Forum posts

Posted 20 years ago2004-06-17 15:28:59 UTC
in A Horror Idea, Some Screens Post #34367
just type [img]
then the url of the image, including the http
then [b] [/img]

viola, one screenshot
Posted 20 years ago2004-06-17 13:51:47 UTC
in teleporting func_train Post #34318
Nope - that sometimes kills the player and or makes the train go and leaves the player :zonked:
Posted 20 years ago2004-06-17 13:45:07 UTC
in raising water Post #34315
and flags : toggle (checked)

its exactly like a door
Posted 20 years ago2004-06-17 13:43:39 UTC
in half life monsters Post #34314
And barnacles behave in a wierd way - they don't have yellow dots :zonked: they just get slow...
Posted 20 years ago2004-06-17 13:42:36 UTC
in Colour Scheme Post #34313
Maybe if you pester atom some more he'll make custom style sheets?
Posted 20 years ago2004-06-16 13:35:44 UTC
in monster_furniture has unused keyvalues Post #33875
The error happens if the property does not match the fgd - try getting an updated version - it should work
Posted 20 years ago2004-06-16 13:28:24 UTC
in Texture lighting Post #33870
you can make switchable tex. lights - just get the proper tools and know how to add info_ entities manually...

http://xp-cagey.com/
Posted 20 years ago2004-06-16 13:19:24 UTC
in Quotes Post #33864
What about The merchant of venice?
Posted 20 years ago2004-06-16 13:18:30 UTC
in Cool Websites Post #33863
Yep, looks nice yes ? :D

I hope to go there some time ...
Posted 20 years ago2004-06-16 13:16:57 UTC
in User names Post #33862
Andy? Clan? there's two words i haven't seen together :o :lol:
Posted 20 years ago2004-06-15 13:57:07 UTC
in Red dots? Post #33610
login and log out ;)
Posted 20 years ago2004-06-15 13:56:14 UTC
in A Horror Idea, Some Screens Post #33609
Help?

just ask in the forums - you'll get plenty of help on anything :)
Posted 20 years ago2004-06-13 09:02:23 UTC
in Cool Websites Post #32962
Posted 20 years ago2004-06-13 08:58:50 UTC
in Ghosts Of Half-Life Post #32960
:confused: :(

*shakes head

This kind ofthing should be in stuff
Posted 20 years ago2004-06-13 08:57:02 UTC
in Prisoner / Member Numbers Post #32959
128 - nice hl compatible num.
Posted 20 years ago2004-06-13 08:54:37 UTC
in invalid structures Post #32957
Sometimes they compile, and disform the brushes in game, and make a load of wierd things like invisible walls - player getting stuck in mid air etc..
Posted 20 years ago2004-06-12 13:41:10 UTC
in Carving problem Post #32708
There are no units - and if you're still using carve to make doorways you need a good kicking
Posted 20 years ago2004-06-12 13:39:10 UTC
in Ghosts Of Half-Life Post #32706
wrong forum :
Posted 20 years ago2004-06-12 13:38:09 UTC
in User names Post #32705
i got mine from my keyboard
Posted 20 years ago2004-06-12 13:37:56 UTC
in Just a little teaser... Post #32703
Making the map can be done, making it run .. Hmmmm
Posted 20 years ago2004-06-12 06:05:57 UTC
in Lost my views Post #32629
If you've used window config, then look at the hammer help file
Posted 20 years ago2004-06-12 06:04:58 UTC
in Carving problem Post #32628
"You can do everything with the vm tool" - yes, if you try hard enough - even texturing ;)
Posted 20 years ago2004-06-12 05:56:08 UTC
in Func_illusionary Post #32626
you could bust open the windows really fast - then you can use a func_wall_toggle
Posted 20 years ago2004-06-11 16:59:14 UTC
in Magician's Dream - Vanishing Ammo! Post #32469
In summary:

