Forum posts

Posted 18 years ago2006-03-13 16:05:29 UTC
in Half-Life: Hostage Situation Post #168074
Yeah, your probably right. What about a laser sight?
Posted 18 years ago2006-03-13 15:42:13 UTC
in Half-Life: Hostage Situation Post #168067
Aw, what if i told you peeps that i lowered it :) ...I like the scope. I like making scopes in general since there so scope-like round, big fun to texture and all.

Look, aint that one helluva scope?
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Alright then, free beer for all that vote for the scope ;) .
Posted 18 years ago2006-03-13 09:20:28 UTC
in Half-Life: Hostage Situation Post #168024
Improvised scope, roughly based on its real counterpart. Note that the gun isnt quite as accurate as its real counterpart overall.
User posted image
Posted 18 years ago2006-03-12 17:06:40 UTC
in Half-Life: Hostage Situation Post #167970
Its the depth blur in G-max that makes it look low quality.

Trigger has been deleted, nobody's going to see it.
Posted 18 years ago2006-03-12 13:09:18 UTC
in Half-Life: Hostage Situation Post #167939
Is the FAMEA S.A.F. Manufactured by chilean army factory. Sold under lincese from FAMAS as the original designer. Its a small compact weapon. Reliable and equiped with a 30 or a 20 rounds 9mm bullets magazine for extra stealth. can be equiped with a scope and silencer and a extra handgrip.

Original designed developed from the the SIG. Weapon shows a remarkeble resemblance to the H&K MP5 series. Not only in the basic design but also the sight has been lead from this. Can be equiped with rails for extra attachments.
Posted 18 years ago2006-03-12 12:56:54 UTC
in Half-Life: Hostage Situation Post #167931
Finishd the FAMEA,decided to drop the stock. Im going to mount a scope on it.
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Posted 18 years ago2006-03-12 08:29:03 UTC
in Competition 19 Post #167896
Congratulations to all the winners!!
Posted 18 years ago2006-03-11 19:40:43 UTC
in Teh desktops of March~!!1 Post #167814
People whom use winxp themes should be shot on sight anyway, 98 FTW!!
Posted 18 years ago2006-03-11 19:36:43 UTC
in Deep thoughts..... Post #167812
I can offer you a beer?

il model one for ya'll :) ...When i can think clearly again offcourse.
Posted 18 years ago2006-03-11 15:44:27 UTC
in Half-Life: Hostage Situation Post #167765
Pfff, i dont know if hunter'd like that. I dont really see bread in it :)
Posted 18 years ago2006-03-11 15:39:09 UTC
in Half-Life: Hostage Situation Post #167763
@hunteh, let me finish da famas first , mkay? But not tonight, i got a big Flightsimulator event. And i got the honour of patrolling LA in a LAPD AS350 as baker 1.

@daub, shouldnt be to hard, when i finish the W_model the grunts should be using it to. Could be wrong though.

Only 3 days of modeling, something along the lines of 5 hours.
Posted 18 years ago2006-03-11 13:39:25 UTC
in Half-Life: Hostage Situation Post #167738
And texture :) . Though animating is my weakest point. One can better know all then focus on one thing.
Posted 18 years ago2006-03-11 13:38:32 UTC
in Bumpmaps are blocky Post #167737
They are. The Game industry gave it the name bump map, in the ol' days we called it normal mappin' :) . though i could be completely wrong here :)
Posted 18 years ago2006-03-11 13:36:42 UTC
in Half-Life: Hostage Situation Post #167735
Unseless Hunter is hiding a animator in the closet then me :) .
Posted 18 years ago2006-03-11 13:24:42 UTC
in Half-Life: Hostage Situation Post #167729
What what? ;)

I finishd modeling this UZI today:
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Hope you like it.
Posted 18 years ago2006-03-11 13:23:03 UTC
in Half-Life : Gyradell Invasion Post #167728
Sounds interesting!
Posted 18 years ago2006-03-11 09:31:00 UTC
in The Weird, the Wonderful & the doorknob Post #167686
Urb, that defo aint a 747/3/4/2. It more or less looks like the lighter DC-10.
Posted 18 years ago2006-03-11 09:28:10 UTC
in BF2: SF crashes on join Post #167685
Restart, rejoin, restart, and rejoin. You'd might want to try this a couple of times.

