how the hell did you get those results out of those numbers?Mathematics. You learn it in this great big scary place called school.
how the hell did you get those results out of those numbers?Mathematics. You learn it in this great big scary place called school.
2) "Lost"Map a Jackface?
However, if you're talking about the official Black Mesa fgd, then that would be stolen material!Yep. Combine it with this...
you can see what the scientist models look like...and I would swear crazyb2000 is using the BM leak.
Don't mock me, you know I'm right.I use point lights probably more than I use light_spots.
You guys don't have texture lights or anything to that extent?We do, but I find them useless.
Strider is still tweaking and will submit sometime this summerHaha. ;D
no one uses lights for lighting in sourceWhat.
All the doctors looked at me like I am some kind of walking miracle.You certainly sound like one. Great to see you back and taking it so well.
And.... a real-time editor will be possible when half life graduates from the binary space partition. (BSP)A decade from now when Half-Life 3 is announced, leaked, remade and finally released. ;P
My first ever dos game was Heretic.My experience is something similiar, I can remember playing Quake DM with my dad ages ago. Either he was incredibly good at it, or I was typically bad, but it was still a blast.
<3
I used to play vs my dad back when you had to manually connect to the other pc.
2.The sun passes out.He should watch how much he drinks, then.
Speaking of where has that Ant guy been? = 0The short answer is: he quit stealthily.
$basetexture blah\blah
}Slack(integer) - default: 25Set it to 0 and they should be the exact length you want in the editor.
How much extra length the rope has (by default it has the length between its two endpoints in the editor).
And no, there is no easier way to get another games' content into the game you're mapping forWell technically you could create a custom OB mod and mount all the GCF files for the appropriate games. /snob
I don't understand why you're compiling it for ep2 :/More resources, more stable engine, improved visuals. This is somewhat of a visuals thing anyway. Anyway, as Pb said, you can get the Orange Box Source SDK Base to play this, it'll download every OB resource you need.
I think they call that 'Soap Awards Syndrome.'Oh, I've got that in spades. You should have seen the time I came back from the dead to find my amnesiac wife in a love triangle with my best friend and my half-brother who at the time I never knew I had. Boy was that a hectic week.
Note: For the light to work properly the "distance" keyvalue must be greater than the distance from the entity to the surface it is supposed to light, otherwise it will not show. Also, the "brightness" keyvalue should be either 6 or 8, normal brightness values do not apply. Finally, adjusting the angle using the circle tool in the top-right or by using the "point at" tool will only adjust the cone model, the angle keyvalue must be set manually to adjust the spot world light.It's a pain of an entity, I know that much. My biggest problem with it is that it using two seperate methods of lighting creates really inaccurate effects on whatever it's lighting.
It's worse than spam.It's still discussion, albeit of a not-so-serious nature.
delete your our posts.No.
If you made a big box around your map like that, wouldn't you have to set the view distance incredibly far in hammer, which would kill your 3D view framerate?I always did that anyway, never really noticed an impact.