Weapons can stay on entity brushes
Ammo can't

Monsters can stay on ents too btw
Posted 20 years ago2004-06-11 16:48:47 UTC
in A Horror Idea, Some Screens Post #32466
i think its obvious from the screenshots that he can do better
Posted 20 years ago2004-06-11 16:48:05 UTC
in The Stepford Sites Post #32465
:D

lots of smiles and underlying hatred all round
Posted 20 years ago2004-06-11 13:58:02 UTC
in Walls and floors AAAGGGHHH!!! Post #32396
Not using vis groups is not wise - it can cause hammer to crash sometimes if the ammount of brushes increases...
Posted 20 years ago2004-06-11 13:42:50 UTC
in Hollowing Brushes Post #32386
^^^^ true ^^^^
If you hollow and carve then you will never be able to have any control
over your brushwork
Posted 20 years ago2004-06-11 13:41:13 UTC
in Walls and floors AAAGGGHHH!!! Post #32385
oops - too late - i didn't see seventh's post :zonked:
Posted 20 years ago2004-06-11 13:40:01 UTC
in Walls and floors AAAGGGHHH!!! Post #32383
OMG!

11 posts and not a single mention of VIS GROUPS
they are your friends
Posted 20 years ago2004-06-11 13:24:17 UTC
in A Horror Idea, Some Screens Post #32380
i say you go all out and try to make 3 or 4 screenshots that look amazing, then try to lure model people and coders
Posted 20 years ago2004-06-10 13:39:08 UTC
in Thread Problem Post #32068
Hang on, are you looking at the next page ????
Posted 20 years ago2004-06-10 13:29:35 UTC
in Thread Problem Post #32064
might be something with your browser?
Posted 20 years ago2004-06-09 15:08:43 UTC
in A Horror Idea, Some Screens Post #31826
Hehe - abandoned-places is great :)

nice textures btw
Posted 20 years ago2004-06-09 14:30:57 UTC
in 1000th member. Post #31814
just another statistic
Posted 20 years ago2004-06-06 13:30:51 UTC
in Names Post #30828
Phonetics :P
Posted 20 years ago2004-06-06 13:27:15 UTC
in Worldcraft over 3D Max Post #30827
It does run under 98 - it runs on my Win98 :
Posted 20 years ago2004-06-06 11:22:21 UTC
in Worldcraft over 3D Max Post #30794
Achem, i'll ignore that remark...

But the Game Level Builed is very good for all you 3dsMax People - Makes curvy pipes with 0 effort!
Posted 20 years ago2004-06-06 11:20:53 UTC
in Missing Entities? Post #30792
make sure you haven't got "Hide items" checked
Posted 20 years ago2004-06-06 11:20:18 UTC
in A far fall and (YOU DONT GET HURT!??!!) Post #30791
*me pesters Atom some more for a new board
Posted 20 years ago2004-06-05 18:14:30 UTC
in Mod: Good mappers needed desperately! Post #30721
It'll be different because there will be new maps
Vassy, :lol:
Posted 20 years ago2004-06-05 14:39:27 UTC
in I need the the bomb decals Post #30659
decals.wad - have a good look through
Posted 20 years ago2004-06-05 14:36:33 UTC
in Help Post #30657
And your hypocracy needs to stop
Posted 20 years ago2004-06-05 14:27:05 UTC
in OOOOoolllllldddddd........ Post #30641
If i had my way i'd dump you and BL for your constant posting, or maybe just cut off your hands so you can't type or both, or just threat you since i don't know where you are....
Posted 20 years ago2004-06-05 08:48:16 UTC
in Half-Life the movie? Post #30512
I hope to god this never happens

They will f*k it up like every other movie they make :(
Posted 20 years ago2004-06-04 17:55:32 UTC
in Mod: Good mappers needed desperately! Post #30385
I will change them to armour and helmets later on.
erm... making a spirited blueshift?
Posted 20 years ago2004-06-04 17:51:29 UTC
in Worldcraft over 3D Max Post #30384
Posted 20 years ago2004-06-04 02:24:36 UTC
in texture application window doesn't s Post #30183
There's a thing in the help file about how to reset all toolbars ...
Posted 20 years ago2004-06-04 02:15:14 UTC
in way too many! Post #30178
good riddens to posts none will ever search for
Posted 20 years ago2004-06-03 18:21:13 UTC
in texture application window doesn't s Post #30113
View > Screen Elements > Texture Bar

Have you tried that? :