Forum posts

Posted 20 years ago2004-12-06 15:42:17 UTC
in How do I turn sound off in HL2? Post #76660
barneys shooting zombies?

How many barneys and how many zombies?

HL2 isn't built to withstand huge numbers of highly detailed characters

And Barneys shooting Zombies is not "Action"

Have 1 barney + player attacked from all sides and directions,

make the zombies bust through walls, rip through doors, fall in from the roof etc:

give the player a shotgun (fun :P ) - little armour or health,

high contrast lighting in the middle of the "room" light textures in the background - and where the zombies are, total darkness (this gives them a manacing sihlouete)

Give something to fight towards (anything obvious)

That's Action.
Posted 20 years ago2004-12-06 15:22:11 UTC
in Mapping for HL1 Post #76653
When was the last time you played a cassette tape for music?
I did 5 min. Ago :P

VINAL4EVA!!!!

Oh yea.. And HL1 !!!!!!11One!!!!11one!!!111!!!
Posted 20 years ago2004-12-05 11:16:24 UTC
in HL2 Map Vault Post #76419
Direct Stuff like this to Atom - the webmaster and supreme being of TWHL :P
Posted 20 years ago2004-12-05 10:53:16 UTC
in Is the next compo HL2? Post #76410
Entirely up to Andy i guess - since Atom is .. elseware

I think the compos should stay HL1 based - after all, this was and still is a Half-Life 1 Mapping site?
Posted 20 years ago2004-12-03 14:15:31 UTC
in cariad Post #76143
Atom is busy with other ahem*SCRIPTS*achem ;)
Not on TWHL that much... but beware the man behind the orange curtain!!!
Posted 20 years ago2004-12-03 14:14:15 UTC
in We have to do somthing! Post #76142
Its a pity nobody hears the silent majority.

Just ignore all the crap, and everything will be fine - most importantly, keep yourself moderated.

Think: "What use is my post, maybe i should read over it..."

Instead of posting crap like this:

http://www.cariad.co.za/twhl/forums.php?pgt=1&action=viewthread&id=5882&pg=1

Bring back the TWHL i joined 520 days ago...
Posted 20 years ago2004-12-01 16:04:10 UTC
in IRC logs :) Post #75783
whoever made the #TWHLREGS channel:

Turn on public Logs!!! :P
Posted 20 years ago2004-12-01 16:01:59 UTC
in cariad Post #75782
i think it does have something to do with love....

Atom is actually Thomas Love by name :P
Posted 20 years ago2004-12-01 16:00:23 UTC
in Obsolete mappers.. Post #75781
err.. one word for you sir, STEAM!

Tremble as i utter the words of death, doom and gratuitous bandwidth consumption!!!
Posted 20 years ago2004-12-01 15:56:16 UTC
in introductions forum Post #75779
phpBB is too much for this site - and too little - you don't want to have two accounts - one for site, one for forum....

and you don't want a crappy "Portal" Site that's just the forum with mods to make it it look like a site...

Self coded intergation foreva!!
Posted 20 years ago2004-11-27 09:05:31 UTC
in Obsolete mappers.. Post #75069
I was born with hl1, and i'll.. um live in hl1 for some time

(but i've no plans for dying - that's what F6 is for)

If you want a casual hand here and there - i don't bite
http://www.hlcore.uni.cc/contact
Posted 20 years ago2004-10-31 19:15:09 UTC
in TWHL is messing up. Post #70830
the server is overloaded - just look at this:

Processed in an extraordinarily slow 420 milliseconds

that number never got into triple figures in my day...
Posted 20 years ago2004-09-29 14:47:38 UTC
in Image posts Post #62969
This should be a member specific option
Posted 20 years ago2004-09-26 04:32:32 UTC
in Compititions... Post #62103
Great to see TWHL develop the new compo system - nobody knows who won, apart from atom, but the new compo is just arround the corner :P
Posted 20 years ago2004-09-26 04:29:57 UTC
in .wad section Post #62101
http://wikapedia.com/

for all your acronym needs

(it seems to be off line right now)
Posted 20 years ago2004-09-26 04:18:39 UTC
in A new mod =) Post #62099
The ones that will get finished, and will be worth playing i'd be able to count on my left hand
Posted 20 years ago2004-09-24 13:32:12 UTC
in hi all just joined.... Post #61683
Generic Hi
Posted 20 years ago2004-09-19 15:40:24 UTC
in Tutorials: Time for the final update? Post #60696
oops.. :(

