Forum posts

Posted 10 years ago2014-03-26 19:27:28 UTC
in Free To Play Post #318427
I like to drink and play world of tanks. It makes the game a hell of a lot more fun if you lose because i stop caring when i know i'm going to die.
Although i have to forcibly disable the in-game chat because i tend to throw insults to people too frequently.

Drunk gaming is only ok if you don't rage.
Sober gamins is only ok if you don't rage.
Tetsu0 Tetsu0Positive Chaos
Posted 10 years ago2014-03-26 12:15:17 UTC
in Sledge (Hammer Alternative) Alpha Build Post #318417
Penguinboy, when are updates released? I notice that a lot of changes have been made in GitHub but sledge doesn't detect new versions? Or do you wait until a significant amount has changed before releasing?
Just wondering.

I have yet to encounter the off-grid issue.
I rarely rotate brushes though. If anything i'll do a 90deg spin or a horizontal/vertical flip
Tetsu0 Tetsu0Positive Chaos
Posted 10 years ago2014-03-26 12:11:59 UTC
in Facebook to buy Oculus Post #318416
Or Valve.
Valve would have been a good company to purchase the rift. But 2 Billion dollars... I'm not sure they have that kind of money to toss around.
Tetsu0 Tetsu0Positive Chaos
Posted 10 years ago2014-03-25 23:50:01 UTC
in Post Your Photos Post #318402
the lock is my new background. awesome awesome shot!!
Tetsu0 Tetsu0Positive Chaos
Posted 10 years ago2014-03-25 23:22:52 UTC
in Facebook to buy Oculus Post #318401
http://time.com/37842/facebook-oculus-rift/

What the hell facebook... I don't want Farmville 3D.. or do i?
Tetsu0 Tetsu0Positive Chaos
Posted 10 years ago2014-03-21 09:51:05 UTC
in Hi, Post #318336
Ohhh snap
Tetsu0 Tetsu0Positive Chaos
Posted 10 years ago2014-03-21 03:21:30 UTC
in Hi, Post #318329
Awesome! Pump em out!!
Check out PB's editor: Sledge
Tetsu0 Tetsu0Positive Chaos
Posted 10 years ago2014-03-21 02:54:35 UTC
in Hi, Post #318325
I wrote a book :)
Source SDK Development Essentials
/shameless plug
Tetsu0 Tetsu0Positive Chaos
Posted 10 years ago2014-03-20 18:54:27 UTC
in Sledge (Hammer Alternative) Alpha Build Post #318316
I'm also getting a lot of Face errors with wedges.
No matter if i clip or VM a cube into a wedge, Sledge is reporting 2 Backwards faces and 3 concave faces on one brush. It doesn't seem like the autojoin or join button is doing anything.

Also

If you group a single brush with a group of other brushes, Sledge will throw an infinite amount of error windows :) It's like solitaire only not as fun!
It's pretty repeatable:
To recreate, create three brushes. Group two, (ctrl+g) clear your selection, then select the group of 2 and the solitary brush and group again (ctrl G). You will get an error that you can dismiss, but if you try to select the nested group, the errors fly pretty quickly.
The only way out is to end the process tree from task manager.

Also Also

Texture Scaling does not work when applied to an entire brush with varying texture scales.
I.E. A cube has 5 faces with a texture scale of 1/1 (x/y) and 1 face with a texture scale of 2/2. If the whole cube is selected, and a texture scale is applied, nothing will happen.

Also Also Also

I have posted these in GitHub.
Tetsu0 Tetsu0Positive Chaos
Posted 10 years ago2014-03-19 11:55:11 UTC
in Sledge (Hammer Alternative) Alpha Build Post #318313
Bug Report:
When the select tool is active and you're navigating the 3D view by holding spacebar, left-clicking in the 3D view will change your active selection.

The Navigation part works perfectly! But i keep losing my active selections while panning around trying to select more stuff :)

Proposed solution: Disable selection changes while spacebar is pressed in the 3D view? Or however that works.

