Forum posts

Posted 18 years ago2006-05-04 13:15:24 UTC
in [WIP] Horror Map! Post #178404
New Screens! These pics are'nt completely finished though.. More images need to be hung throughout the room and such:

User posted image


User posted image


:)
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Posted 18 years ago2006-05-04 12:33:03 UTC
in Glass Question Post #178399
yes.. but to do this you need a new entity!
the multi_manager..
set it up like so:
Glass 1:
Target on Break: mm1(multi-managers name)

Multi_manager
Name: mm1
Now, click Smart Edit.
This will bring you to another dialog where you can put in new functions.

Click Add.
type in the name of glass2(ex.) and then below the name, type in the number of seconds you'd like it to be triggered in.. ex. '0.5', or '3'

Now what we did here.. is When we shoot 'glass1' the 'target on break' field triggers 'mm1', or, the multi_manager.. Which then triggers 'glass2' in 0.5 secs... (or whatever amount of seconds you put)
There you have it!

You can only have up to 16 targets in the multi_manager list.
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Posted 18 years ago2006-05-04 11:52:58 UTC
in Glass Question Post #178389
yep, this can be accomplished using the "Target on Break" field.. just put the name of the func_breakable in there.. then when 'a' breaks so will 'b'
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Posted 18 years ago2006-05-04 09:11:09 UTC
in Half-Life : Gyradell Invasion Post #178364
ooh. looks much better.
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Posted 18 years ago2006-05-04 09:05:37 UTC
in Glass Question Post #178360
Do this:

1. Tie the windows to a func_breakable
2. Render Mode: Addictive
3. FX Ammount: 40
4. Now, the sides of the glass where you can see the cracks, texture the sides black.

You see since the window Render Mode is addictive, then the black sided textures will be invisible.
:)
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Posted 18 years ago2006-05-03 14:26:14 UTC
in [WIP] Horror Map! Post #178231
what sprite? smoke.spr? I'll give it a try. The scale would have to be pretty large right? Say 5?

Edit:
Never mind, you probably meant: xsmoke1.spr
Oh, and also we have a splash screen! I never created the image, I just added the text.
I contacted the person who created the image, and I was surprised at the quick response.. and he said I could use it.
User posted image
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Posted 18 years ago2006-05-03 13:07:56 UTC
in [WIP] Horror Map! Post #178202
damn you!.. Why does'nt everybody have good Screens! lol :D
Did you try the F11 thing.. in a dark room...??

In game its alot more visible because your in the environment.. but.. as far as screenies go.. well, can't really help that.. sorryz : :)
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Posted 18 years ago2006-05-03 11:59:33 UTC
in [WIP] Horror Map! Post #178181
Thank-you guys for your support. I know for a fact.. it will not be Multiplayer. There will be no zombies or aliens.. its just a demented mans place where he tortures his victims. I was inspired by 'SAW 1&2'. And I have new textures that I made which are pretty demented.. (for the darkroom and such.) Along with intense sound effects in which just by listening to them they gave me chills. This mod will only be intended for a mature audience.
For those of you who do play this once complete.. I suggest playing in a dark room, since most environments are fairly dark. (Not pitch black like Afraid of Monsters has, that would cause to much strain)
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Posted 18 years ago2006-05-02 22:11:29 UTC
in Halo-esque deathmatch map Post #178076
no should'nt have, but next time, just go into hammer and Save As
select '.map' from the drop down box (under name:) :)
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Posted 18 years ago2006-05-02 19:09:38 UTC
in [WIP] Horror Map! Post #178067
yep!

Ok guys, New screenie.. once again, it may be a bit dark, so I'll say this once again.. best viewed in a dark room, fullscreen(F11)
User posted image
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Posted 18 years ago2006-05-02 17:04:17 UTC
in Hit a Key! Post #178040
ah thanks
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Posted 18 years ago2006-05-02 16:58:02 UTC
in Hit a Key! Post #178037
I think I hit a certain key that allows me to view the fps, and angles of the camera in Hammer.. How do I disable it?
http://img474.imageshack.us/my.php?image=untitled15lc.jpg
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Posted 18 years ago2006-05-02 15:23:11 UTC
in [WIP] Horror Map! Post #178008
yea, thats what I thought.. but then I realized that the key W when pressed alone (or the up arrow) won't do anything... just as if you press the shift key alone, it won't do anything.
Heres the
Default:
W = Run
W+Shift = Walk
^^Here the Shift key, when pressed alone, won't do anything, unless W is pressed at the same time.