lets just hope for the best ...
Posted 20 years ago2004-09-19 05:59:42 UTC
in Tutorials: Time for the final update? Post #60596
I think TWHL should stay HL1 - i don't think i can bare any more members here... I'm fadin' away ........................
Posted 20 years ago2004-09-17 13:42:03 UTC
in Site error... Post #60156
Its the server's fault - not the site.
Posted 20 years ago2004-09-17 13:40:31 UTC
in TEFP Post #60155
you seem serious enough with this thing - it has its own domain :P

good luck!
Posted 20 years ago2004-09-15 04:56:59 UTC
in Question... Post #59508
Hey, anyone have a web based IRC client ???
Posted 20 years ago2004-09-14 15:09:26 UTC
in Blueshift Post #59368
Rosenberg is not a normal sci - he has more health, improved followme code and stuff...
Posted 20 years ago2004-09-12 04:18:01 UTC
in Weapon Question Post #58443
If the weapon has code - its not that easy, if its just a replacement model, then just put it in the proper place.
Posted 20 years ago2004-09-12 04:06:11 UTC
in Random question... Post #58440
Alpha stage is when the people who make the game get to play it to see if it works - a new feature or something... beta is when you get a team of people to test your product for bugs.
Posted 20 years ago2004-09-11 03:28:14 UTC
in Back by popular Demand Post #58171
Great, but you should care more about what you say than what your alias is.
Posted 20 years ago2004-09-11 03:26:05 UTC
in Guess What Post #58170
we already have a tutorial on this
Posted 20 years ago2004-09-11 03:25:37 UTC
in Life Gear, previews and news Post #58169
Why not post a Proper Preview in the maps and Mods after you have some more work done ?

everyone's happy then
Posted 20 years ago2004-09-10 14:55:32 UTC
in The TWHL Popularity Test Post #58048
1,350,000

Thank you jewish radio stations
Posted 20 years ago2004-09-10 14:44:18 UTC
in A few interesting articles... Post #58039
Posted 20 years ago2004-09-07 13:54:43 UTC
in Recommend a Map: Post #57246
DaveJ's ETC II
Posted 20 years ago2004-09-07 13:54:25 UTC
in A few interesting articles... Post #57245
Can't post directly to arcticles since you need an account:

http://www.gamasutra.com

http://www.gamedesign.net/book

And some pimpage: ;) :P
http://www.gamedesign.net/book/view/606
Posted 20 years ago2004-09-03 15:30:58 UTC
in lmfao! Pictures Post #56270
Its for the better
Posted 20 years ago2004-09-02 13:51:39 UTC
in -=Download Sizes=- Post #55964
Largest dload: 35 MB CS update on 56k
Posted 20 years ago2004-09-02 13:48:48 UTC
in Crystal Ball Post #55963
Yea.. like - who has a "social life" ... strange
Posted 20 years ago2004-09-02 13:47:28 UTC
in More Nightwatch Eye Candy Post #55962
shucks!

:)

AAAwwwww!
Posted 20 years ago2004-08-28 15:44:05 UTC
in Genome Post #54869
I think he means the big green monster tentacle thingy with the eyes and purple portal at the end
Posted 20 years ago2004-08-28 15:36:46 UTC
in Compo 10 Post #54865
i hate all music terms. And so should all of you.

Its just something shops made up so that they can stack the CD's
Posted 20 years ago2004-08-28 10:20:29 UTC
in Andy - the url to your resume page.. Post #54786
You need a gemedesign.net account ;)
Or maybe not..
Posted 20 years ago2004-08-27 10:55:25 UTC
in Guide to making great maps: Post #54499
Ah, but the point is, perfect level only exists in theory ;)
Posted 20 years ago2004-08-27 10:52:23 UTC
in ToDo Post #54498
Great to see some wisdom emerging from the community, so celebrate! (i felt like writing)

I think the one thing that should be on top of the TODO list is:

As little external change as possible!
This site is great as it is, but inevitably it has lost some of that friendliness that you only get with a tiny community.

What we need to do is simple: Just keep the thing running and evolving internally, try to make the site as welcoming and as easy to use as possible, since we already have an adequate community.

If it aint broke don?t fix it!

TWHL GO GO GO!!! :cool:
Posted 20 years ago2004-08-27 10:22:36 UTC
in Guide to making great maps: Post #54493
Theoretical Mapping:

What's in a great map? How do you make a great map?

Most mappers know that there's more to mapping than brushes, textures and entities. Some know more than others, and some think they know everything, but anyone who says they know everything there is to know, really knows Absolutely Nothing.

