They sit alone in basements, the detritus of their previous snack only landing on their laps on the off-chance that it makes it past their overhanging stomachs. Dim illumination from their monitors provides a view of the cheesy crisp dust surrounding their unwashed, spotty faces as they raid dungeons with their level 50 Dire Owl Panther. Independent or ‘indie’ game designers have a commonly believed stereotype regarding their lives (or lack thereof,) but as the major companies in the video game industry care more and more about cost and profit and less about creativity and innovation, it is left to the indie developers to remind us that a truly original concept will be far more memorable than Generic Shooter 12 or Another Football Game 2010.
The vast majority of best selling games have indie roots before they’re picked up by a studio. Left 4 Dead – one of the best sellers of 2009, for example originally existed as nothing more than a nameless modification, or ‘mod,’ of one of the most popular online first-person shooters– Counter-Strike.
Such an impact on the game design industry and responsibility for so many game concepts which show genuine flair and ingenuity couldn’t originate from such cheese-encrusted roots then, surely? Perhaps we were too quick with our assumptions about indie game designers.
Leslie Young, M.D. is a well respected paediatrician, husband and father from Long Beach, California. Since immigrating to the United States from Taiwan in 1985 and subsequently becoming a physician, Dr. Young now spends much of his free time playing and designing levels for first-person shooters.
“Of all the genres, first person games capture my imagination the most. The immersive 3D environments literally create an alternate reality.” He categorically answers when I ask why, “Designing levels for these games allows one to escape into another dimension and allows others to be immersed in the world you created.”
However, being a doctor – arguably one of the most time consuming occupations known to man as well as a husband and parent, Dr. Young faces quite a challenge to complete any level design projects he undertakes.
“Two approaches work for me. Either spend a few days intensely mapping - spending about 6-10 hours a day - finishing the level in less than a week or spend 4-6 months making a map, spending only a few hours on it per week,” he explains before adding, “I definitely prefer the intense binge style, but that can really hurt my relationship with my wife. So now I am opting for the latter style.”
Before parting ways, I ask what he thinks of the stereotype given to indie game designers.
“I am an amateur body builder and runner; I’m training for a marathon in October and I’m more sociable than my wife who is a computer programmer,” he discloses, “It takes some maturity and patience to be a good level designer.”
Every rule has an exception, though, so it’s possible that Dr. Young was just a one-off and that other indie designers do live up to the stereotype. To find out, I spoke to Andrew Morris, a 23 year old website designer from Knighton, England who has been independently creating levels for games for eleven years.
I asked him why he is interested in creating game worlds.
“I guess partly because of my knack for storytelling and also partly down to my love for actually creating something which people can interact with.”
So why is he willing to do it for no financial gain?
“It would be a dream come true to create levels on a professional level,” he replies, “I used to design websites as a hobby and now I have made a career out of it. While I do still enjoy it; working from someone else's specifications is a lot more challenging and unfortunately you can find yourself doing things that you would never do for one of your own projects. I would probably need to be left to my own devices in order to succeed in a professional level design environment.”
When queried about the stereotype, Andy gets notably frustrated.
“What it essentially comes down to is people failing to take a step back to see the big picture. Many of the designers and gamers I know do it as one of several hobbies,” he exclaims, “when they are not sat at a desk, chatting to fellow designers or building levels, they will be out socialising, exercising, writing, reading or any number of other activities. The entire gaming community is subject to an endless amount of controversial slander, even from political figures, and it is something that needs to stop.”
So what can these bedroom designers do when they want to take their hobby to the next level? 19 year old Antanas Budvytis from Lithuania took his love for unique art and design - previously invested in graffiti art - and learned how to create immersive 3D environments. Years later he wanted to take his passionate hobby to the next level and moved to Dundee, Scotland where he now studies Computer Games Technology at Abertay University. I ask him why he continued to invest hours and hours of his life into game design before there was any possibility of him taking it to a professional level.
“I would keep going as long as I knew someone was actually playing it.” He replies honestly.
These are three people from completely different backgrounds who are all connected through the art of indie game design. They all take something different from it - be it an escape from a stressful job, a way to make it in to the industry or a simple desire to create something for others to play but without exception, they are all highly intelligent, friendly, sociable people. Stereotypes, it would seem, are not entirely accurate.
- For a journalism class, Feb 2010. Seemed relevant.