Forum posts

Posted 18 years ago2006-01-02 04:20:32 UTC
in Half-Life: Hostage Situation Post #155758
Eh screw the weiner boy, so let the party begin and for the last time FINISH
How do they suppose to finish it,if they screw me?
Posted 18 years ago2005-12-30 16:17:17 UTC
in Odd Behaviour Post #155323
Well I don't really believe you, but you seem to have changed for the better so all's kool with me I guess
great...just great

I'll be banned for using a public PC and letting someone else using it.Actually yea,thinking of the consquences.I can just spam my friend's forum site that he often go in.And they will think that its him doing the spam because its the same fucking IP!,he uses the library PC too!Did you understand what I meant here?You guys just judge people from their IPs,what if that guy uses public PCs?what if the guy just dont have the cash to get his own internet!!And another guy just uses the same PC and messes with the sites people entered,maybe its ammusing for that sicko?!Did you understand what I just meant?! :x
Probably you wont believe that this could happen too?!Anyguy can find the site again from the school library again and spam it again ,and you guys will think that its me again?You know what I dont care,ok 7th after re-thinking plz block the school library PC's IP!(the one you blocked 2 days ago,block it!)Now everyone is happy!
Posted 18 years ago2005-12-30 14:58:00 UTC
in Odd Behaviour Post #155317
There had been a spammer 2-3 days ago(was it 2).I really dont know what he did to the site. "he?" Look,its all about this: I always check the sites like hit,moddb,twhl that I put info about Xen Assault to see if anyone made any comments.But I check the sites from our school library PC at lunch brake...When the bell rang,I hurried to our sports lesson (gym)...leaving the PC on[but I though I turned it off],with internet explorer pages open...and my idiotic,sob friend didnt tell me that I left it like that.So...well,that bastard spammed TWHL and pmed a modeller about masturbation in Mod DB.I was astonished in other day when he told me that I was banned from TWHL.I didnt believe it until I saw it myself.I asked " How the hell you know that I was banned??"He said,he spammed the site about a chicken-man(I saw the topic today).After yelling to him and beating him up a little.The other day,I e-mailed 7th about the situation.Well,he un-banned the school library PC..I'm writing this from my cousins leptop(laptop or whatever it is)In conclusion ,I'm really sorry..I will delete the urls of the pages that I get in from now on.
*"Why School PC,while you got your own PC at home?".Some of you know that I dont have internet at home like 1.5 - 2 months.But I'm getting my int back in 2006 January.
Posted 18 years ago2005-12-30 11:57:09 UTC
in Muzz's HLDM Server Post #155293
great but is only TWHL maps allowed?
Posted 18 years ago2005-12-30 11:40:14 UTC
in Smart Bots Post #155291
I had no idea, but there are people who devote their lives to hand-tuning the .nav files for CS:S. There are entire communities out there just for this purpose, similar to TWHL and the SnarkPit for mapping.
I never thought there are hobbists who have such a specialized interest. In fact, some of them volunteer to tune my .nav file for my custom map.

The internet is amazing.
What do they call themselves?as waypoint maker? [not sarcastic] :
Posted 18 years ago2005-12-20 18:05:16 UTC
in Christmas Post #153566
I dont celebrate christmas!yay!
Posted 18 years ago2005-12-20 17:58:02 UTC
in Unforseen Consequences Post #153559
... saco... thats an official HL2 map, fool!
god damnit.. :lol: well then it sux!who would build a bridge support on a window??
Posted 18 years ago2005-12-20 17:53:21 UTC
in Unforseen Consequences Post #153557
mapping seems horrible but logical..better than ZL's crappy comic.There was a bridge support on an apartment window in his :lol:
Posted 18 years ago2005-12-20 17:26:06 UTC
in [WIP][HL1] Xen Assault Post #153548
you havn't posted a date for this yet
I actually did,several months ago.It will be finished in Summer 2006
and about the re-skins,I know they suck but this is just the work screenshots..you know not yet complete. ;)
http://img.photobucket.com/albums/v702/S
acit/xenassaultscre4.jpg
light looks great
http://img.photobucket.com/albums/v702/S
acit/xenassaultscre5.jpg
not so good