Now, when we edit it, this is what where doing:
Edited:
Shift = Run
W+Shift = Walk
^^Now in this case.. 'W' won't do anything when pressed. Unless Shift is held down.

What if I was to bind it so that:
bind "W" "+Forward'
bind "DOWNARROW" "+back"
bind "LEFTARROW" "+left"
bind "RIGHTARROW" "+right"
bind "ALT" "+strafe"
bind "CTRL" "+duck"
bind "W" "+speed"
bind "F5" "snapshot"

Not sure if it would work though, because 2 CVARS are binded to 1 key.

Edit:
I was told they could be binded like so:
bind "W" "+forward;+speed"
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Posted 18 years ago2006-05-02 14:21:48 UTC
in [WIP] Horror Map! Post #177998
+left..? :
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Posted 18 years ago2006-05-02 13:43:00 UTC
in [WIP] Horror Map! Post #177985
yes, photos are hard to see and best viewed at night, or in a dark room.
Pressing F11 helps also.
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Posted 18 years ago2006-05-02 12:58:42 UTC
in [WIP] Horror Map! Post #177975
really.. hmm, ok, I'll change that.. perhaps it it was'nt broken? But also open?
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Posted 18 years ago2006-05-02 10:37:11 UTC
in [WIP] Horror Map! Post #177958
lol, yea, noticed that after I posted sorry :

Man though, I was just getting sound effects, and theres a few I got that by just listening to them they give me chills. :aghast:

Now, I got a question though.. How do I bind the keys so that you can only walk, and not run.. because in order to walk slow its 2 keys pressed at once (W+Shift) What I want is to have it the other way around. This may seem easy to do, just change the bind settings.. however if you open up config.cfg.. you'll see that if you switch them around then Shift is to walk, and shift+w is to walf slow.. hard to explain...
Anyone know a workaround?
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Posted 18 years ago2006-05-02 08:54:55 UTC
in [WIP] Horror Map! Post #177939
wait, it's for CS! noooooooo... ... ... I can't play it.. I don't have CS :zonked:
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Posted 18 years ago2006-05-02 07:58:43 UTC
in Low poly Ford Sierra Post #177927
Looking good!
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Posted 18 years ago2006-05-02 07:46:17 UTC
in [WIP] Horror Map! Post #177923
BTW, this is HL1
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Posted 18 years ago2006-05-01 21:55:51 UTC
in [WIP] Horror Map! Post #177816
alright, will do.. lol..

Just made a custom texture that says "God is now here" printed on a wall in blood. :zonked:
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Posted 18 years ago2006-05-01 21:00:49 UTC
in [WIP] Horror Map! Post #177810
well, it was... meh... I got to the 6th map/level, then my eyes started to hurt, and now I got a headache... to many dark areas like vents, elevator shafts.. etc.
But, the sound is what made it scary. The creeks, and little snaps. I will take that into account when I make this.
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Posted 18 years ago2006-05-01 19:47:28 UTC
in [WIP] Horror Map! Post #177800
AOM.. can you give me a link?
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Posted 18 years ago2006-05-01 19:36:48 UTC
in Low poly Ford Sierra Post #177795
Yep.. ok, cool
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Posted 18 years ago2006-05-01 19:35:31 UTC
in [WIP] Horror Map! Post #177794
New horror map being made.. Heres some screens! Tell me what you think!
User posted image

User posted image

:D
Click the thumbs and press F11.
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Posted 18 years ago2006-05-01 19:30:10 UTC
in Headcrab! Post #177793
yea, seen this over at Hit.. I buy!
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Posted 18 years ago2006-05-01 10:41:55 UTC
in Low poly Ford Sierra Post #177675
Thats a good idea Rimrook.. Pepper, you and me should work on a BM pack. Containg high, and low definition models.
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Posted 18 years ago2006-05-01 10:39:35 UTC
in Now Playing Post #177673
my god~!
So many songs listed in this thread!

