Forum posts

Posted 13 years ago2011-04-23 19:29:43 UTC
in Post your screenshots! WIP thread Post #293822
Looks pretty realistic, Huntey. The textures are a bit too plain and clean though. I suspect you are going to use decal textures?
Posted 13 years ago2011-04-21 19:06:18 UTC
in GoldSource Big Map Toolkit Post #293781
So it's 8192 from start to end. Who cares, this thing is a miracle. Can't wait to see what people are going to do with it.
Posted 13 years ago2011-04-21 16:14:23 UTC
in GoldSource Big Map Toolkit Post #293777
Stojke: 16384³ units are not double the original size. It's octuple (eight times) the original space.

16384³=4398046511104
8192³=549755813888
4398046511104/549755813888=8

or

16384³/8192³=2³=8
Posted 13 years ago2011-04-21 06:06:17 UTC
in Peter Manson Post #293765
I tried to decompile it too but seems that all of hims maps have some kind of decompile protection or are simply too big and complex for the decompilers. However you can use BSP Viewer to see the entities or you can open decompiled .map with notepad.

EDIT: I really recommend for everyone to download and see those maps.

Stojke: Don't forget to see his eden.
Posted 13 years ago2011-04-20 20:23:56 UTC
in Post your screenshots! WIP thread Post #293750
This is some sort of small Black Mesa sitting room. And no I haven't played Portal 2. The wall poster idea came long ago when I saw movie called Scarface. Originally this room came from a dream which I dreamed few years ago. It is probably going to be in my upcoming HLDM map. So my little lovely room:
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Posted 13 years ago2011-04-19 14:25:58 UTC
in Peter Manson Post #293701
I love his map eden. It's huge and have great atmosphere and even better gameplay. His maps are very unique.
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Posted 13 years ago2011-04-18 07:50:00 UTC
in Peter Manson Post #293650
He released his last map 10 years ago so I don't think they are still somewhere. Just type in google one of these "eden.bsp" "merlin.bsp" "plateau.bsp"
Posted 13 years ago2011-04-18 06:32:41 UTC
in Peter Manson Post #293647
About ten yeas ago at the time when a lot of people were playing HLDM he was one of the most popular mappers and even now after a century his maps called plateau, eden and merlin are very popular. So I am just wondering if anyone remembes him and is he still alive.
Posted 13 years ago2011-04-17 20:24:18 UTC
in Peter Manson Post #293616
I wonder if anyone knows who is guy called Peter Manson?
Posted 13 years ago2011-04-12 10:14:53 UTC
in Post your screenshots! WIP thread Post #293453
So you turned on anti-aliasing in your graphics card control panel?
Posted 13 years ago2011-04-11 19:07:15 UTC
in Post your screenshots! WIP thread Post #293433
If it's not then it's definitely Source. Unless you forced anti-aliasing in graphics card settings.
Posted 13 years ago2011-04-11 18:59:59 UTC
in Post your screenshots! WIP thread Post #293429
If the image is resized then it's impossible to tell.
Posted 13 years ago2011-04-03 11:00:06 UTC
in Is clip necessary? Texture effect gauss Post #292920
I face the gauss reflectivity problem very often. I haven't researched it too much yet but I noticed that NULL texture is extremely reflective.
Posted 13 years ago2011-04-03 10:21:34 UTC
in A few facts about the place I live Post #292919
Of course there were gunfights. And Nazis killed at least 30,000 Jews in this place.
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Posted 13 years ago2011-04-02 12:28:20 UTC
in A few facts about the place I live Post #292863
Kaunas is the name of the city so the complex is called the Kaunas Fortress. Yeah I hope it will inspire someone.
Posted 13 years ago2011-04-02 11:19:05 UTC
in A few facts about the place I live Post #292858
Recently I have found out that a nuclear plant in my country called the Ignalina Nuclear Power Plant is the most powerful nuclear plant in the world and has the biggest nuclear reactors in the world. Currently it's being closed.
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There is a massive fortress complex in my city called the Kaunas Fortress which was constructed in 1882 by Russia for the World War I. More accurately most of it is underground bunkers. There are main strongholds and most of them were connected by underground tunnels. The complex then covered about 65 square kilometers. Currently the connections between the strongholds are blocked. And there are few strongholds less than kilometer away from where I live. One of them is the Ninth Fort and currently there is a working museum in it. With a guide you can get in the tunnels.
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The Ninth Fort
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The strange buildings you can see in the background are massive 32 meter tall monuments which are memorial to the 30,000 Jews and others from Lithuania and abroad who were brutally murdered here during the Holocaust.
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Posted 13 years ago2011-04-01 18:16:33 UTC
in Post your screenshots! WIP thread Post #292806
Thank you. I'm really surprised how it turned out because I made it in just a few minutes. Making of the textures took most of the time.