everything else looks amazing!
thx,about the lights..well,what can I say..I'm a weird guy.Sometimes inspriation hits me,sometimes it just pushes me away from itself...To be honest my mapping gets better when I have good morale,and with low morale.. it gets crappy. :quizzical:
Posted 18 years ago2005-12-20 08:01:12 UTC
in Half-Life: Hostage Situation Post #153374
Saco, are you done your single map?
I fixed that but yea you are right its so small with a single map,I ll add 1 more map.

note:I've got 3 week holiday,2 weeks later so I'll give you the maps in the middle of January.
Posted 18 years ago2005-12-20 07:58:41 UTC
in [WIP][HL1] Xen Assault Post #153372
One thing I did notice though was the cheeze-it pallets stacked directly atop one another
I didnt understand that? :
I just looked at some screenies from HeadCrab guy, and his looked fine to me, which means your's are super-dark
what do you mean?Do you mean you looked from his PC or his own mod's screens? :
Looks really good Saco
thx,better things coming soon
:glad:
Posted 18 years ago2005-12-19 06:07:12 UTC
in [WIP][HL1] Xen Assault Post #153133
aqre those custon zombie models
Yes they are custom
made by Ambient Impact
skinned byAmbient Impact and Urbanebula
I like the fire in the alleyway pic, very HL2
thx,thats what I'm trying to achieve...I want the mod to catch up with today's graphics :glad:
Posted 18 years ago2005-12-19 06:01:38 UTC
in Useable Information about HL2 Zombie Post #153132
I was bored yesterday so I was playing with the sound effects of HL2 probably searching some for XA but I encountered something interesting.
I edited the hl2 zombie moan_loop,by edit I meant I changed the sound to play reverse and there it..In the moan_loop the guy was saying"help meee","help meee"
I guess,I'm the 1st one who found this :)
Posted 18 years ago2005-12-18 09:43:57 UTC
in [WIP][HL: Reality] Post #152996
Its not illigal because NS doesnt cost money to aquire or play, neither will my mod. Hence there is no ground for legal action.
yes its sort a illegal cause,you are using it without permission.

btw your spaceship looks nice, :glad:
Posted 18 years ago2005-12-14 13:31:14 UTC
in level change Post #152274
the monster was standing on should have one in the same position in the next map, to stop it falling off
k,I ll try them all then post.

what's cunt?
Posted 18 years ago2005-12-14 13:22:29 UTC
in [WIP][HL1] Xen Assault Post #152272
i like the howitzer, very cool.
Thx,but I kinda didnt like its body part,it doesnt seems as the same as the pic.Anyway thx :)
Posted 18 years ago2005-12-14 10:01:32 UTC
in level change Post #152242
thats your problem Elon you just dont read!
so should I cover the monster that vanishs with trigger_transition or should I cover all of the monsters?
Should I cover the monsters that vanishes,or should I cover them all(the monsters that vanish AND the monsters which appear,beacuse some of them appears and some of them not)Do I make myself clear,maggot?(=joke,do not take seriously like you guys usually do)
Posted 18 years ago2005-12-14 09:12:03 UTC
in [WIP][HL1] Xen Assault Post #152238
Why arnt you useing the HD barney?
dunno,I guess..I wanted it to be original :)
Posted 18 years ago2005-12-14 08:15:32 UTC
in Get the Message? Post #152232
Is the message is that your comic is so good?
well,its funny
good job.better than that stupid afro-zombie comic
Posted 18 years ago2005-12-14 08:08:03 UTC
in level change Post #152231
guys?anyone? :aghast:
Posted 18 years ago2005-12-14 08:01:11 UTC
in [WIP][HL1] Xen Assault Post #152230
barney looks flat
I guess thats because its not hi-def model,its not possible to make barney looking seriously dangerous.
I almost forgot;
Garg model -by Ambient Impact
Posted 18 years ago2005-12-14 07:57:25 UTC
in [WIP][HL1] Xen Assault Post #152228
Posted 18 years ago2005-12-14 05:06:49 UTC
in help Post #152215
that is a little complicated
use your logic