Keep up the awesome work though, PB. I'm loving sledge
Tetsu0 Tetsu0Positive Chaos
Posted 10 years ago2014-03-16 14:31:20 UTC
in Basic Source mapping Post #318294
Welcome to source! Use the bin folder. Its easiest!
Tetsu0 Tetsu0Positive Chaos
Posted 10 years ago2014-03-12 11:03:57 UTC
in Sledge (Hammer Alternative) Alpha Build Post #318216
That's Hammer 4, Stu. (Source)
The 6 skybox textures are available from the textures browser.
He just hollowed out a giant cube and slapped the textures on them.
Tetsu0 Tetsu0Positive Chaos
Posted 10 years ago2014-03-04 15:26:54 UTC
in compiling model .smd for episode two, he Post #318193
Ohhhh yeah. You pretty much export it as a model and apply the material to it within the UDK Resource browser.

It takes about 5 minutes TOTAL, and that's only if you really don't know what you're doing.

Valve could learn a thing or two from the UDK.
I've never used blender, but I did have success with 3DS max.
Tetsu0 Tetsu0Positive Chaos
Posted 10 years ago2014-03-04 13:58:34 UTC
in compiling model .smd for episode two, he Post #318191
Totally looks like you could brushwork that np :)
Modeling was always a huge pain in the ass for me :(
Tetsu0 Tetsu0Positive Chaos
Posted 10 years ago2014-03-04 02:08:01 UTC
in Post Your Desktops Post #318188
Thanks! :biggrin:
Next step is to install my two new 3TB drives in RAID. At this point, I have 10+ years of pictures and videos stored on a single 1TB drive. I'd like to have some form of redundancy.
That's tomorrow's task though.
Tetsu0 Tetsu0Positive Chaos
Posted 10 years ago2014-03-04 01:33:56 UTC
in Post Your Desktops Post #318185
Got a new SSD. So. This is as clean as it gets!
User posted image
Tetsu0 Tetsu0Positive Chaos
Posted 10 years ago2014-03-04 01:21:12 UTC
in [HL1] NPCs do not lip sync with custom s Post #318184
Hey! Welcome to TWHL.
Be mindful of which forum section you're posting in - this might have gone overlooked if not for the 'Active Threads' section on the homepage.

Anyway - Have you modified the sentences.txt file?
Tutorial on That here...
Tetsu0 Tetsu0Positive Chaos
Posted 10 years ago2014-03-01 13:21:54 UTC
in The browser war Post #318159
Galaxy S4 for me. Had an S3 but it got stolen :-(
Put cyanogenmod on a replacement i bought and its awesome
Tetsu0 Tetsu0Positive Chaos
Posted 10 years ago2014-03-01 00:42:04 UTC
in Sledge (Hammer Alternative) Alpha Build Post #318153
Say you rotate a brush by 45 degrees.
that brush's axis has just moved.
So instead of translating(moving/rotating) the brush in 'Global' XYZ coordinates, what if you could rotate or move the brush along its own axis.
Tetsu0 Tetsu0Positive Chaos
Posted 10 years ago2014-02-28 15:30:24 UTC
in Sledge (Hammer Alternative) Alpha Build Post #318149
Yeah that'd be legit - holding ALT will enable Gizmo translation.
It'd also be sweet if you could localize translations too...

I have to imagine that'd be crazy difficult. Just pipe dreaming at this point. =]
Tetsu0 Tetsu0Positive Chaos
Posted 10 years ago2014-02-28 13:26:50 UTC
in My Book - Source SDK Development Essenti Post #318145
Copies are in! :biggrin: :biggrin: :biggrin:
User posted image
Tetsu0 Tetsu0Positive Chaos
Posted 10 years ago2014-02-28 04:09:09 UTC
in Sledge (Hammer Alternative) Alpha Build Post #318143
yeah.
swords and fish.
the word is the rook.
can i get an Amen
Tetsu0 Tetsu0Positive Chaos
Posted 10 years ago2014-02-27 14:02:54 UTC
in Sledge (Hammer Alternative) Alpha Build Post #318135
:biggrin:
F'kn Awesome!
If you can make the gizmo snap to a vertex or edge, you got yourself a dedicated Sledge user.
Tetsu0 Tetsu0Positive Chaos
Posted 10 years ago2014-02-24 13:57:56 UTC
in My Book - Source SDK Development Essenti Post #318100
There's no insight on the developer commentary unfortunately.
It's not really wholly important to mod development, and I've never used it before, so there wasn't any reason for me to pursue that road.

