1280x1024 (A very low end resolution)Since when 1280x1024 is a very low end resolution?
Also that raven city mod is nothing special. At least perhaps you're giving us bad examples. Please impress me.
Created 16 years ago2007-12-16 00:58:58 UTC by doodle
1280x1024 (A very low end resolution)Since when 1280x1024 is a very low end resolution?
since 90% of monitors sold today are 1920x1080And 200 Hz to add to that.
Then why show them? Show what it can really do.I imagine It's not to show the engine to it's fullest, but to just show a couple of the basic engine features instead.
If it was still the way it is, then bringing a chopper down, would bring basically your whole PC down.Maybe it does? This is why I asked...
Give me a gameplay video of a intel integrated running half-life at even 1280x1024 (A very low end resolution) at at least 30 fps, if it can't even do that, how could it draw 'standard gameplay effects' at even 1024x768?Minimum spec for HL1 is very low; even an integrated card provided it's not ancient should be able to play the game and draw some sprites without dropping to unplayable framerates considering how old the game is, as far as I know the minimum spec is simply a card with VGA... maybe it can't do it at at 1280x, but the screenshot is 1024x.
Then why show them? Show what it can really do.qft
Minimum spec for HL1 is very low; even an integrated card provided it's not ancient should be able to play the game and draw some sprites without dropping to unplayable frameratesIt still has to draw as many pixels on the screen that the game is running at, have you even tried running half-life (Original\Vanilla\Unmodified) on a integrated graphics card (Please keep your mobile ati HD radeon 5000 series out of this, that's just stupid.) at your monitors native resolution? Chances are, it doesn't work. If THAT doesn't work, what makes you think something even the slightest bit more complicated will work better?
True, you cannot determine an engines possibilities from a few screenshots...Thank you for posting this, I was going to post some hl2 screenshots to reiterate my point but this is a better example
...but you can certainly get a good idea of them.
What are the posts for? The times I've seen posts spread out like that is simply to prevent vehicles from entering an areaExactly.
I am sorry I will say this but I have to use yellowish light.No. Seriously, no. That doesn't convey safety, that conveys illness. It's not a warming yellow, it's a rotten yellow - the sort of yellow used in l4d or Ravenholm. Use brightness, not hue to convey safety. Bulbs aren't yellow. They're orange or blue, to varying degrees of saturation. Never yellow.
I am sorry I will say this but I have to use yellowish light. I am adding variety yes, but I want a nice warm athmosphere there to give the player a "safe" feeeling.I get what you're going for there, but strong yellow lighting doesn't really convey that very well. It's more sickly and uncomfortable. Go for light orange, creamy or beige colours, and faint Earthy greens.