Had this problem to, solved it.

Also try loading it in singleplayer. Also helps a lot. And remember, BF2 is the worst coded game in history, so im not that surprised to see that you have quite a lot of trouble with it.
Posted 18 years ago2006-03-10 19:32:46 UTC
in Half-Life: Hostage Situation Post #167569
Yes, and offcourse installing the electrice fence did miracles ;) .
Posted 18 years ago2006-03-10 19:32:09 UTC
in Blast From The Past Post #167567
I coudl argue with jazhee for hours, but now i miss his crazy conspiracy threads...

That same thaught slipped my mind dajuppi.
Posted 18 years ago2006-03-10 16:53:13 UTC
in Blast From The Past Post #167523
All to treu Ant, so many.

Skeeves
Vassy
Ministeve
blackcat
jobabob

A lot more though, just those that i recall being there 3 years ago already.

dang, time passes fast. If it go's on like this il be flying F-16's in 3 years :) .
Posted 18 years ago2006-03-10 16:16:14 UTC
in Half-Life: Hostage Situation Post #167516
I shall continue modeling the UZI.
Posted 18 years ago2006-03-10 16:15:49 UTC
in Deep thoughts..... Post #167515
Sorry for the thread bump, but it took this long for Deep Thought to calculate the answer to life, the universe and everything.
There was me, this big light, and then suddenly stars all around. Mkay? Oh, some big ass explosion was also to be seen ;) .
Posted 18 years ago2006-03-10 16:12:39 UTC
in Competition 19 Post #167514
I agree with kasperg, in this case he should be able to pick the next compo.
Posted 18 years ago2006-03-09 17:26:19 UTC
in Gripe Sheets Post #167285
Here's the full list:

Aviation Dictionary

Airspeed: Speed of an airplane. Deduct 25% when listening to a Navy pilot.

Bank: The folks who hold the lien on most pilots' cars.

Cone of Confusion: An area about the size of New Jersey, located near the final approach beacon at an airport.

Crab: The squadron Ops Officer.

Dead Reckoning: You reckon correctly, or you are.

Engine Failure: A condition which occurs when all fuel tanks mysteriously become filled with air.

Firewall: Section of the aircraft specially designed to let heat and smoke enter the cockpit.

Glide Distance: Half the distance from the airplane to the nearest emergency landing field.

Hydroplane: An airplane designed to land on a 20,000 foot long wet runway.

IFR: A method of flying by needle and ripcord.

Lean Mixture: Nonalcoholic beer

Nanosecond: Time delay built into the stall warning system.

Parasitic Drag: A pilot who bums a ride and complains about the service.

Range: Usually about 30 miles beyond the point where all fuel tanks fill with air.

Rich Mixture: What you order at the other guy's promotion party.

Roger: Used when you're not sure what else to say.

Service Ceiling: Altitude at which cabin crews can serve drinks.

Spoilers: The Federal Aviation Administration.

Stall - Technique used to explain to the bank why you car payment is late.



P = The problem logged by the pilot.
S = The solution logged by the mechanic.

P: Left inside main tire almost needs replacement.
S: Almost replaced left inside main tire.

P: Test flight OK, except auto-land very rough.
S: Auto-land not installed on this aircraft.

P: No. 2 propeller seeping prop fluid.
S: No. 2 propeller seepage normal. Nos. 1, 3 and 4 propellers lack normal seepage.

P: Something loose in cockpit.
S: Something tightened in cockpit.

P: Dead bugs on windshield.
S: Live bugs on backorder.

P: Autopilot in "altitude-hold" mode produces a 200-fpm descent.
S: Cannot reproduce problem on ground.

P: Evidence of leak on right main landing gear.
S: Evidence removed.

P: DME volume unbelievably loud.
S: DME volume set to more believable level.

P: Friction locks cause throttle levers to stick.
S: That's what they're there for!