Beatles: While my guitar gently weeps.
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Posted 18 years ago2006-05-01 10:06:05 UTC
in Chevy Blazer Available!!! Post #177665
Ok, heres the beemer so far. When I first completed it, it was near 4000 Poly's. So I did MultiRes on it to reduce the poly's.. that got it down to 2800 Poly's... And now it's finally under 2000!
User posted image
So I'm trying to get the poly's as low as I can, so I can add the wheels. But if it doesn't turn out.. I will have to include a number of different wheel models.. which I think is a good idea.. it gives you diversity. For example.. you will be able to have the beemer with stock tires.. or if you want, you can have it lowered and with low profiles. What do you guys think?
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Posted 18 years ago2006-04-30 19:37:18 UTC
in HUD Color Coding Issues Post #177579
what if it does?... what if it does'nt..!? We don't know.. its just a stepping block towards the right direction. And in order for us to take the next step, we need more info. We don't know all you know. :D
So, we would like to see the size of it if its not edited. The dll being
2.10MiB... is well, insane! :D So something's got to be wrong!
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Posted 18 years ago2006-04-30 09:28:04 UTC
in Sky disappears? Post #177473
I think if you compile in full-vis it will fix this problem. Not completely sure of myself, so give it a try :)
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Posted 18 years ago2006-04-30 09:25:22 UTC
in Low poly Ford Sierra Post #177472
wow, that uvmap looks great! I'm stilling trying to get the hang of that, I'm having some trouple with the beemer and uv.. :
Looking forward to seeing the tutorial. :)
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Posted 18 years ago2006-04-28 14:32:47 UTC
in #Counter-Strike Draft Post #177244
Don't play often, but I'll drop in tonight. :)
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Posted 18 years ago2006-04-27 19:31:04 UTC
in Airsoft vs Paintball Post #177105
Definetly Airsoft guns. Plastic bbs is the only way to go! :D
Makes it much more realistic.
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Posted 18 years ago2006-04-27 16:33:53 UTC
in Chevy Blazer Available!!! Post #177050
Alright Killa, sounds good. I think I will do that..
but what about barney.. I got the blazer, you think I should make another truck for him?
BTW, I was'nt pissed off at you.. I thought Hydeph was repeating himself.. lol. So if anyone it should be me apologising to everyone whom I offended. :

Pepper: I'm a bit busy at the moment.. perhaps after the Beemer's done. :)
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Posted 18 years ago2006-04-27 16:08:42 UTC
in Chevy Blazer Available!!! Post #177044
Anyway, yea, lets call a truce Hydeph.
I now noticed the quotations..
next time use the correct tags for quotes..
Hit the question mark beside the smiles. :)
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Posted 18 years ago2006-04-27 16:02:40 UTC
in Chevy Blazer Available!!! Post #177042
well, I don't want this thread to be close by a moderator because it has gotten out of hand.. Saco knows what thats like.. lol.. so I'll just say this.. and that will be that...

THERE ARE NO QUOTES :thefinger:
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Posted 18 years ago2006-04-27 13:34:58 UTC
in Chevy Blazer Available!!! Post #177025
Hydeph.. for F@#K sakes bud! I don't care about the old suv and what it was modelled after! Next thing your going to be telling me that the beemer I'm making should be a ford explorer! And the logo is on the front doors! :D
Or are you still talking about this one?
http://img270.imageshack.us/img270/5213/bodyres3er.png
Because I never made that skin.. And the Blazer is NOT a S10! It's a Chevy Blazer! To end this, here take a look at my blueprint I got online:
User posted image
:D

Now, Headcrab.. I was thinking on the lines as just random vehicles.. ex.
Blazer: Barney "Finish
BMW: Gman "In production"
Gordon "car yet to be chosen"
Scientist "car yet to be chosen"
Then there will be the prop vehicles which are yet to be decided. :D
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Posted 18 years ago2006-04-27 11:29:42 UTC
in Chevy Blazer Available!!! Post #177013
Well, I stayed up all last night and worked on it, and the poly's are up to 3500... so right now, I'm just getting rid of unnessessary vertices and poly's.
Transparency, yea.. If I ever make transparency on a model, it will be seperate.

