When I change levels from one to the next all of my cyclers "models" from the first level appear in the next map in the same coresponding places. How do I fix this?
Is there a way to just change the map to the new one by loading the next map instead of actually being transported to the new map. As in the game would simply trigger the second map to be started from the info_player_start. This would probably fix the problem.
Edit, I have found that if I make them a cycler_sprite instead the models disappear in the next level. I can make sprites a model in a certain way. Guess this will work.