P: Transponder inoperative.
S: Transponder always inoperative in OFF mode.

P: The T/C ball seemed stuck in the middle during my last turn.
S: Congratulations! You've just made your first coordinated turn.

P: Suspected crack in windscreen.
S: Suspect you're right.

P: Number 3 engine missing.
S: Engine found on right wing after brief search.

P: Aircraft handles funny.
S: Aircraft warned to straighten up, fly right, and be serious.

P: Radar hums.
S: Reprogrammed radar with words.

P: Mouse in cockpit.
S: Cat installed.

P: Radio switches stick
S: Peanut butter no longer served to flight crew

P: Screaming sound in cabin at start-up
S: Company accountant deplaned

P: Funny smell in cockpit
S: Pilot told to change cologne

P: Aircraft 2,400 lbs over max weight
S: Aircraft put on diet of 92 octane

P: #3 engine knocks at idle
S: #3 engine let in for a few beers

P: #3 engine runs like it's sick
S: #3 engine diagnosed with hangover

P: Brakes howl on application
S: Don't step on 'em so hard!

P: Radio sounds like a squealing pig
S: Removed pig from radio. BBQ behind hangar tomorrow

P: Whole aircraft smells like BBQ
S: Ground Checks OK

P: First class cabin floor has a squeak
S: Co-pilot told not to play with toddler toys in cabin anymore

P: Electrical governor is broke
S: Paid off governor's debt to Jimmy "The Fish" Galvano
Posted 18 years ago2006-03-09 13:25:20 UTC
in Gripe Sheets Post #167208
Well, its quite funny if you know a bit about terminology in planes :) .
Posted 18 years ago2006-03-09 12:12:59 UTC
in Gripe Sheets Post #167188
Its taken from aviation quotes, it's an old pilots joke. Dont take it serious.
Qantas is the only major airline
that has never had an accident.
I highly doubt that, i can probably dig up some accidents that ATP's consider major accidents.
Posted 18 years ago2006-03-08 15:27:26 UTC
in New Mod: "Turnstile" Post #167017
Urb, most modeling programs are capable of opening .obj wavefront files.
Posted 18 years ago2006-03-07 11:03:15 UTC
in New Mod: "Turnstile" Post #166807
If you cant find yourself any mesher/skinner then it will be a pain in the ass to uv those models, you may not know how to skin but you know to torture them very well :lol: j/k
Posted 18 years ago2006-03-06 15:37:56 UTC
in New Mod: "Turnstile" Post #166719
I received the models without a scratch, il try to compile one when i have a free moment.
Posted 18 years ago2006-03-05 18:36:07 UTC
in Tutorial Skinning ( And something else ) Post #166577
I assume saving?

Goto:

File / Save As

Or:

File / Export

In both cases you can select the file format you prefer.
Posted 18 years ago2006-03-05 18:00:07 UTC
in Skins??? Post #166570
That reply just craked me up, really :lol:
Posted 18 years ago2006-03-05 16:12:48 UTC
in Tutorial Skinning ( And something else ) Post #166561
A program to pain the skin with offcourse.
Posted 18 years ago2006-03-05 15:23:32 UTC
in Skins??? Post #166553
Why did you put this here in the first place? Dont you think that there is a actual reason they put the warning there? Do you actualy think?
Posted 18 years ago2006-03-05 10:29:30 UTC
in Half-Life: Hostage Situation Post #166513
Yeah, maby we should find a different forum, this is getting annoying.
Posted 18 years ago2006-03-05 10:27:53 UTC
in Tutorial Skinning ( And something else ) Post #166512
The whole key to skin succesfull is to look, not only look at the model, but look at the world around you, study different materials and make sure you understand how it reflects on serval objects.

Dodge and burn tools are your friend, use em wisely because they can make or break a model. If your done with the skinning part then apply a sharpening filter and as a final touch up the contrast and change the lightning up to how it suits you.

here are a few guidelines i use for different weapons wich should give you some insight.

metal: it is reflective, but not quite as much as chrome, usualy varying from a dark gray to a white basic colour but can be adjusted with heu saturation. Metal scratches easily and bounces the light around the skin. Skin in some scrachtes with dodge on highlights, 1PX and 100%.