And, yep, I'll be doing the skin once I UVmap it. :D
Clicky: http://img99.imageshack.us/img99/3623/beemerprogress4ll.jpg
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Posted 18 years ago2006-04-27 10:57:35 UTC
in [WIP][HL1] Xen Assault Post #177010
Don't use the OP4.fgd.. because Opposing Force is'nt open source.. so adding monsters and such is a no no. Use spirit. :D
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Posted 18 years ago2006-04-26 18:52:21 UTC
in Chevy Blazer Available!!! Post #176921
it's 1786 Poly's
:)

Ok, I started on another, this ones a BMW, so far I don't got much done.. in a week it should be ready to skin however. :)
http://3dcenter.ru/blueprints/bmw/BMW_027_3er.limousine.2001.gif

W00T BTW, I just got promoted at HIT Forums!! YAY.. say, Seventh, we should have that system hear!
50 Days: 1 Star
200 Days: 2 Stars
500 Days: 3 Stars
1000 Days 4 Stars
and so on..

Progress pic, all thats here is the bottom part. and just a bit of the structure so far:
User posted image
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Posted 18 years ago2006-04-26 14:42:49 UTC
in Chevy Blazer Available!!! Post #176871
yea, thats an idea.. might do a truck and a car... what the hell, maybe even a transport truck. :)
Should I wait until there all done to release?
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Posted 18 years ago2006-04-26 12:35:19 UTC
in Chevy Blazer Available!!! Post #176842
Headcrab, thats something you'll have to take up with The Martyr Machine from H.I.T. Forums. I'll be releasing a new version soon of a non-custom jeep. :)

and really, does it matter if its a 90s Ford Explorer, or a Blazer? :D

Heres the new version pic:
User posted image
Right now I'm making a chrome model that will be a seperate model.. it will go over the truck model in the game with additive settings set, to give it a sort of reflection.
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Posted 18 years ago2006-04-26 09:14:10 UTC
in Chevy Blazer Available!!! Post #176803
I thought so to, but hey, he released it, I don't wan't to be an ass and fix it.. then host mine.. I hate Pwning people... so, you'll have to fix it..
:

Hey Pepper, I need your help.. How do you get the windows slightly transparent through Milkshape? I know theres the material diffuse and others but they don't seem to work.
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Posted 18 years ago2006-04-26 09:05:10 UTC
in Chevy Blazer Available!!! Post #176797
really.. ok then.. I'll upload just the skin
User posted image
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Posted 18 years ago2006-04-26 08:50:08 UTC
in Half-Life : Gyradell Invasion Post #176794
Hunter, another thing.. the pipe texture that goes along the sides of the tunnel, flip them upside down so the shadow is on top of the pipe, since your light source is on the floor.. other than that, I think it looks good...
maybe the sign could be a bit smaller for the texture resolution.. but hey.. good work :)
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Posted 18 years ago2006-04-26 08:44:56 UTC
in Chevy Blazer Available!!! Post #176793
UPDATE

Here guys, heres a reskin for a Black Mesa truck reskinned by "The Martyr Machine" from H.I.T. Forums.

Check my post for link:
http://twhl.co.za/mapvault_map.php?id=3856
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Posted 18 years ago2006-04-24 20:32:08 UTC
in Video Help Post #176570
Whenever I play a movie on my PC, the video skips every 2 seconds or so, but the audio is fine. At first when I seen this happen I thought it was just the video itself, but after downloading more, it seems like almost all my videos skip, exept for my pr0n and two tutorial vids on UV-mapping..
so I was wondering if anyone knows the reason? Am I missing a codec?
Right now I play my video's with the newest DivX player.
Please help

EDIT
Sorry
Googled:
http://www.bleepingcomputer.com/forums/topic3573.html
Turns out that Ares was slowing it down.
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Posted 18 years ago2006-04-24 18:26:36 UTC
in Chevy Blazer Available!!! Post #176553
thanks.. its HL1

I just tested the model and it isn't scaled correctly, to scale it.. open it in Jed's hlmv and scale it to 1.2, then save the model.
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Posted 18 years ago2006-04-24 17:12:02 UTC
in -wadinclude won't work Post #176542
he did, but something went all crazy so seventh had to fix it..
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