Make another team jump down from somewhere and place the trigger_multiple in mid air that activates the weapon strip...And put the knifes on the location where the team lands..
Posted 18 years ago2005-12-13 17:32:17 UTC
in New Sub Zero Mod Screens Post #152165
The Mod is about another incident in another facility sister to Black Mesa, White Plateau. Basically, the environments are opposite but the facilities are very alike.
not original...if you had a nice story,probably I would play your mod over and over again when it was out
Posted 18 years ago2005-12-13 17:27:57 UTC
in need help to correct my english Post #152162
I am actually working on the "strategy guide" of the map I am on for monthes, and am requesting some help for those of you who english is the first language.
dude,your english is very good!Ever been to Turkey? :)
Shame my english is bad too, so
yea right,nerd :P
Posted 18 years ago2005-12-13 13:03:35 UTC
in New Sub Zero Mod Screens Post #152035
ok all of them looks great :) but wtf is thread about it :furious: only shows screens and you already opened a thread about Sub Zero Mod,like why dont you already post these screens into your other current thread? :|
Posted 18 years ago2005-12-13 05:59:16 UTC
in level change Post #151996
1-
only those entities within the trigger_transition will be taken to the new level.
so should I cover the monster that vanishs with trigger_transition or should I cover all of the monsters?
2-
? The monsters change levels with you. If the areas aren't identical,
how can,I make'em identical

:
Posted 18 years ago2005-12-12 09:14:42 UTC
in level change Post #151881
ok my level change works and there are monsters in the map but when I go back to the other level then come back into the map,some monsters are gone help!
Posted 18 years ago2005-12-11 18:26:29 UTC
in Is it possible to make a roating train.. Post #151779
make 5 sec delay for every path

path_track:
wait here for 5 sec ...and etc

make 5 sec delay for every path

sry,I ve got a awfull headache atm and trying to help.
:|

p.s:submit it to problem maps so we can take a look
Posted 18 years ago2005-12-11 18:19:40 UTC
in Am I too hot? Post #151770
I just noticed that both of my chassis fans went out. But I am wondering, how important are those fans anyway? Are they really necessary if I don't overclock my machine?
Yes they are,your computer will start to shutdown itself instantly sometimes mostly after half hour.It happened to my laptop it fan was broken but I didnt give a shit.So when I was playing Half-Life the laptop shutdown itself,then I tried to open the laptop again and again...It worked the day after.
Posted 18 years ago2005-12-11 11:20:10 UTC
in Measurement in Mapping Post #151670
1. Count squares
the smallest squares?
Posted 18 years ago2005-12-11 11:06:43 UTC
in Measurement in Mapping Post #151665
Barrel length: distance from origin to end of barrel (42 on example map) Barrel horizontal: 0 (if the origin is in the centre, as it should be in this case) Barrel vertical: 8
How can I measure the distances in mapping??I wondered this for 2 years and I think I gotto ask it*
Posted 18 years ago2005-12-11 11:00:45 UTC
in GUNMAN laser turret Post #151664
nice if someone had a prefab.
Make it yourself,somethings take time...Search the hl entity guide to make func_tanklasers work.You have all you need in this site.You have to try.
Posted 18 years ago2005-12-11 10:57:09 UTC
in Rotating lasers! Post #151661
how many trains you have? :
Because Elon said it correct,just write the train's name at the laser's target,bottom target or end target ...it changes if you use an env_beam or env_laser.
Posted 18 years ago2005-12-11 06:21:32 UTC
in change level Post #151617
It works!It works!!!wowaaa!! :D
Posted 18 years ago2005-12-09 19:47:15 UTC
in HL Code Generator Post #151384
should I script the sentences with my monster's class name?