Crollo: you are absolutely right.
Posted 13 years ago2011-04-01 17:51:24 UTC
in Post your screenshots! WIP thread Post #292804
I'm shocked how often you guys can't distinguish whether it's GoldSource or Source. I can see the difference from a mile even if it's a six sided box.
Posted 13 years ago2011-03-31 19:05:14 UTC
in Post your screenshots! WIP thread Post #292743
My first try ever to create something similar to the ancient Egypt. All the textures are mine. Currently I'm not going to make a full map, just trying.
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Posted 13 years ago2011-03-23 18:14:42 UTC
in The Tournament of Retro Maps Post #292182
I would love to see someone playing in my old crappy map.

Submitting:
http://twhl.info/vault.php?map=4880
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Posted 13 years ago2011-03-20 17:48:06 UTC
in Next Competition Post #292043
Well to me TWHL looks completely dead.
Posted 13 years ago2011-03-20 14:05:04 UTC
in Next Competition Post #292029
Should be fun!

I think TWHL competitions are way to rare. We need competition after competition!
Posted 13 years ago2011-03-14 14:39:16 UTC
in The Wall of TWHL Post #291658
Posted 13 years ago2011-03-14 12:36:53 UTC
in The Wall of TWHL Post #291650
Posted 13 years ago2011-03-12 11:51:29 UTC
in Post your screenshots! WIP thread Post #291500
A little update to my slowly progressing HLDM map. I think it turned out pretty good. You can't see but there is floating dust in the light and it looks really nice. What you think about the grass details? Also the machine gun turret is probably going to be removed.
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Posted 13 years ago2011-03-08 16:06:29 UTC
in Post your screenshots! WIP thread Post #291297
I could make the text readable but there is little official information on this weapon.
Posted 13 years ago2011-03-08 15:59:27 UTC
in Post your screenshots! WIP thread Post #291295
Here is my newest version of some sort of a poster/document of the Tau cannon I made. It could be used in a mod or a map or wherever. You can use it if you want. Though a little credit would be nice.
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Posted 13 years ago2011-03-07 13:21:09 UTC
in Switchable light bouncing Post #291256
I finally understood why switchable lights looks so bad. As we know normally light bounces one time in Half-Life. This means that when light hits a surface it bounces and then hits second surface but don't bounces again. This is because of -bounce 1 parameter. But this only applies to static light. Switchable light do not bounces at all. This means that when light hits a surface it lights only that surface and then stops without bouncing and affecting other surfaces. And the purpose of this is to generate less lightdata. But it looks very unrealistic because in reality light bounces again and again until it loses its energy and finally stops. I made two identical example maps but one with switchable light. I only gave the light a name and then made a button. The top image is switchable light and the bottom is static light. You can clearly see that switchable light do not bounce.

I also know that -nodynbounce parameter prevents dynamic (switchable) lights from bouncing. But how to disable it?

My question is how to make switchable lights bounce?
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Posted 13 years ago2011-03-04 18:53:21 UTC
in Normal qual textures appearing horribly Post #291118
That would be revolutionary because a lot of default textures have this problem. And if somehow it would be possible to attach that command to a map so all the players would see it correct.
Posted 13 years ago2011-03-04 17:46:54 UTC
in Normal qual textures appearing horribly Post #291109
Soup Miner is right about GoldSrc. But there is a little trick to fix this without changing the size of the actual texture. I use it very often. You just need to make a bigger texture of correct dimensions and then place the original smaller texture with wrong dimensions inside it. There you go:
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Posted 13 years ago2011-03-01 16:05:29 UTC
in Post your screenshots! WIP thread Post #290963
Someway it reminds me of Portal 2
Posted 13 years ago2011-02-23 17:55:41 UTC
in Post your screenshots! WIP thread Post #290706
My new hldm project
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Posted 13 years ago2011-02-14 13:49:24 UTC
in Last movie you saw? Post #290368
Say hello to my little friend!
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Posted 13 years ago2011-01-04 07:45:44 UTC
in Post your screenshots! WIP thread Post #288642
It looks very real and the atmosphere you created is really nice. Especially the first version.
Posted 14 years ago2010-06-27 05:35:21 UTC
in Post your screenshots! WIP thread Post #282392
Picture from an old HLDM map which I have never managed to complete.
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Posted 16 years ago2008-01-17 18:45:56 UTC
in Dm_Beam beta map Post #243645
:nya: Thanks :gak:
Posted 16 years ago2008-01-17 09:00:52 UTC
in Dm_Beam beta map Post #243595
Some new :roll:
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Posted 16 years ago2008-01-15 13:26:50 UTC
in Dm_Beam beta map Post #243483
Ok, i do it! Thanks for comments :crowbar:
Posted 16 years ago2008-01-13 14:13:17 UTC
in Dm_Beam beta map Post #243353
Hello everyone, I am creating map for half-life deathmatch - dm_beam.
Sorry for small text, my english is bad. :roll:

Screenshots :
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