Forum posts

Posted 14 years ago2010-08-12 01:53:35 UTC
in func_tracktrains not stopping. Post #284114
No it can be done. Just make the last path_track it passes through trigger the train. In its "fire on pass" field have it trigger the train.
Posted 14 years ago2010-08-11 01:22:48 UTC
in Competition 28 Post #284080
Yea she's puttin off some light alright. Also set to glow for the best effect.
Posted 14 years ago2010-08-11 01:21:11 UTC
in Post your screenshots! WIP thread Post #284079
please don't give up, I want some competition!
Posted 14 years ago2010-08-10 16:21:32 UTC
in Competition 28 Post #284071
User posted image
Had to post atleast one wip.
Posted 14 years ago2010-08-07 14:23:56 UTC
in Competition 28 Post #283991
I love competitions and how they make important things like paying for college, going to work and hanging out with my girlfriend not so important. :ciggie:
Posted 14 years ago2010-08-07 14:19:43 UTC
in examples of goldsource forest maps? Post #283990
Check out my condition zero map in the vault "aztec_temple" it has a lot of forested areas. http://twhl.co.za/vault.php?map=5489
Posted 14 years ago2010-08-05 00:22:37 UTC
in Competition 28 Post #283930
Its on like pokemon.
Posted 14 years ago2010-08-04 13:44:20 UTC
in Competition 28 Post #283901
Almost done with map three of around 9. :tired:
Posted 14 years ago2010-08-03 14:33:41 UTC
in Change level problem Post #283834
When I change levels from one to the next all of my cyclers "models" from the first level appear in the next map in the same coresponding places. How do I fix this?

Is there a way to just change the map to the new one by loading the next map instead of actually being transported to the new map. As in the game would simply trigger the second map to be started from the info_player_start. This would probably fix the problem.

Edit, I have found that if I make them a cycler_sprite instead the models disappear in the next level. I can make sprites a model in a certain way. Guess this will work.
Posted 14 years ago2010-08-02 19:45:41 UTC
in Competition 28 Post #283813
:pwned: I thought everyone would just jump on the bandwaggon like they always do and push for an ext. lol.
Posted 14 years ago2010-08-02 00:53:45 UTC
in Competition 28 Post #283765
It sucks to know I may not be able to finish. Schools coming up in twenty days and with work and a busy schedule its hard to find time to map like I used to. And i'd rather do something all the way or not at all. And early extension to an extra twenty days or so would be nice even though we were given so much time in the first place. Anyone else agree? If not i'll just have to shun a lot of things and plan better. Hmm, plan better or procrastinate and beg for extension? I blame it on you guys for giving us so many extensions.

:hecu: :combines: :combine: :freeman: :nuke: :cyclops: :target: :hammer:

You know what I mean? No because these faces portray no emotion whatsoever lol.

Are you entering oh mighty captain?
Posted 14 years ago2010-07-30 12:30:37 UTC
in Post your screenshots! WIP thread Post #283628
Cool, I have episode two so I will get to play your entry! Only because I bought orange box though, how come so many people map for ep2 and not just hl2?

Well I guess I can assume it has more content but you could always just copy and paste stuff from it into your hl2 directory so that more people could play your entry.
Posted 14 years ago2010-07-30 04:17:28 UTC
in Competition 28 Post #283595
Can't wait to see your entry! As for me, it looks as though I won't be able to have a life for the next month. ;)

Lol I put fifteen hours in mine today. I just can't wait till the end, its good to see my maps stacking on top of eachother finally.
Posted 14 years ago2010-07-30 04:14:36 UTC
in Post your screenshots! WIP thread Post #283621
Awesome. Well I mapped for about fifteen hours straight today. All I stopped for was to eat and mow the yard. I'd say i'm maybe 25 percent done on my comp entry myself if that.

Wow have you improved or what joe!

I'm definitely going all out on this one, glad to here you are too tet!
Posted 14 years ago2010-07-29 19:22:50 UTC
in Delightfuly Astonishing Discovery! Post #283603
So I found out how to place an env_sprite or cycler_sprite in hammer and set its "sprite" field to a "model" without crashing hammer. Just take the model out of its folder and than in hammer create your env_sprite or cycler_sprite and set its sprite field to the model with its original location and everything. Than compile the map. It will not run saying the model cant be found. Than just place the model back in the folder and run the map and it will work! This is great for things such as grass models being walk throughable.