Chrome: Most of the times chrome looks quite clean, it reflects almost all of the light. Usualy seen as a light colour, along the lines of white, light gray and light yellow(gold look). The base of the textures is mostly the same as metal only less worn. Also the contrast is usualy higher.

Plastic: low level of reflection, shoft shadows and soft lightning. Probably the most difficult material of all to skin. Small scratches usualy show the worn use of it. But, dont overdo it or it will look like metal.

That are my guidelines that i use by skinning.

And why dont you show us a example of what you dont understand, i might be able to shed a better light on it.

Offcourse, the only thing i can say is practice a lot.
Posted 18 years ago2006-03-05 09:41:41 UTC
in Half-Life: Hostage Situation Post #166504
w00tage, though it might be smarter to post such things in the team only forum dont ya think?
Posted 18 years ago2006-03-04 18:41:43 UTC
in Half-Life: Hostage Situation Post #166391
I saw that one comin' 7th. :)
Posted 18 years ago2006-03-04 18:08:53 UTC
in Now Playing Post #166381
Smooth - carlos santana
Posted 18 years ago2006-03-04 18:08:03 UTC
in HOW THE HELL!? Post #166379
No, a long long time ago, i recall reading a news article about it when he started it up, it was on the frontpage back then.
Posted 18 years ago2006-03-04 11:20:49 UTC
in Missmatched Textures??? Post #166299
Yup, that means random tilingtexture.
Posted 18 years ago2006-03-04 09:54:43 UTC
in Half-Life: Hostage Situation Post #166279
New images about the FAMEA in this forum thread:

http://hostagesituation.mypunbb.com/viewtopic.php?id=21

Note: Only registered forum members can watch the media shown in that forum.
Posted 18 years ago2006-03-04 09:08:07 UTC
in Half-Life: Hostage Situation Post #166258
I really have no cleu how much space it will take.
Posted 18 years ago2006-03-04 08:47:20 UTC
in Half-Life: Hostage Situation Post #166255
A. When its done.
B. 20 terra bytes

Seriously, we cant make any statements on both since the content isnt finishd yet, though were working very hard on finishing this.
Posted 18 years ago2006-03-04 07:34:26 UTC
in New Mod: "Turnstile" Post #166233
Good news Rim, i got milkshape up and running.

Feel free to send a model or 2 through in .obj format(in max go file/ export / wavefront format). Also state as wich weapon you want them to act.

Note: HL:HS has a bigger priority as you probably understand :)
Posted 18 years ago2006-03-04 07:31:45 UTC
in Half-Life: Hostage Situation Post #166231
The forum is doing alright, sometimes it is a bit slow though.

Well, nothing i wont get around.

Good news though, il be trying to compile the FAMEA S.A.F. in a few minutes.
Posted 18 years ago2006-03-03 20:03:02 UTC
in New Mod: "Turnstile" Post #166170
Alright, il be setting up my compiling pc for milkshape to tommorow morning. Il let you know how it comes along.

Hostage situation is taking shape, working on the models most of my modding time. The skin takes up quite a bit of time though.
Posted 18 years ago2006-03-03 19:29:13 UTC
in New Mod: "Turnstile" Post #166160
Now now, first let me get milkshape back on track, il need it myself to for the hostage situation weapons anyway.

I might be able to help you out with the skinning, but it usualy takes a good day to make a proper uvmap, i usualy go part by part for that.

feel free to pm any other questions about the uvmapping and skinning, though im pretty sure you'll pick it up quik enough. The only thing that is different from textue creation is that you skin the lightning into the texture.
Posted 18 years ago2006-03-03 15:55:30 UTC
in New Mod: "Turnstile" Post #166119
Rimrook, when i get milkshape back on the road again(got corrupted) il give compiling the weapons a shot of you like.

If you need info on Uvmapping and how it works do a google search with uvmapping, that gave me a ton of usefull links.
Posted 18 years ago2006-03-02 18:24:01 UTC
in Scary results from typo's Post #166005
Woks in most langua's 7th, also in duthch :)