p.s:this could be very cool,if you could have make monsters besides hgrunt...as ally as enemy etc
Posted 18 years ago2005-12-09 19:41:34 UTC
in Half-Life: Hostage Situation Post #151381
in a week,thinking about more puzzles...
Posted 18 years ago2005-12-09 19:39:07 UTC
in func_train and tracktrain angles Post #151380
aint' it 90 not 270?
It changes according to the mapper's desires.
Posted 18 years ago2005-12-09 19:35:16 UTC
in Summoning Solid Brush Post #151374
hey,why didnt I see that flag?Ok thx
Posted 18 years ago2005-12-09 19:33:13 UTC
in func_train and tracktrain angles Post #151372
every hammer does that,I check the angles all the time!Over and over!(why am I using so much punctiation...weird)(did I write that correct?!)
I decided to check the half-life c2a2 map and yea the guy in there managed to do it..But couldnt figure it out...
Posted 18 years ago2005-12-09 19:27:35 UTC
in Half-Life: Hostage Situation Post #151370
Oh and did you notice i dident ignore your post
yea,I know but thats because there was a word "ditch" in it.
Anyway yea people ignore each other sometime and like I ignore ZL all the time...like his post above. :P
so close...I can feel the light.
hey,that reminded my light that flickers so much that your eyes hurt.I better fix that thx.
Posted 18 years ago2005-12-09 19:23:43 UTC
in Summoning Solid Brush Post #151366
How can I summon a solid brush instantly in the centre of a map?(Like using a bomb at counter strike) :
Posted 18 years ago2005-12-09 19:22:08 UTC
in func_train and tracktrain angles Post #151364
I cannot get these bugger's angles right!I make their angle 270 and they turn to 0 again and again !I tried everything !I changed the properties of paths and bank angle of the train!It just doesnt work!How do you manage to get their angle right besides mapping them at 0 angle :
Posted 18 years ago2005-12-09 19:17:55 UTC
in change level Post #151363
I think I got it,its because I copy the same level change and only change its properties and as we know copy+paste is a real pain in the ass in hl mapping..textures angles change,its properties sometimes get fucked up.I guess thats why my level change dont work,I was so lazy to create a new one so I used the level change that I made at the very begining of the mod...oh god..this gonna take a lot of time :cry:
Posted 18 years ago2005-12-09 19:13:34 UTC
in anyone got killer prefabs? Post #151359
Thats Saco for you
actually... it really is just saco.
Don't mind Saco,
OK,OK SHISH!
stfu saco, you cant even do a change level. lol
hey at least I can make prefabs :P and I think I figured out why my level change dont work, :P some of them work and some of them not...I guess its just ...this thread is not about that anyway.
Posted 18 years ago2005-12-09 10:04:46 UTC
in HL Code Generator Post #151263
Can I script sentences according to the monster?If so?How? :
Posted 18 years ago2005-12-09 10:00:20 UTC
in Half-Life: Hostage Situation Post #151262
because that would put you to an all new low in these forums.
nice...
But i don't see how that really matters because its easy to ignore people.
yea,but not only 1 post...all of em..that doesnt contain level_change stuff...

uh,I guess you are right..I ll just finish my chapter and get on with it.
Posted 18 years ago2005-12-09 08:16:43 UTC
in An idea for a type of compo. Post #151241
nice one
Posted 18 years ago2005-12-09 08:11:39 UTC
in HL Code Generator Post #151240
It is great...but you would probably ignore this post...
Posted 18 years ago2005-12-09 07:54:22 UTC
in Half-Life: Hostage Situation Post #151238
think,I can finish it in 2 weeks.But my chapter is not so big at all.So I think a perfect 1 map would do it.Like I told you before...Anyway the important part of the chapter is that the barney takes scientists and goes (except the slick/scientist one.)The slick one shows you the lab..and well wasnt that the point of the chapter?scientist takes you to lab
You better finish Coldfeet's
uhh,fuck it...You guys always ignored my posts about HL:HS .Tell me 1 reason ,why shouldnt I ditch you like Coldfeet?