Forum posts

Posted 20 years ago2004-06-03 13:46:41 UTC
in Photography spree Post #30039
Posted 20 years ago2004-06-03 13:43:10 UTC
in Corrupted MP3's Post #30036
illegal
Of course, i would never do anything of that nature :o
Posted 20 years ago2004-06-03 13:41:26 UTC
in Gman or Nihilanth? Post #30035
The big overgrown baby thing...

It makes you map more ;)
Hard as hell to get to work properly ...
Posted 20 years ago2004-06-03 13:34:08 UTC
in need new compiling Post #30030
its in the ref. file that came with the tools
Posted 20 years ago2004-06-03 13:26:28 UTC
in Stupid MS Word question.... Post #30029
how the f*k did that banana man know i was making a bubble blowing machine :D

Hahah - Amacachi - i think its safe to hand the thing in on Friday - at least, i hope so :o
This post was made on a thread that has been deleted.
Posted 20 years ago2004-06-02 13:46:32 UTC
in Corrupted MP3's Post #29834
or just copy cds from your mates
Posted 20 years ago2004-06-02 13:45:01 UTC
in can't find compile setup Post #29833
Achem

COUGH

Cough

Damn.. this will be the end of me :(
Posted 20 years ago2004-06-02 08:25:05 UTC
in Surgery around the corner! Post #29802
:o good luck
Posted 20 years ago2004-06-01 13:46:51 UTC
in compo, im restless for a compo Post #29706
I will - hehe :D
Posted 20 years ago2004-06-01 07:49:11 UTC
in Issues Config Post #29644
Delete the file, hl will create a new one automagically
Posted 20 years ago2004-06-01 07:45:31 UTC
in Lethal death machine. Post #29642
make a box with 89 Gargs and change your tank to func_tankrocket ;)
Posted 20 years ago2004-06-01 07:43:50 UTC
in ATI Post #29640
I'll have to trade in my soul to get that thing...

back to work for me i guess :(
Posted 20 years ago2004-06-01 07:41:27 UTC
in compo, im restless for a compo Post #29639
:zonked:

You sir are a strange man
Posted 20 years ago2004-05-31 13:37:07 UTC
in transparent textures Post #29511
kurki must be on an ultra bright LCD screen - i can see it ;)
Posted 20 years ago2004-05-31 13:34:37 UTC
in Filesize Post #29510
"null" texturing also reduces bsp size somewhat
Posted 20 years ago2004-05-31 13:24:37 UTC
in I am re-born a new man! Post #29509
Hi worldcraftdude
This post was made on a thread that has been deleted.
Posted 20 years ago2004-05-30 16:52:04 UTC
in compo question help quick!!! Post #29349
there is a bug in hl where the monsters are not attached to the floor of moving ents

the only way arround it is to make the elevator slower, and try to keep the ride shorter
Posted 20 years ago2004-05-30 16:52:03 UTC
in OK, this is an embarasing question... Post #29348
give the door a fake name or non existing master, then do the locked sound thing
Posted 20 years ago2004-05-30 16:52:01 UTC
in func_train+trigger_changetarget?? Post #29347
you'll never get anywhere by not looking

Try searching the VERC ot TWHL :o
Posted 20 years ago2004-05-30 16:52:00 UTC
in Black & White Post #29346
you can fake this with some reskinned models, cameras, new monochrome textures and alot ofdetermination
Posted 20 years ago2004-05-30 16:39:25 UTC
in Competitions Post #29345
thanks kol for the sensible (not) answer - which deserves the phrase "No sh** sher...",
oh my! :o

somebody didn't have their breakfast...
Posted 20 years ago2004-05-30 05:54:05 UTC
in Looking for a partner Post #29257
The best way to learn how to map is for someone to destroy your work, and for someone else to tell you to keep going and remap the crap parts. Like the project ;)
Posted 20 years ago2004-05-30 05:51:05 UTC
in Entitys Post #29256
"To World" Button
Posted 20 years ago2004-05-30 05:50:42 UTC
in Wad Files Post #29255
transparent textures have thansparent spots in blue, and the pal. index of the blue must be the last colour in the pal
Posted 20 years ago2004-05-30 05:49:19 UTC
in Issues : Again Post #29254
as.. so i do get a mention - I really should read the review my self :o