You bring up a great point though, and It would be interesting to learn about, and then teach!

The delay before reset works differently between GS and Source. Because in source, you can specify different actions for when the button is a) pressed (generally) b) pressed IN c) when the button returns / resets

With delay before reset at -1, and without the toggle flag, the button will be inoperable after the first push. But the toggle is necessary if you want to control the in and out operations of the button on each push.
On a related note: Today, I got an email saying that on February 21st, 2014; The Source SDK Development Essentials was officially published!

PACKT Publishing Website
Barnes and Noble
Amazon

Again, If you want signed copies, PM me, and I'll hook you guys up!
Tetsu0 Tetsu0Positive Chaos
Posted 10 years ago2014-02-22 13:10:54 UTC
in The browser war Post #318061
Wow theres a lot of hate on google. :-(
I even have chrome on my phone. Works great.
Tetsu0 Tetsu0Positive Chaos
Posted 10 years ago2014-02-22 01:21:06 UTC
in The browser war Post #318038
I've been a Chrome user since its launch. There have been re-designs and quirks but you have to take them as they come and adapt.
It's still fast, it's familiar, and it hasn't screwed me yet so I'll stay with it.
Tetsu0 Tetsu0Positive Chaos
Posted 10 years ago2014-02-21 18:12:27 UTC
in Half-Life: The Core Post #318025
Love the track title in winamp btw.
Classic.
Tetsu0 Tetsu0Positive Chaos
Posted 10 years ago2014-02-19 16:30:17 UTC
in My Book - Source SDK Development Essenti Post #318006
UPDATE - 2/19/14

Hey guys & gals.
There's an example chapter (Chapter 8 - Tracktrains and Cameras) posted on the book website! Each chapter will follow this same format.
Check it out here!
One day closer to publishing :D

Also, It's available on Amazon!
Tetsu0 Tetsu0Positive Chaos
Posted 10 years ago2014-02-18 04:03:36 UTC
in Twelve Absent Men Post #317999
You can make it extremely situational.
If you name the turrets turret_01 - turret_03,you can focus a few combine to target turret* and they should pick the greatest/closest threat.
Play the ep2 tunnel one when alex is being revived... You'll see the bugs target the turrets as well as your allies. You can play with their priorities
Tetsu0 Tetsu0Positive Chaos
Posted 10 years ago2014-02-15 17:22:13 UTC
in Twelve Absent Men Post #317964
Left a comment in the vault!

@ Captain:
It's great to see you still cranking out sweet maps after all this time; I wish more of the older TWHL users would do so
Soon...
Tetsu0 Tetsu0Positive Chaos
Posted 10 years ago2014-02-14 21:20:15 UTC
in Sledge (Hammer Alternative) Alpha Build Post #317955
ninja, hammer 4 works fine for ep2.
bin folder :)
I'm patiently awaiting source support though.
Tetsu0 Tetsu0Positive Chaos
Posted 10 years ago2014-02-14 02:29:13 UTC
in Sledge (Hammer Alternative) Alpha Build Post #317942
ohhhhhh
I didn't even see that video until now.
That would be incredible!
Tetsu0 Tetsu0Positive Chaos
Posted 10 years ago2014-02-14 02:27:43 UTC
in lighting issue Post #317941
are those entities?
If they are, do they have any special render effects on them?
Tetsu0 Tetsu0Positive Chaos
Posted 10 years ago2014-02-14 00:03:16 UTC
in Sledge (Hammer Alternative) Alpha Build Post #317938
In what Rimrook is saying.. I have no idea if it's even possible, but extruding BSP would be epic if you could, say, draw a square on a face and 'pull' it outwards.
Google sketchup anyone?