There are things in level design not yet comprehended by most - things that have not yet been discussed as much as they should be. One of these things is conceptual level design.

There is such a thing as "the perfect level". But due to the nature of any game at any given time, and the variety involved, its impossible to create this level.

There's just one thing that's preventing this: The mapper.
Everyone has different ideas and theories and tastes. The very thing that makes all maps unique in their own way is the thing that's stopping the creation of "the perfect level"
In reality, the perfect level is the one you make and enjoy playing. And since level design is progressive, you'll always be changing your map and improving it. Therefore the creation of this level is infinite, and what you consider to be perfect, is not perfect, since someone else may consider your perfection flawed.

But that's the fun of making levels, making them, playing them! Watching others play and enjoy your maps, spending insane amounts of time drawing brushes and moulding them into environments, seeing your map progress, just mapping and wondering where the next corridor or room will lead, what kind of things you'll come up with next...

At least, that's what mapping is supposed to be about, not releasing 15 maps in a week and looking at your stats, or releasing maps for the sake of good feedback.

Once you reach a level of experience in level design, maps take on a new form - they become an art form and a means of expression.

What most mappers need to realise is that there is more to great maps than tons of detail, good lighting and texturing, and overall appearance. There is more to level design than one may think. There's even more to great maps than aesthetics and game play put together. Ultimately, this thing leads to enjoyment. The thing that makes maps great is indefinable. In order to harness it, you must experience it, and then reach a level of experience, maturity and wisdom that will allow you to create it - or at least, try to create something that will be just as fun to play.

Sometimes, someone somewhere comes to a realisation and judging from map quality of the author, one may have a hard time figuring out how someone got so good so fast. This isn't common to everyone, but judging from examples of work published on the net, this is true for a number of people.

There is just one thing needed for this, and its experience. Simple as that, experience. Experience needs time, and this time needs to be spent thinking about mapping and mapping. In fact, all of your time needs to be spent doing this, unless you're really smart and can figure it out rather quickly, then all you have to do is learn the technicalities of mapping and you're off.

But for the majority of people level design needs to turn into a total obsession in order to evolve into a medium of artistic expression.

Once you reach that stage it's easy to follow on to the "holy grail" of level design: which is, like a great magician's trick, best left undisclosed.

Hopefully you got something out of reading this, I got a lot out of writing it ;)

And so this brings the whole thing full circle: The very thing that makes great maps is never seen, never fully harnessed, always just around the corner, always out of reach... It's the process of discovery that leads to great maps. Not something you read, hear or even experience. The experience is best left to the individual, after all, a map is only as good as its author.
''judge maps, not mappers''
Posted 20 years ago2004-08-26 06:29:24 UTC
in ToDo Post #54171
Posted 20 years ago2004-08-26 06:28:32 UTC
in Map Vault Suggestion Post #54170
Ah.. no :)

I insult maps not mappers :P
Posted 20 years ago2004-08-25 16:20:34 UTC
in Taking out my anger! Post #54014
er.. I hate all of you :x

You're ruining my life, why can't you be boring and crap, all of you, why can you make the community stagnate, make me forget about HL and let me die in peace :(

Oh, wait a minute.. i don't hate those things.. i love them :D

worships hl CD

I ate the line that separated hate and love :badass:

And speaking of hatred:

I hate: Everything and everyone
I love: Everyone and everything

There :P
Posted 20 years ago2004-08-25 16:20:31 UTC
in 10 Things... Post #54013
lmao :D :lol:
Posted 20 years ago2004-08-25 16:20:29 UTC
in what happened to 2 and 3? Post #54012
They probably got deleted

if you look at #128 (me) you will see a similar phenomenon, caused by echoing a registration.

It happened to me :(

or if there?s no irregularities with #126, 127, 128 then the mystery deepens...

(i won't check my self to add credibility to my post because I?m lazy, ok?)
Posted 20 years ago2004-08-25 16:20:16 UTC
in OH GOOD GOD! Post #54011
The only cure for a lack of HL is... HL
Posted 20 years ago2004-08-25 16:20:13 UTC
in Favourite THREE bands Post #54010
er.. Listen to music you like - there :)
It helps with your mapping believe it or not!
Posted 20 years ago2004-08-25 16:20:11 UTC
in Windows prob Post #54009
windows is like a woman - it acts up once in a while, nothing a little gentle "attention*" or a three fingered salute (ctrl+alt+del) won't cure.

*=run every singe diagnostic windows has :)