All work and no play makes kol not read reviews All work and no play makes kol not read reviews All work and no play makes kol not read reviews All work and no play makes kol not read reviews.....
Posted 20 years ago2004-05-29 15:40:43 UTC
in Map ratings Post #29156
the latter :(
Posted 20 years ago2004-05-29 15:38:04 UTC
in Competitions Post #29153
Did it ever occur to any of you that Atom may be busy with other projects to finance TWHL?
Posted 20 years ago2004-05-29 05:47:04 UTC
in Map ratings Post #29127
exactly
Posted 20 years ago2004-05-29 03:51:13 UTC
in STUPID GAY THING Post #29122
are you leaning on the "Esc" key?

it happens ... :zonked:
Posted 20 years ago2004-05-29 03:49:16 UTC
in Error need help plz. Post #29121
or upload your mapname.log somewhere and save the forums

And PLEASE do no upload bmp files :(
Posted 20 years ago2004-05-29 03:46:58 UTC
in Map ratings Post #29120
Hence the need for a new vault with a review ;)
Posted 20 years ago2004-05-29 03:43:20 UTC
in Competitions Post #29119
Posted 20 years ago2004-05-28 14:06:32 UTC
in Map ratings Post #29068
I'd rate that highly on a todo list.

(sorry sorry sorry sorry sorry sorry for the pun)
Posted 20 years ago2004-05-28 14:02:13 UTC
in Issues : Again Post #29067
Wheeee!

Issues got a review at ten four!

If you haven't yet got this i suggest you do so right now!

btw, don't use the map vault link :( its long dead
have a look here
Posted 20 years ago2004-05-28 13:40:15 UTC
in Competitions Post #29062
Andy now runs the compos - i guess the next one will be after this one :D
Posted 20 years ago2004-05-28 13:36:33 UTC
in Vault Post #29060
Then i will kill you
Posted 20 years ago2004-05-28 13:31:37 UTC
in The new Terragen coming Soon Post #29059
makes skies
Posted 20 years ago2004-05-28 07:11:04 UTC
in Vault Post #29027
maybe there should be a compo to decide on this...
Posted 20 years ago2004-05-27 16:47:47 UTC
in Vault Post #28961
Heh - everyone wants to be g0d :)
Posted 20 years ago2004-05-27 16:44:19 UTC
in Ideals of Design Post #28958
Look for the "Player vocab" and "where's the design in level design.."
Posted 20 years ago2004-05-27 05:47:18 UTC
in Ideals of Design Post #28862
I recomend toddling along to Gamasutra and reading up on all the interviews and theories from valve's people :D
Posted 20 years ago2004-05-26 13:50:04 UTC
in Entity and hull problem Post #28786
if you're using cordon bounds make sure you cordoned it properly
Posted 20 years ago2004-05-26 13:49:58 UTC
in Cameras Post #28785
you can try a looping trigger with some multi_managers
Posted 20 years ago2004-05-26 13:49:56 UTC
in path_corner... Post #28784
The only people who read tutorials are other people who write them, and people you never hear of - people who go on to map for the industry and produce games like Quake IV
Posted 20 years ago2004-05-26 13:49:02 UTC
in Can somebody plzplzplz!!!!!!help me! Post #28780
is it the avatar or something?
or am i getting really edgy now .. Asking someone to make a map for you is outrageous
:nuts:
Posted 20 years ago2004-05-26 13:24:08 UTC
in Vault Post #28773
I was thinking of people who could write up full reviews of maps - like Ten Four.
Posted 20 years ago2004-05-25 13:25:18 UTC
in Vault Post #28641
Atom will deliver - the compos are back ;)
Posted 20 years ago2004-05-25 07:58:32 UTC
in Sky change Post #28605
There was a good one on the Valve ERC ... not sure if its still in the collective