Also I converted de_plaka to a map file to see how they made their seagull fly and they used a cycler_sprite so it is a must to get the flying seagull model to work in your half life maps!
Posted 14 years ago2010-07-29 13:18:53 UTC
in Post your screenshots! WIP thread Post #283594
WOW! I didn't know there was a mirror tool either! Nice job joe, is that your compo entry? You sure are showing a lot of it before the comp is over if it is.
Posted 14 years ago2010-07-26 21:48:13 UTC
in Competition 28 Post #283272
Well I haven't mapped much for about a week due to a break up and being cheated on. Mapping alone on my computer just makes me sad right now. Hope I can finish I have so much to do.
Posted 14 years ago2010-07-26 21:46:05 UTC
in Post your screenshots! WIP thread Post #283512
Thats some sick brush work captain!
Posted 14 years ago2010-07-20 15:57:20 UTC
in Post your screenshots! WIP thread Post #283273
Your map looks very dreamy tetsuo. Nice!
Posted 14 years ago2010-07-18 03:55:57 UTC
in Competition 28 Post #283143
Alright sounds good though it will be very hard to credit some of them though I will try.

Edit: Its really boggling me how much gold can handle in one map. I just keep adding more and more.
Posted 14 years ago2010-07-17 22:57:55 UTC
in Competition 28 Post #283140
Is it ok if I use some models I didn't make in my entry. There are quite a few plant and tree models and some prop models that don't contribute majorly to the value of my entry but help with some basic things. And the tree and plant models i'm using are used by everyone. I just remember rim being disqualified for his use of the zelda models so I wanted to make sure I could use these models.
Posted 14 years ago2010-07-16 14:36:13 UTC
in Competition 28 Post #283090
Lol that would be pretty funny. But focus on one lol, well I guess you could do one for each engine pertaining to there limitations but than it wouldn't push you to do more with gold and it would permote you to do less with source. :cool:

Edit: yes a few beers did influence this post :plastered:
Posted 14 years ago2010-07-16 06:05:57 UTC
in Post your screenshots! WIP thread Post #283092
Nice job.
Posted 14 years ago2010-07-16 00:30:37 UTC
in Competition 28 Post #283085
So who all is entering? I know I am i've already put tons of hours into my entry.
Posted 14 years ago2010-07-13 17:16:52 UTC
in Post your screenshots! WIP thread Post #283020
Yea tet, it looks really cool. And rim that hev suited arm is awesome along with the gun. Are you making it work with animations and everything?
Posted 14 years ago2010-07-11 20:10:11 UTC
in Competition 28 Post #282933
Glad to hear that. I love a good competition. There were many for this theme so hopefully they will all enter. I've gotten quite a bit in for my entry so far already.
Posted 14 years ago2010-07-11 17:17:15 UTC
in Competition 28 Post #282929
This is a competition, not a group project. It doesn't have to be the best but if it isn't than it simply won't win. Winning or atleast placing is what you should generally shoot for.
Posted 14 years ago2010-07-10 16:46:08 UTC
in Competition 28 Post #282904
That doesn't sound very creative or effortful.
Posted 14 years ago2010-07-03 22:14:46 UTC
in Competition 28 Post #282653
Yea monday im leaving for a week to a bay home so i'll only have a pen and paper till I get back. I'll have Plenty of time to finish though, who wouldn't? :cool:
Posted 14 years ago2010-07-03 22:12:39 UTC
in func_tracktrain problem Post #282652
Just make it face west in top view. Don't mess with anything else for direction, the path tracks determine that.
Posted 14 years ago2010-06-30 18:04:23 UTC
in Competition 28 Post #282530
I use source sounds for gold all the time, there great.
Posted 14 years ago2010-06-30 14:39:10 UTC
in Competition 28 Post #282520
Cool now I have them too. Muahahaha! Yea it says in a readme with it that you can use them for non commercial purposes if you give credit.
Posted 14 years ago2010-06-27 19:11:08 UTC
in Competition 28 Post #282416
I have lots of cool ideas. Mine will be multiple levels. I got a lotta mapping ahead of me.
Posted 14 years ago2010-06-26 00:04:56 UTC
in Competition 28 Post #282342
Yay, its official. But wow that is a lot of time. Cool!
Posted 14 years ago2010-06-23 10:55:18 UTC
in Competition 28 Vote-O-Rama Post #282257
Lets make this official shall we?
Posted 14 years ago2010-06-22 19:10:20 UTC
in Science Experiments! Post #282296
I made a fishing reel out of knex. A big gear span a smaller one giving it about a 2.5 to 1 ratio I think. Kinda more mechanical than scientific but really cool. I'll post a pic later.
Posted 14 years ago2010-06-20 23:57:41 UTC
in Competition 28 Vote-O-Rama Post #282183
Woohoo yea!
Posted 14 years ago2010-06-20 00:26:44 UTC
in Competition 28 Vote-O-Rama Post #282094
I'd say lets get this started but the longer you wait the bigger of a head start I get. :sarcastic:
Posted 14 years ago2010-06-18 13:39:27 UTC
in Wife's Getting a Cube! Post #281978
I think there pretty cool I like the scion a little better though.
Posted 14 years ago2010-06-18 06:10:09 UTC
in Competition 28 Vote-O-Rama Post #281940
So it seems there's a winner by a long shot.
Posted 14 years ago2010-06-17 14:50:30 UTC
in Competition 28 Vote-O-Rama Post #281929
Careful what you say guys, he is a legend. Well it seems like we could pick the winner and move on or do the extended vote thing you guys were talking about but I think i'm going to get started anyways.
Posted 14 years ago2010-06-16 16:43:21 UTC
in Competition 28 Vote-O-Rama Post #281901
And a year to start it too, sheesh.
Posted 14 years ago2010-06-15 23:38:54 UTC
in Competition 28 Vote-O-Rama Post #281866
Its your lucky day. A dream is an adventure. :walter:
Posted 14 years ago2010-06-15 12:20:32 UTC
in Competition 28 Vote-O-Rama Post #281832
I think its a little late because most people have already voted. Yet another one fallen to the doubt of making a dream! Cmmon it won't be that hard. Im surprised the competition hasn't started yet, i'm sure everyone's already planning and stuff.
Posted 14 years ago2010-06-14 13:22:10 UTC
in Competition 28 Vote-O-Rama Post #281813
Well if we go by the vote from this thread map a dream wins for sure. If something else won atleast i'd have been being creative and thoughtful. So what are your ideas on "science" anyway. That is one I have no idea what I would make. Science just makes me think of beakers and glass tubes and electricity.
Posted 14 years ago2010-06-14 06:04:14 UTC
in Competition 28 Vote-O-Rama Post #281803
Is planning in my head considered a cheating head start?
Posted 14 years ago2010-06-13 19:59:43 UTC
in Post your screenshots! WIP thread Post #281797
well I added subsurf's in the render for the screen shot but the actual model is much less complex.
Posted 14 years ago2010-06-13 18:45:03 UTC
in Post your screenshots! WIP thread Post #281780
Me attempting to learn modeling for the competition. I needs a cat.
User posted image
Edit: Alright I finished my sleeping cat model but I don't know how to get it into hl from "blender". Hope I can figure it out.
User posted image
I know it looks ugly but it will be in a dark area so it doesn't matter.
Posted 14 years ago2010-06-11 21:27:28 UTC
in Competition 28 Vote-O-Rama Post #281761
Just think about cool stuff that you can map your self experiencing as if it were a dream. And map it. Surreal is idealy what it is but just make it a dream. Haven't you ever flew in a dream? How about went to cool neat places. Just make it a strange but cool adventure or even a scary one.

If you think about it all a dream is is thoughts. So really anything you can think of could be a dream. Just map cool places you can imagine being and it would make an awesome dream if you ask me.
Posted 14 years ago2010-06-11 19:36:17 UTC
in Competition 28 Vote-O-Rama Post #281758
Just judge on creativeness. It can be random and weird but most dreams make "some" sense and pertain "somewhat" to your real life and whats going on. Im not saying mine isn't going to be extremely weird but if it wins my dream will be both weird and somewhat symbolic and realistic in ways. Not all dreams are all good or all bad. It could be some good and some bad.

Just making a xen map or anything might qualify but I don't think it would win. Unless you made it seem like a dream somehow.