Keep up the amazing work PB, this is evolving nicely.
Tetsu0 Tetsu0Positive Chaos
Posted 10 years ago2014-02-12 02:34:23 UTC
in Sledge (Hammer Alternative) Alpha Build Post #317908
+10,000 points for Archie for having PB's back!
Tetsu0 Tetsu0Positive Chaos
Posted 10 years ago2014-02-12 01:45:00 UTC
in Fog Post #317906
I have to assume The Core is not vanilla HL.
That explains it. Because this uses fog how DiscoStu explained it. I.E. No env_fog; just additive brushes.
Tetsu0 Tetsu0Positive Chaos
Posted 10 years ago2014-02-12 00:11:39 UTC
in Fog Post #317903
So how does archie have it if its not standard half life?
Is that a special FGD?
Tetsu0 Tetsu0Positive Chaos
Posted 10 years ago2014-02-11 18:35:31 UTC
in TWHL SPACE STATIONS Team Mapping! Post #317894
Modelling is such a PITA :-(
Tetsu0 Tetsu0Positive Chaos
Posted 10 years ago2014-02-10 15:42:14 UTC
in Goodbye... (For a month) Post #317869
Dude... your map... is near.... completion.. wheezes
Tetsu0 Tetsu0Positive Chaos
Posted 10 years ago2014-02-10 03:20:57 UTC
in Apache Issues Post #317858
You never said you tried a different entity :-P
So I have to assume you have the monstermaker's Children's name correct, and you're triggering the proper name after the monstermaker has spawned...

What exactly is stopping you from teleporting it in?
Tetsu0 Tetsu0Positive Chaos
Posted 10 years ago2014-02-10 00:10:03 UTC
in Apache Issues Post #317855
path track perhaps?

If you decompiled, and path_corners were used than I guess Disco's method will work.
I've done a lot of trickery using the teleport in/teleport out. It's a bit more to handle, but if your current tools aren't working, you gotta improvise.

Good luck
Tetsu0 Tetsu0Positive Chaos
Posted 10 years ago2014-02-07 01:24:59 UTC
in TWHL SPACE STATIONS Team Mapping! Post #317804
I love the arch tool :)
Tetsu0 Tetsu0Positive Chaos
Posted 10 years ago2014-02-06 21:51:52 UTC
in My Book - Source SDK Development Essenti Post #317802
Yessir :) I'm glad to inspire!!
I really hope there's an increase in Source maps after this drops :lol:

My heart dropped when the SDK got nerfed and I raged for quite some time.
Restructuring everything took a lot of time, and we almost had to change the book title. Unfortunately, the Steampipe conversion shifted the book focus more towards Episode 2 than I originally wanted.
I was the most upset about faceposer because I actually know how to use it :pwned:
Not many people do, and It's hard to find good tutorials on it. I was really excited to get to share what I know about that, but maybe Valve will fix it, and I can submit a Revision request for the book.
[Version 1.2 - Now with Faceposer!]
Tetsu0 Tetsu0Positive Chaos
Posted 10 years ago2014-02-06 21:30:08 UTC
in My Book - Source SDK Development Essenti Post #317800
It was a lot of work, rufee.
Each chapter probably takes between 15-25 hours to complete the first draft.
After that, I had to submit to editors who would bounce revisions back to me for clarifications, edits, etc etc..
Then it went to a peer reviews, and a few more editors for content accuracy, clarification etc.

All said and done, I have about 6 or 7 revisions on each chapter!

What I found most difficult about writing it was finding motivation to write. I work a 40hr/week job, go to school part-time, there was a death in the family... Often times it was really hard to come home from a day full of work and school just to sit down again and keep my brain working.
I've found myself cursing these chapters as I was writing them because at times there were certainly other things I would have liked to be doing.

So on a scale of 1-10 of hardness... 1 being breathing, 10 being Navy Seal Training, I would say it's a 7. I had to test everything I wrote about, take pictures, organize my ideas, formulate the outlines... It was like a never-ending school paper :) But well worth it!

