted 20 years ago2004-08-25 07:13:09 UTC
in Riding shotgun..... GO SPAS (12) Post #53834
Its never a good idea to think about making a mod untill you can do just about anything possible in mapping.

Start off small. Learn to walk before you can run...a bird in the hand...and so forth.

Though vehicles are always nice.
Posted 20 years ago2004-08-25 07:09:00 UTC
in invisible Post #53830
clip texture.