It's more time and motivation than anything. Writing isn't really hard, It's explaining ideas accurately and clearly that gets tricky.
Tetsu0 Tetsu0Positive Chaos
Posted 10 years ago2014-02-06 21:12:28 UTC
in My Book - Source SDK Development Essenti Post #317798
They said "Given your experience..." and linked to my profile here.
I'm assuming a number of factors played a role in their choice:
  • I've placed top 3 in a few compos
  • I've been around for a while
  • My contact information is there and legit
  • I have a lot of 4+ star rated maps to my name.
I had to do some email interviews and submit an outline for review before beginning writing. They apparently liked me, so I got the job.
Tetsu0 Tetsu0Positive Chaos
Posted 10 years ago2014-02-06 20:35:36 UTC
in [mod] X-Half-Life: ultimate multiplayer Post #317795
Link and a screenshot is all you need!
Toss it in there :)
Tetsu0 Tetsu0Positive Chaos
Posted 10 years ago2014-02-06 19:44:14 UTC
in My Book - Source SDK Development Essenti Post #317791
Yeah. True that.
At least now I can focus on creating awesome content instead of teaching it.
I hope this catches Valve's attention because there's few things I'd like to do more than work for them :)
Chances are slight, but I can dream.

Also, No creating accounts just to get signed copies. I'm offering for the regulars, active/experienced members.

Also, Also, there will soon be an example chapter posted on the website if anyone would like to check it. - I'll post updates when I know more. These final stages are happening quite fast and the book info page has been updated a few times already. It's possible you'll know before I do.
Tetsu0 Tetsu0Positive Chaos
Posted 10 years ago2014-02-06 19:18:36 UTC
in [mod] X-Half-Life: ultimate multiplayer Post #317789
Post a download link to the Map vault, and it's eligible for Map of the Month if they ever reboot it.

I'm bookmarking this. The only thing i love more than UT is Half-Life.
Both of them together will probably cause an eyegasm.
Tetsu0 Tetsu0Positive Chaos
Posted 10 years ago2014-02-06 19:17:00 UTC
in My Book - Source SDK Development Essenti Post #317788
I'll open a paypal if anyone would like signed copies. I'll buy the book, sign it, and ship it myself.
Just shoot me a PM and i'll make a list.

Thanks for your support and kind words :)

And don't worry about the spell / grammar check. The final proofs go through 4+ editors, plus me for the final approval. :hammer:
Tetsu0 Tetsu0Positive Chaos
Posted 10 years ago2014-02-06 01:40:55 UTC
in My Book - Source SDK Development Essenti Post #317770
Hey All

As some of you may or may not know, I was approached by a publishing company late 2012. They saw my profile here and asked me if I was interested in writing a book about the Source SDK. Once my suspicions about the the authenticity of the publisher (PACKT) wore off, I took the red pill, jumped down the rabbit hole, and started writing.

I got about 2/3 through the book before Valve decided to release the Steampipe which broke many, many things. Faceposer included. I then had to break the news to my editors and re-write the better part of 8 chapters to include the new folder structure, and to ensure everything still functioned properly. This set me back a good 4 months. It took a lot of effort to re-do what I put so much work into. I took that time to create the floating island compo map. This taught me two things: The SDK tools still function perfectly, and I love mapping. so I NEED to suck it up and finish this book.

So. After multiple setbacks, innumerable revisions, hours of research/ testing, and one scrapped chapter (faceposer, RIP)..... I have entered the final proofing stages; and the book is due to be released next month.

http://www.packtpub.com/source-sdk-development-essentials/book

I learned quite a bit writing this book. I can say I've learned more about Source Scripting in the last 4 months than I have over the course of a few years. But I needed to know every detail because I wasn't learning for me, I was teaching others and HAD to be right.

As excited as I am to break this news to all of you guys, I almost feel as though I'm capitalizing on the efforts and general knowledge of this site and its members. I know that I would not have the experience and confidence in my abilities without the support and criticism I have received from TWHL over the last 10 years. I don't want any hard feelings or anything, or I may just be delusional.. It doesn't matter. This book wouldn't exist without TWHL and I owe a lot to everyone here, past and present.

To whomever has helped me get here, I truly, and deeply thank you.
Tetsu0 Tetsu0Positive Chaos